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fairline
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of the wing
Sep 2002 time: 05:17
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quote: Originally posted by Exile
Yes, the Cuman and Seljuk Host use the same graphic, but I've retouched the color of the shirt in the final version of units gif so that the two tribes can be indentified. Both groups were offshoots of the Ghuzz turk supertribe, so this isn't as lame as it sounds |
Yes they were, but the graphic you've used is from the 8th Century, and one of my earlier (and poorer ) efforts. Cuman mercenaries in later Byzantine service are invariably illustrated and described as light horse archers so I was planning to copy a pic from an Osprey illustration - I have a new Seljuk Turk on the cards as well; he can be either armoured / non-armoured, whichever you prefer.
quote: The Byzantine Horse unit that I'm using is your 10th-11th century Cataphract, and it is civ-specific. Only Byzantines can build them. It's a great graphic, it's yours, let's use it. |
I already made a new one based on 11th-13th Century Byzantine heavy cavalry....
quote: My Golden Horn unit is only a patch-up effort to avoid a disembodied shield sitting there on the map. It's faaaaaar too bad to post. Just Take a shot. Do you have a copy of the map? |
Nope - any chance you could send with the terrain please?
Couple more: Georgian, Khazar, cataphract, Pecheneg (these again are always illustrated as light horse archers), rehashed-Hungarian and an Omayyad Emir. I'm posting them just so you can decide on any changes - I'll post a completed units file when I've finished them all.
EDIT: Forgot to ask - The rebellion unit is a horse-archer, right? Can he be anything else (ie peasant etc)?
Also, should the barb units have a Western or Middle-Eastern appearance?
Attachment: aoc3.gif
This has been downloaded 142 time(s).
Last edited by fairline on 07-08-2004 at 19:50
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Exile
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of the Benighted Realms
Sep 2000 time: 23:17
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No problem, I'll use your latest efforts and these look better too (if that's possible.)
The barb units are going to prove difficult to label. The reason is that barbarians appear both by sea and land at odd intervals throughout the game. If they are foot units, I decided to use viking-like graphics. If they are horse units, I decided to go with a horse archer/memluk type graphic. The thing is, both type appear on ships and disembark to attack. I have seen attacks in Brittany on the far northwest edge of this map, and I've seen attacks on Crete & Cyprus. I've had to monkey with the labels and game files in places to make the announcements come out right. But I never can predict what barbarians will appear where, or whether they'll be horse or foot troops on the ships. I have changed all the barb ship types to the Bebro longships however. So I suppose the best answer is to make the two slots I've used for foot barbarians to look viking-like and the other slots should be horsed and eastern. When the horse units disembark, the game announces "Saracens." When the horsed barbs appear on land, they are "Turkoman Raiders." I've used Tanelorn's graphics to fill some of these slots because they are relatively generic-Islamic, with a touch of Turk, and that's not a bad approximation of what I'm going for. BUT, lol, there are a number of these horsed barbarian slots, and they do all appear as the scenario continues, so by all means, throw anything you want at me and I'll find a place for it.
Let's make the Seljuk graphic armored. They are very strong units, so make them appear stronger.
This is my current golden horn unit. You can see, in very rough form, what I'm going for here. The thing is, it shouldn't be a military unit, but after that, anything goes. All I did was try to extend a terrain-graphic unit from another scen to cover up both the square and the unit's shield. You can also clearly see where the original artist began and my awful touchup work. But don't allow this graphic to constrict your thinking on this--let the creative stuff flow! The idea is to create an iron barrier that is simply too powerful for any unit or combination of units to defeat. It represents the continuing ability of the Byzantine navy to control its own home waters, so that any friendly force can pass right through, but any attacker is stopped completely. The unit is homecity-ed on Constantinople, and if the city falls from the other side, the unit will disappear forever. That's the idea, so go for any wild idea you have, the more spectacular the better.
Attachment: golden horn.bmp
This has been downloaded 23 time(s).
Last edited by Exile on 08-08-2004 at 06:27
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Valuk
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Acres Wild
Oct 2002 time: 05:17
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I've read that the Byzantines will have a "communist" government- and I don't agree[if that counts at all], since the Empire was pestered by rebellion & corruption throughout it's existence, especially in the age portrayed here.
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Sarsstock
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Amazing, simply amazing. You wouldn't happen to need a Title.gif by any chance would you? I'd be glad to help if I could.
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