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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 02-08-2004 13:00
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#31 Report this post to a moderator
Get a bigger avatar today!

We'd better have 40 ec's to spare then in 8 turns.
And no, hackers don't riot against covert operations abroad.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 04:41
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#32 Report this post to a moderator
Inflate your Upload Space

2123 midsave.

Too tired to finish it now...

Unit movements are done, lot's of fungus discovered by the probes.
Yangs synth is in view again, going west towards our territory, he did not contact us regardles standing in the tile next to our 'fungal probe'. Don't know if the AI respects the 'invisibility' of a unit in fungus though.
The pod popping gave us another nut. I started to move the probe south-east again towards that Hive base.
Kodycryptor production changed to scout patrol, and Kahlua Probing production to former. I'll check tomorrow if that what was requested.

Anyone in the mood for diplo'ing with Yang?

Attachment: acdg3-midsave-2123.zip
This has been downloaded 4 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 03-08-2004 10:30
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Yang concluded that I'm a Mad Hacker - not worthy of trust to share confidential data.

How many times am I allowed to reload and check?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 11:38
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#34 Report this post to a moderator
Tired of ads?

So... he already deems uw worthy of his word now. It is a progress of sorts. Working on the endturn now.

As for the reloading for diplo purposes, I suppose you can check all the diplo possibilities. But to make sure... MODS, HOW MANY TIMES??!!

Mmm, no response, better PM Method then Mart...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 11:52
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Screenshot!!

Nothing more to say then aforementioned. Appearantly I did not make mistakes.
Yang didn't want to have a constructive talk with Mart, so didn't bother contacting him myself.

Attachment: 2123screenie.jpg
This has been downloaded 30 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 03-08-2004 12:30
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It's something we discussed it when starting Naval Clash Scenario, about ini file. This is faction setup for this game, which can be replaced in AlphaCentauri.ini

Faction 1=GAIANS
Faction 2=HIVE
Faction 3=UNIV
Faction 4=ANGELS
Faction 5=MORGAN
Faction 6=SPARTANS
Faction 7=PEACE

I have two shortcuts on desktop - to a txt file containing these seven lines above and second shortcut to AlphaCentauri.ini. I open both and replace needed lines when needed and when I feel like doing it. I found it the quickest way to fix this graphics problem. Something to consider...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 03-08-2004 12:32
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Avatar Enlargement: We've got the solution

And this is about tile 21,63 this one with nut bonus. It would be good to send there one former prior to others to do just a road, so other formers do not loose a turn for entering the tile. I think how that might be arranged
----------
This tile is 544 meters abave sea level:
farm+solar
4-0-1 = 5
forest
3-2-1 = 6

I usually do forest there - I mean in such of the tile like that. In early game seams better for me. but maybe having more nutrients is more important
-----------
just one more thought - on a forest it is good to put a sensor. we should start to build them, for general protection of supply crawlers, formers and other. when mindworm destroys a crawler or former it is not a good thing.

Last edited by mart7x5 on 03-08-2004 at 12:51

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 13:06
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#38 Report this post to a moderator
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Actually, this tile will give 3 minerals with a forest, since it is a canyon tile...
So the equation is farm+solar 4-1-1, forest 3-3-1.

And about your .ini post, I know that. Does it bother that you don't see the correct graphics in this DG?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 03-08-2004 13:12
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Avatar Enlargement: We've got the solution

quote:
Originally posted by GeoModder
Does it bother that you don't see the correct graphics in this DG?

not really, it can stay like this. I also do not like to change ini file every time I load the game - especially when I am going to see it shortly.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 04-08-2004 01:45 Visit FlameFlash's homepage!
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#40 Report this post to a moderator
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I don't care about the graphics, personally.

And yes, Yang was grumpy with me too. He wanted conversation, he just didn't want to trade anything (claimed we had enough stuff already, or some such.)

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 04-08-2004 10:41
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#41 Report this post to a moderator
Put an end to popups!

Looks like i started very unpopular topic.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 04-08-2004 14:35
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#42 Report this post to a moderator
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Yang or graphics?

Turn received, will play shortly. Sorry, forgot to post provisional movement orders, but they're fairly obvious, and Mart's former proposal will be incorporated.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
Post  Old Post 04-08-2004 16:33
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#43 Report this post to a moderator
Enter the AD-FREE zone

Turn done.

MY 2124

  • Hurried the scout production in Kodycryptor with 4 energy, it's commissioned next year. I propose to move it north to meet with the oncoming AA, and then move further north to try popping a pod before Yang takes both of them there.
  • Former moved to 21.63 to start a road on it. Not sure if it will be finished next year due to my ignorance if canyon tiles (+1 mineral) effect road building time on flat tiles.
  • Kodycryptor will finish production thus, I suppose next one is a colony pod?
  • Provisional movement orders of 000, 101 and 111 can be seen in the screenshot below.


The pressend is here.

Attachment: acdg3-angels-end-2124.zip
This has been downloaded 3 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 04-08-2004 16:35
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#44 Report this post to a moderator
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And here is the screenshot. Keep in mind that it is not sure that Yang's synth is still on his spot since we haven't passed near that tile in 2 turns now.

Attachment: acdgscreenie.jpg
This has been downloaded 21 time(s).

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:34
  Old Post 04-08-2004 17:18 Visit Drogue's homepage!
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quote:
Originally posted by GeoModder
As for the reloading for diplo purposes, I suppose you can check all the diplo possibilities. But to make sure... MODS, HOW MANY TIMES??!!

As many as you want, however as the rules state: "with the exception that you can't accept AI world map offers or trades". Also, this must be done with parallel turns, not the actual turn sent (so no reload messages).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 04-08-2004 19:11
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Thanks.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 04-08-2004 22:50 Visit FlameFlash's homepage!
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#47 Report this post to a moderator
Remove this text

Then we've been doing it correctly.

Everything looks good, Geo.

I take it we're just going to let the AA hang out at Kody until we get around to building a NN, or are we using it on a SP?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 04-08-2004 23:17
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#48 Report this post to a moderator
Full PM-box? Change here!

I haven't took a stance regarding the AA yet. I'm a bit on the sideline untill we manage to infiltrate Yang and find out all he got for us...

As for the AA when it's in the civilized world, I think it's better to bring it ASAP to a base with a defender in it. For now, the plan is to bring the KC scout north as to avoid Yang's synth taking both pods there.

Btw, I hope AA's don't overcome sth when moving on a monolith tile? Not in my experience IIRC, but to be sure I'm asking.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 04-08-2004 23:24 Visit FlameFlash's homepage!
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#49 Report this post to a moderator
Inflate your Upload Space

They don't as far as I know.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 05-08-2004 01:05
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I have just checked the road on a tile 21,63 - it should be completed at the end of next turn. So here comes the former resolution as I see it:

2125 - former on 19,61 (next to Kodycryptor) must move last, so if it checks for movement before the two near formers end roads it must wait. After the roads on 19,63 and 21,63 are done, it moves over there and starts (forest or farm?) I do not know what was finally decided. I opt for forest - and sensor - it can also grow to the east and north and there are flat tiles there - that would be good I think.

2126 - last former from 19,63 goes to 21,63 (now total 3 formers there) and at the end of this turn we have (forest farm???) - the tile as good or better than a monolith.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 05-08-2004 01:12 Visit FlameFlash's homepage!
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What would a farm give us that a forest wouldn't there though? I like the idea of the added sensor bonus at kody as well...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 05-08-2004 01:22
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A sensor on 21,63 would cover both Enigma Machine and Kodycryptor

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 05-08-2004 02:45
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Ok, three (me included) in favor of a forest on 21.63 (with a sensor).
Actually, it wouldn't be a bad idea to put on near KP as well, being our only base bordered with so much fungus...

Mart: at the end of thisturn it still took 2 turns to complete the road on 19.63, so the KC former must or move to that tile, or start sth on it's present location which will keep it occupied for quite some time. IMHO it is better off staying were it is since 2 formers (the ones on 19.63 and 21.63 are more then sufficient to finish a forest in 2 turns, and are in a position to help the KC former finish it's terraforming later on.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 05-08-2004 03:19
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quote:
Originally posted by GeoModder

Mart: at the end of thisturn it still took 2 turns to complete the road on 19.63,
Geo, yes, but notice that next turn it will be 1 turn, so at the end of next turn both 19,63 and 21,63 will have a road. If you hit "W" for near Kodycryptor former as long as these two roads are completed, it will be able to move on newly made road to nut bonus tile. Am I right?
Anyway, but 2 formers are enough - yes, do it that way a you say Geo,

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:34
  Old Post 05-08-2004 03:25
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#55 Report this post to a moderator
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While two formers are building forest, the third can start sensor surely

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 05-08-2004 08:15 Visit FlameFlash's homepage!
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#56 Report this post to a moderator
Lose 30 kilos (of popups)

Herc's plan sounds best, actually.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 05-08-2004 14:02
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Ok, will be done then, I'll move the KC former towards 21.63, even if the road on 19.63 isn't finished.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 05-08-2004 15:08
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Put an end to popups!

Geo, as far as I know it is like that:
2124 - 2 turns
2125 - 1 turn (and at the end of the turn the road is completed)

Notice that on flat terrain you get road instantenously, when you issue a command "R" to a former. I think in the next 2125 the road on 19,63 should be completed. The only important thing is that near KodyCryptor former must wait till the end of turn. I think it is quite possible that it will activate for movement before others - so it is important to give him a command wait - "W" so 19,63 will be completed.
Wait "W" waits only in the same turn. It just allows other units to move in the same turn before it.

Have you used this technique before?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 05-08-2004 18:04
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Yeah, I know that, and it will be done accordingly.

I'm not that green in SMAX, and had to press 'W' numerous times as CyCon turnplayer.

Sth more serious. I'm buying a new computer tomorrow, and have to work this weekend as well. So in case I don't appear on the net on saturday GMT you can assume I have a problem connecting to the net with my new computer.

Perhaps decide on a reserve turnplayer for the weekend just in case?

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 06-08-2004 05:38 Visit FlameFlash's homepage!
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Who wants the job then?

 
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