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How often do you commit atrocities using bombardment? (Time out:0 days after 27-07-2004, 07:13)
Never!
A few times, to show Gandhi whos boss.
Often, you've got to teach the AI its place.
Stalin ain't got nothing on me.
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ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:35
Exclamation  Old Post 27-07-2004 07:10
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Fun With Bombardment... Support Apolyton, buy Civilization 2

In my latest game I just spent around 20-30 turns bombarding Celtic lands with a huge force of bombers. I must have killed around 5-10million people through direct bombardment and as a result of the starvation from destroyed tiles. I had originally just wanted to cut off their capital, then it got kind of addicting. So I ended up a mass murderer. This wasn't my only incident either, I once reduced the size 23 capital of the Indians to 1 with artillery for declaring war on me in another game. It was justified though, I mean how dare they?


But anyway, this latest bit got me wondering, who else has commited similar such atrocities in Civ3? Or does everyone else use bombardment just for taking down enemy units/strategic targets. I'm not counting use of nukes, since those you take out great numbers any way you use them, so just stick to what you've done using conventional weapons. Just choose which option best fits you.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 27-07-2004 07:31 Visit Dis's homepage!
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I did a similar thing. I didn't actually pay attention to the population loss too much.

I just did it because it was cool seeing all those bombarded tiles right next to each other

I forgot to take a screen shot though . It was a bad ass looking screen shot. Almost every single tile in the Aztec territory was bombarded. Very cool

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 27-07-2004 08:01
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I did the same thing to China a while back with Germany. This is a screenshot from earlier in the game, just because I found the way the AI recognized and fortified that chokepoint, even deep in its own territory, interesting.

Anyway, a bit later, I controlled everything from the western musket man south, and China was left with only the landmass east of the chokepoint. I stationed my entire air force in Xinjian and on carriers nearby and began a massive bombardment campaign. With eight MIs and a couple of 4xMA armies holding my side of the chokepoint, I kept ground conflict to zero until I had killed every Chinese unit in the southern half of the landmass, then moved in with MA and razed a couple of cities. I pulled back to the chokepoint and repeated the process until only Beijing and the northern tundra cities remained. At that point, I destroyed every road and railroad surrounding Beijing, and also those connecting cities. The effect was to starve Beijing from 20 something down to one and leave the entire empire defenseless. At that point, I dropped paratroopers around Beijing, razing it the next turn. By the end of the war, there wasn't a living soul on what had been the Chinese homeland, but I had a lot of free labor.

Attachment: chinese ai fortifications - small.jpg
This has been downloaded 167 time(s).

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:35
  Old Post 27-07-2004 08:54
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Lose 30 kilos (of popups)

I like bombing every tile in a civ's territory to rubble

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:35
  Old Post 27-07-2004 13:34
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Put an end to popups!

I normally create my atrocities via nuclear weapons.

Metaliturtle is offline Metaliturtle
King
University of Wisconsin Stevens Point
Mar 2002
time: 23:35
  Old Post 27-07-2004 16:08
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hehe I like watching enemy go "BOOM!"

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:35
  Old Post 27-07-2004 23:04
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They need to add....

In civ4, you should suffer a blow to your rep. when you ravage their society. In the real world, attacking the citizens and cities is considered atrocious to human rights, and the world looks down upon you.

Perhaps, when you bombard cities down to level 2 or 4 from level 20, it could be almost the same as a world declaring war upon you for nuking them.

In addition, what kind of defence do you have against being bombarded aside from walls and costal fortresses?

Finally, should they make an SDI system that is a city improvement other then a small wonder that can be notoriously poor in stopping nuclear assaults?

-Ron

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:35
  Old Post 28-07-2004 00:17
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Mass murder by bombardment isn't what it used to be since C3C came around. Since then, my bombardment exploits mostly consist of wiping out ridiculously big AI stacks for no losses of my own.

I did some really gruesome things back in PTW, tho. The perhaps best/worst was reducing a size 24 Egyptian metro to a size one village with no improvements and redlined defenders by one volley from my artillery. It was defended by half a dozen mech inf.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:35
  Old Post 28-07-2004 03:53
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Check out AU 503... I decided that the theme of pillaging would nicely extend into bombardment.

I don't bombard cities nearly as much as I used to, though... back in vanilla Civ3, I'd line up 50-60 Arty and just POUND.

And, let's remember, I am the (in)famous discoverer of "Mass Bombard".

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:35
  Old Post 28-07-2004 14:19
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Got spare money?

In my last game I had a huge lead, nothing to do and a long border with Persia. So I built three airfields at the tips of my borders, filled them with bombers and created a nice big, civilization sized, patch of craters out of Persia.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:35
  Old Post 29-07-2004 04:01
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How can you have the patience to command that many artillery?

Even with the "continue bombard" option, I still do not know how to work it. I get fed up with pressing b and moving the mouse a little bit over.

-Ron

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:35
  Old Post 29-07-2004 04:51
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"Mass Bombard", by Theseus Support Apolyton, buy GURPS/ Alpha Centauri

This is for ground bombard units only:

1) Make sure that only the bombard units in the SoB (Stack of Bombardment ) have active movement points.

2) Set your targeting reticle where desired.

3) Hold down 'b'.

4) Slowly, appr. 1 second intervals, hit the left mouse button. Do not budge the mouse pointer. It's best if you know how many bombard units you have available, and stop clicking a few short of the total.

Go about your business. When you come back, mass damage will have ensued.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:35
  Old Post 29-07-2004 07:28
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Put an end to popups!

Also, to stop it from re-centering your screen after every bombard hit 'z' (to zoom out). Should give you a wide enough view so you can quickly bombard like Theseus said.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 02-08-2004 07:53 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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OH YES. I will shoot at anything that moves. Those civilians shouldn't have supported their corrupt military: they must die.

It's better to kill the civilians so the general unrest is largely reduced.

and it's fun

MartynC is offline MartynC
Chieftain
Auckland
Jan 2004
time: 17:35
  Old Post 02-08-2004 09:23
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What I don't like is when it says "bombardment failed” I can understand not succeeding when up against SAMs etc, but if the opposition doesn't have them?
Could you imagine the US sending B-52's over Peking (Beijing) in the coming SINO-US War (over Taiwan) of 2008; & the President being told that not 1 bomb hit ANYTHING!!!
Just think of Viet-Nam, the carpet bombing there was massive!

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:35
  Old Post 02-08-2004 18:11
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"Bombardment failed" basically means that you missed your target. The reason that you seem to get more failures than the strength of the enemy defense implies is because game chooses what target you will attack (citizens, improvements, or units) without regard to whether or not there are actually any valid tergets. Thus, if there are no citizens to kill (i.e. a size one city), and the game selects "attack population", then you get an automatic failure. The game does not check whether or not there is anything to kill before deciding what should be attacked.

As for killing civilians being an atrocity, consider that as recently as WWII it was considered to be standard practice in war to demolish entire cities. It is only since then that the general populace has expected that attackers should deliberately minimize collateral damage--in earlier wars, attackers often considered MORE collateral damage to be desirable.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 02-08-2004 18:24 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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yes, and Japanese towns/cities were routinely firebombed to start raging fires designed to spread. Same in Germany (Aachen, Leipzig, etc)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 03-08-2004 05:08 Visit Dis's homepage!
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quote:
Originally posted by MartynC
What I don't like is when it says "bombardment failed” I can understand not succeeding when up against SAMs etc, but if the opposition doesn't have them?
Could you imagine the US sending B-52's over Peking (Beijing) in the coming SINO-US War (over Taiwan) of 2008; & the President being told that not 1 bomb hit ANYTHING!!!
Just think of Viet-Nam, the carpet bombing there was massive!


hate to break this to you, but the U.S. will never attack Beijing.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 03-08-2004 05:28
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quote:
Originally posted by MartynC
What I don't like is when it says "bombardment failed” I can understand not succeeding when up against SAMs etc, but if the opposition doesn't have them?
Could you imagine the US sending B-52's over Peking (Beijing) in the coming SINO-US War (over Taiwan) of 2008; & the President being told that not 1 bomb hit ANYTHING!!!
Just think of Viet-Nam, the carpet bombing there was massive!


Uh, massive bombardment rarely, if ever, fails in the game, though individual sorties quite often do. That's why, just like in the real world, you send wave after wave of bombers. It's a numbers game, in both cases.

MartynC is offline MartynC
Chieftain
Auckland
Jan 2004
time: 17:35
  Old Post 03-08-2004 05:55
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quote:
Originally posted by Solomwi


Uh, massive bombardment rarely, if ever, fails in the game, though individual sorties quite often do. That's why, just like in the real world, you send wave after wave of bombers. It's a numbers game, in both cases.


My point is that it you sent 1 B-52 or 10 over a city & dropped their payload(s), ALOT is going to be destroyed. I understand some may get shot down, but it they don't have air defences (e.g. new town, only ground units created so far), then I expect the village/town/city to be almost destroyed & every attacked succeed, due to the type of attack. Could you imagine saying a nuclear missile failed to destroy a city like the bombing does?

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:35
  Old Post 03-08-2004 21:28
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MartynC, many buildings, etc may be destroyed by a bomber, or 10. But from the point of view of an entire city, that may, in fact, be insignificant. Depending on the type of bombing mission, usually a specific target(s) is selected (this is what the US 8th AF would do in Europe...each aircraft would have a specific factory building as a target). So a given building may be hit multiple times, since it takes a fair amount of damage to DESTROY a factory. But that doesn't mean the city itself is crippled. And often, due to flak, fighters, wind, error, duds, etc, the factory would be operable anyway.

True, more modern bombers are more accurate, but there haven't been any 1000 bomber missions since WW2 !

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 03-08-2004 22:14
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quote:
Originally posted by MartynC


My point is that it you sent 1 B-52 or 10 over a city & dropped their payload(s), ALOT is going to be destroyed.


Yes, assuming they actually hit the city, which isn't a given.

quote:
I understand some may get shot down, but it they don't have air defences (e.g. new town, only ground units created so far), then I expect the village/town/city to be almost destroyed & every attacked succeed, due to the type of attack. Could you imagine saying a nuclear missile failed to destroy a city like the bombing does?


Nobody's talking about nukes or shootdowns accounting for in-game failure. The simple fact is that even with smart bombs, every attack doesn't succeed. That goes doubly for WWII-era bombers and even B-52s. Your expectations are unrealistic, whether it be in the real world or in the game. Bombers miss sometimes. As Petrus2 said, sometimes they miss, but still hit something unimportant, like a neighborhood (pop reduction). Sometimes they miss altogether and nobody's killed, nor is anything important destroyed.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 03-08-2004 23:06 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Scorching your enemies territory is a way of life.

Drop pop below 12 or 6 so they dont get the defensive bonus.

Scorch the earth around cities to cut off lux's and reduce the food available for further pop resources crashing,

Scorch the earth to deduce both sheild and commerce production.

I LOVE atrocities. And it becomes so efficient in the latter ages

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 03-08-2004 23:39
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Put an end to popups!

Hmmm, now I know that, for the good of the innocent Python citizens, we can not end the Great Monkey War until you are incapable of such atrocities.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:35
  Old Post 04-08-2004 00:31 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Petrus2
MartynC, many buildings, etc may be destroyed by a bomber, or 10. But from the point of view of an entire city, that may, in fact, be insignificant. Depending on the type of bombing mission, usually a specific target(s) is selected (this is what the US 8th AF would do in Europe...each aircraft would have a specific factory building as a target). So a given building may be hit multiple times, since it takes a fair amount of damage to DESTROY a factory. But that doesn't mean the city itself is crippled. And often, due to flak, fighters, wind, error, duds, etc, the factory would be operable anyway.

True, more modern bombers are more accurate, but there haven't been any 1000 bomber missions since WW2 !


And a "factory" in Civ3 isn't just one building! At least in my mind, it represents a city adopting industrialization. Think Pittsburg versus Missoula, MT.

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:35
  Old Post 04-08-2004 18:01
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Really if you look at the historical effect of bombers, I'd say Civ 3 OVER rates their effectiveness. I don't have a problem with this, because it is a game, so who cares? But look at the massive strategic bombing offensive in Europe in WW2, and calculate how much effort went in and what effect was truly felt. (the same comment holds for artillery, it's over powered IMHO).

But hey, I enjoy using the tools the game designers provided, so it's all good.

Shogun Gunner, I agree with your point, it puts an important view onto what you are really destroying. BTW, looks like you live fairly close to me! (I'm in the Fredericksburg vicinity).

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 04-08-2004 18:51 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Solomwi
Hmmm, now I know that, for the good of the innocent Python citizens, we can not end the Great Monkey War until you are incapable of such atrocities.


You might actually want to continue the war before discussing ending the war

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 04-08-2004 19:31
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quote:
Originally posted by conmcb25


You might actually want to continue the war before discussing ending the war


Trench warfare at its finest, only we don't get to shoot across no man's land.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 05-08-2004 04:47 Visit Dis's homepage!
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quote:
Originally posted by Petrus2
Really if you look at the historical effect of bombers, I'd say Civ 3 OVER rates their effectiveness. I don't have a problem with this, because it is a game, so who cares? But look at the massive strategic bombing offensive in Europe in WW2, and calculate how much effort went in and what effect was truly felt. (the same comment holds for artillery, it's over powered IMHO).

But hey, I enjoy using the tools the game designers provided, so it's all good.

Shogun Gunner, I agree with your point, it puts an important view onto what you are really destroying. BTW, looks like you live fairly close to me! (I'm in the Fredericksburg vicinity).


interesting post. when Civ3 came out, people complained very heavily about how underpowered they were. they of course, were comparing them to civ2 bombers- which were very powerful.

I do not think civ3 bombers are overpowered. I think they are just about right in C3C (with the ability to sink ships).

And remember, even though ww2 bombers were innaccurate, that is not the case today. Air power is the reason why Gulf war and Iraq war were cakewalks. And afghanistan, Serbia thing in 98, etc.

Petrus2 is offline Petrus2
Chieftain

Jul 2004
time: 05:35
  Old Post 05-08-2004 16:43
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quote:
Originally posted by Dissident


interesting post. when Civ3 came out, people complained very heavily about how underpowered they were. they of course, were comparing them to civ2 bombers- which were very powerful.

I do not think civ3 bombers are overpowered. I think they are just about right in C3C (with the ability to sink ships).

And remember, even though ww2 bombers were innaccurate, that is not the case today. Air power is the reason why Gulf war and Iraq war were cakewalks. And afghanistan, Serbia thing in 98, etc.


I'm not saying Civ 3 bombers are too powerful, I'm saying they are more effective than their real-life counterparts. But since this is a game and not RL, it's ok.

As for the use of air power in wars over the last 10-15 years, these have been applications of tactical air power and not strategic bombing campaigns against a country's infrastructure. Sure, some infrastructure was targeted, but the concerted effort was against military units not factories. Also, they were in a situation where air supremacy was enjoyed, which certainly enhances what aircraft can do. (Not to mention, the 'cakewalks' were due in large part to the skill, professionalism and equipment of our ground forces, not just airpower)

 
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