 |
|
mart7x5
|
|
Yang concluded that I'm a Mad Hacker - not worthy of trust to share confidential data.
How many times am I allowed to reload and check?
|
|
|  |
 |
|
mart7x5
|
|
It's something we discussed it when starting Naval Clash Scenario, about ini file. This is faction setup for this game, which can be replaced in AlphaCentauri.ini
Faction 1=GAIANS
Faction 2=HIVE
Faction 3=UNIV
Faction 4=ANGELS
Faction 5=MORGAN
Faction 6=SPARTANS
Faction 7=PEACE
I have two shortcuts on desktop - to a txt file containing these seven lines above and second shortcut to AlphaCentauri.ini. I open both and replace needed lines when needed and when I feel like doing it. I found it the quickest way to fix this graphics problem. Something to consider...
|
|
|  |
 |
|
mart7x5
|
|
And this is about tile 21,63 this one with nut bonus. It would be good to send there one former prior to others to do just a road, so other formers do not loose a turn for entering the tile. I think how that might be arranged
----------
This tile is 544 meters abave sea level:
farm+solar
4-0-1 = 5
forest
3-2-1 = 6
I usually do forest there - I mean in such of the tile like that. In early game seams better for me. but maybe having more nutrients is more important
-----------
just one more thought - on a forest it is good to put a sensor. we should start to build them, for general protection of supply crawlers, formers and other. when mindworm destroys a crawler or former it is not a good thing.
Last edited by mart7x5 on 03-08-2004 at 12:51
|
|
|  |
 |
|
mart7x5
|
|
quote: Originally posted by GeoModder
Does it bother that you don't see the correct graphics in this DG? |
not really, it can stay like this. I also do not like to change ini file every time I load the game - especially when I am going to see it shortly.
|
|
|  |
 |
|
mart7x5
|
|
I have just checked the road on a tile 21,63 - it should be completed at the end of next turn. So here comes the former resolution as I see it:
2125 - former on 19,61 (next to Kodycryptor) must move last, so if it checks for movement before the two near formers end roads it must wait. After the roads on 19,63 and 21,63 are done, it moves over there and starts (forest or farm?) I do not know what was finally decided. I opt for forest - and sensor - it can also grow to the east and north and there are flat tiles there - that would be good I think.
2126 - last former from 19,63 goes to 21,63 (now total 3 formers there) and at the end of this turn we have (forest farm???) - the tile as good or better than a monolith.
|
|
|  |
 |
|
mart7x5
|
|
A sensor on 21,63 would cover both Enigma Machine and Kodycryptor
|
|
|  |
 |
|
mart7x5
|
|
quote: Originally posted by GeoModder
Mart: at the end of thisturn it still took 2 turns to complete the road on 19.63, | Geo, yes, but notice that next turn it will be 1 turn, so at the end of next turn both 19,63 and 21,63 will have a road. If you hit "W" for near Kodycryptor former as long as these two roads are completed, it will be able to move on newly made road to nut bonus tile. Am I right?
Anyway, but 2 formers are enough - yes, do it that way a you say Geo, 
|
|
|  |
 |
|
mart7x5
|
|
Geo, as far as I know it is like that:
2124 - 2 turns
2125 - 1 turn (and at the end of the turn the road is completed)
Notice that on flat terrain you get road instantenously, when you issue a command "R" to a former. I think in the next 2125 the road on 19,63 should be completed. The only important thing is that near KodyCryptor former must wait till the end of turn. I think it is quite possible that it will activate for movement before others - so it is important to give him a command wait - "W" so 19,63 will be completed.
Wait "W" waits only in the same turn. It just allows other units to move in the same turn before it.
Have you used this technique before?
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|