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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:36
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the discussion thus far
1. Piracy - Its said to be a growing issue, a problem for PC games, and to favor consoles. Accounts for less development, etc .
Its countered that console games are pirateable as well, so no overwhelming advantage to consoles. The voices of Wardell and others are cited on its unimportance, and studies about filesharing.
Its replied that Wardell speaks for developers of small/medium games - big selling PC games much more heavily pirated. And filesharing is only a portion of all piracy, esp in eastern europe and east asia. But how important are those markets to publishers?
2. Sys requirements - High requirements cutoff part of the market, arguably with little return in some recent games, but its countered that for most games sys requirements arent that high (I think we could do a seperate thread on that, one that got into the prices of specs of current budget machines, and even 2nd hand machines)
3. Modding - Some games that are mod friendly have poor basic gameplay - the CTP's, MOO3, and NWN. OTOH there seem to be plenty of titles where modding has made little difference and NWN has a following (if MOO3 does not ) Most still think this as an advantage of PC games, and not a factor accounting for their weakness - though it may harm SOME titles.
4. Did gaming become TOO popular, and thus too casual? Problematic, as its hard to classify games as casual or not, and its not clear why this would impact PC games more than console games. Best for another thread, anyway @ Spikey.
5. Console capabilities have grown, but this still leaves PC dominant in some categories. And in the case of the Xbox perhaps it creates a platform whose development environment (do i have the terms right?) is close enough to PC, to make joint development easier,and ease fears of a paucity of PC titles.
6. This may not be the golden age of PC games, but there are still some good PC games coming out, and the infrastructure, from developers to publishers to retailers, is still there for a revival.
7. No comments on the alternate retail venues question. Some indication that PC shelfspace doing better in Europe than in US.
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Zero
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Bouncing back and forth
Sep 2002 time: 00:36
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I dont think you could really speak out for console because obviously you know nothing about it.
quote: Originally posted by Pythagoras
I think the bottom line is that with a PC game you expect sometimes thousands upon thousands of hours of entertainment for the same price you might get (in most cases) no more then 100 hours from a console game. (KOTOR takes no more then 50-60) PC gamers demand more, and more expandability. Console gamers are happy with what they have. |
PC games are just as short as consoles. Actually PC Single players elements have been getting worse and worse... while console has been getting better. I can't recall playing a PC games in 21st century that I couldn't beat overnight, skipping classes and finishing it in one straight sitting...
quote: PC gamers want games such as civ3 and games with endless multiplayer options. Console gamers, though just entering the online world, can live with a simple non-replayable single player mode and limitted multiplayer options. |
endless hours of playing? TTT, SF3, Halo, SC2, Goldeneye, Perfect Dark, SSBM, NFS:U Madden, NBA Live etc etc etc etc etc etc... where should I stop....
Name one PC game that has been popular for so long as SF2... and name one game other than Starcraft thats been in tourney scene as long as MVC2....
Limited? Why is FFXI released in both PS2 and PC? And if you wanna call library of xbox games as being "limited", I don't know what to say to you........
Last edited by Zero on 27-07-2004 at 01:22
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Pythagoras
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Charlottesville VA
Jan 1970 time: 00:36
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quote: Originally posted by Zero
I dont think you could really speak out for console because obviously you know nothing about it.
PC games are just as short as consoles. Actually PC Single players elements have been getting worse and worse... while console has been getting better. I can't recall playing a PC games in 21st century that I couldn't beat overnight, skipping classes and finishing it in one straight sitting...
quote: PC gamers want games such as civ3 and games with endless multiplayer options. Console gamers, though just entering the online world, can live with a simple non-replayable single player mode and limitted multiplayer options. |
endless hours of playing? TTT, SF3, Halo, SC2, Goldeneye, Perfect Dark, SSBM, NFS:U Madden, NBA Live etc etc etc etc etc etc... where should I stop....
Name one PC game that has been popular for so long as SF2... and name one game other than Starcraft thats been in tourney scene as long as MVC2....
Limited? Why is FFXI released in both PS2 and PC? And if you wanna call library of xbox games as being "limited", I don't know what to say to you........ |
I beleive that if you take the most replayable console games, they will not compare with the hours/player for the most replayable pc game. Especially 3-5 years ago at the peak of replayable games. Half-Like and Civ 2 are still played and modded today. Who would buy a counterterrorism game when they can get counterstrike for free (legally or illegally). The most replayable console games at the time (say, Perferct Dark) did not come close to comparing to the modability of Half-Life and Civ2. At least 50% of my game play time during college was given toward HL or some variant therein. I could have bought more games to take up that time
Currently, console games are catching up leaps and bounds, but so far I don't beleive they've caught up. I play Halo a lot, but it gets old. Timesplitters 2 is very replayable and somewhat modable, but it doesnt seem to draw players in like Halo or HL.
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:36
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quote: Originally posted by Imran Siddiqui
BG1 was far inferior to KOTOR, as was IWD. Better in combat? Why, because you could move them around? If that's your gripe, then you weren't playing the combat right (it was fairly easy to move players around). IWD was just a beautified hack n' slash game that got so utterly repetitive I gave up on it very early.
KOTOR, OTOH, has some fun combat (with some interesting choices to be made in terms of attacking).
And you simplify the story to twist it for your own explanation. The basics of the main story have been done before, but not with the BIG twist involved. And ALL the characters were good fun and well nuanced. Judging from your detail of Bastilla, you really didn't pay attention that much to the story of the characters and just wanted to play some hack n' slash instead.
And you are complaining about the good/evil dicotomy? It's STAR WARS for God's sake. And there are few games which really change based on if you act good or evil. Most of the IE games allow you to be evil, but then you end up doing most of the same things anyway; people are just colder to you and you get other party members. Whoop-te-do. |
You could barely move around in KOTOR. And the best defense was the best offense so there wasn't too much point in any of the defensive abilities. There was pretty much one really good basic attack and that was Flurry or the ranged weapon equivelent. There were some other times when other attacks were good, but most of the time not, especially unless there were bosses. That big twist might have made it different, but not much. And it wasn't that big since it was kinda expected. The whole love interest knowing about it had been done before too. I did pay attention to the story and characters. They weren't too much more detailed that BG1's. And I'm not saying that things have to really change based on good and evil. I'm saying that it shouldn't be so black and white. Like with the famers in the area above the Friendly Arm in BG1. You don't immediately know who is bad or not. It's one of the more simple examples, but that just goes to show KOTOR doesn't really have anything above that.
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pg
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console games have just as much endless replayability as pc games especially now that they have mmorpgs/online play. i've probably spent more time playing mario kart/san fran rush/racing games on consoles than i have playing rpgs on pc. i can't believe you guys are arguing over this. both platforms have so much replayability the only way you are going to get bored is if you burn yourself out by playing too much.
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:36
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quote: Originally posted by Imran Siddiqui
quote: You could barely move around in KOTOR. |
You must have played a different game then. I could easily select a character in combat and run him to another area of the battle.
quote: here was pretty much one really good basic attack and that was Flurry or the ranged weapon equivelent. |
Just because you played with one attack doesn't mean we all did. I hardly did Flurry. I mostly did the Power Attack, but usually used Force Wave.
quote: That big twist might have made it different, but not much. And it wasn't that big since it was kinda expected. |
Which is easy to say in hindsight. Oh yeah, I knew it all along. Kind of like people who say, oh yeah, I knew Vader was Luke's dad before the end of ESB.
quote: I'm saying that it shouldn't be so black and white. |
Once again, it's STAR WARS! If it wasn't black and white it'd wouldn't Star Wars. |
Yes, you can move him to another area, but you never need to. There is no advantage to movement at all.
The reason you can use different attacks is because you don't need to use the best because the combat is simple and easy. It's the reason people are able to stay level 2 until they become a Jedi.
No, it's easy to say with foresight too. Just like that movie where the kid sees dead people. It's an overrated twist.
Well, then Star Wars might be an inherently bad place for RPGs, just like how the Civil War might be inherently bad for submarine simulations.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by lord of the mark
2. Sys requirements - High requirements cutoff part of the market, arguably with little return in some recent games, but its countered that for most games sys requirements arent that high (I think we could do a seperate thread on that, one that got into the prices of specs of current budget machines, and even 2nd hand machines) |
I suppose "high" is relative. Without knowing what the median system configuration is, we can't tell wether a game's requirement is high or not.
quote: Originally posted by lord of the mark
3. Modding - Some games that are mod friendly have poor basic gameplay - the CTP's, MOO3, and NWN. OTOH there seem to be plenty of titles where modding has made little difference and NWN has a following (if MOO3 does not ) Most still think this as an advantage of PC games, and not a factor accounting for their weakness - though it may harm SOME titles. |
Personally, I think modding is a bonus feature to have. Thus, this does not absolve the developer the responsibility to create a good game in the first place. IOW, it is paramount to have a good game. I reject the notion that having the ability to mod somehow makes a crappy original less of a fault.
quote: Originally posted by lord of the mark
4. Did gaming become TOO popular, and thus too casual? Problematic, as its hard to classify games as casual or not, and its not clear why this would impact PC games more than console games. Best for another thread, anyway @ Spikey. |
We may be able to draw a parallel between board games and computer games. No doubt that casual games sell more than deep games due to a larger potential customer base.
quote: Originally posted by lord of the mark
6. This may not be the golden age of PC games, but there are still some good PC games coming out, and the infrastructure, from developers to publishers to retailers, is still there for a revival. |
I still think the major problem with PC games is with game design. We have seen seeing a whole slew of sequels, yet original titles are few and far between. It seems that a good game concept that is well implemented will still sell nicely, as consumers have learnt to avoid crap (mostly).
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Traianvs
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Belgium, land of plenty (corruption)
Jan 2000 time: 06:36
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KOTOR is nice (I'm in the unknown world now), with good voices and nice dialogue options. You really get the chance to be a fukcing arsehole, but then again you could do that just the same in the BG saga.
The landscapes and decors are magnificent though the in-door locations are a bit simple and repetitive.
The thing in KOTOR that annoys me a bit though is that the game is so easy. Combat is pretty straightforward. Just take your soldier, equip him with 2 blades, upgrade the weapons, invest in power attack and your enemy doesn't stand a chance. Flurry and other melee feats are useless anyway, except for dualwield of course. Same goes for ranged attacks. Power blast is good, the rest isn't worth it. There's also no real need to use captured weapons or buy weapons. I used the prototype vibroblade a very long time (because it was upgradable) until I found some decent crystals so I could dualwield 2 lightsabres instead of 1 lightsabre and the prototype blade.
The game doesn't require anything from you... even if I don't use power attack I just have to click my enemies and watch until the fight is over, there really isn't any challenge, no tactical possibilities. My character has such high saving throws, defense and immunities anyway that he isn't affectd by enemy force powers anyway. When I was captured on the ship and encountered Malak (and Bastila was captured) I could fight him, but that was a joke.. Malak could barely hit me; after 3 hits Malak fled already!
Stealth is completely ineffective in this game, even if you wanted to, there's no need at all to do it due to the slow movement and basically why on earth should you go in stealth?? In the BG saga that was something completely different heh .
Another annoying fact is that you can't quickly change weapons like in BG. you have to wrestle through the inventory, click a dozen times before you can switch from melee to ranged and vice versa, for all 3 characters!!! The whole inventory feels 'console' and very difficult to use... If I want to read a datapad I have to search through my entire inventory ffs!
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