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Maquiladora
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Anyone want to show any interesting screenshots?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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Well, that and the processor being barely above min.
Oh well.
* asleepathewheel wonders how he can convince the wife...
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nostromo
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Montréal, Québec
Mar 2002 time: 00:34
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According to an Id programmer, you will need a 512 MB video card to see Doom 3 in all its glory:
quote: "I've seen quite a few posts in the forums about 'Ultra' quality and why we don't set this by default out of the box. To put things in perspective, most production levels in DOOM 3 contain more media assets than all of Quake 3: Arena...Image fidelity is dependent on what quality level we load the textures at. In Ultra quality, we load each texture; diffuse, specular, normal map, at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data...due to the hitching that can occur, we chose to require a 512MB video card before setting [Ultra Quality] automatically. High quality uses compression (DXT1,3,5) for specular and diffuse and no compression for normal maps. This looks very, very close to Ultra quality, but the compression does cause some loss. Medium quality uses compression for specular, diffuse, and normal maps. This still looks really, really good, but compressing the normal maps can produce a few artifacts, especially on hard-angled or round edges. This level gets us comfortably onto 128MB video cards. Low quality does everything medium quality does, but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card." |
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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when did 512mb video cards come out?
Have I been unconcious for the past year.
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