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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 19-08-2004 02:14
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#121 Report this post to a moderator
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Nice turn - pod gave 4 solar collectors, and 2 of them are on terrain over 1000 meters, though there is a river so it does not matter that much until we lift energy restrictions. Forest is probably popped by hive synth unit. I guess there is more tiles over there not having fungus any more.

scout - going back to KC to escort pod? Base on 22,54 near new solar collectors as soon as possible? scout might be needed to defend this base against possible hive attack, maybe upgrade it on monolith?

formers, my votes would be half write-in:

- one former on 19,61, as you proposed to make forest

- second to 22,62 to make road, then to 23,61 (nut tile) to make road, then 25,61 to make road forest.

let's leave tiles east from sensor-forest tile not making forest now - coz forest may grow there by itself.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:34
  Old Post 19-08-2004 02:22
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#122 Report this post to a moderator
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Ok, Good points Mart, I can go with that proposal.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
Exclamation  Old Post 19-08-2004 03:58
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#123 Report this post to a moderator
MY 2129 endturn report Support Apolyton, buy Call to Power 2

Ok, done as Mart suggested. Things I did after midsave:

  • Former to 19.61, started a forest.
  • Former to 22.62, constructs a road.
  • Tinkered with the Econ/Lab slider for max. profit. Next turn we have IndAuto anyhow so I put it on 50/50 for a few extra bucks. IIRC excess lab output on the research finish turn is not transfered to the next research, that's why.

I strongly recommend next turn that someone opens it up before me and sees if that Hive Synth came to our KC scout upriver and contacted us.

My turn movement proposals are with the screenshot, no endsave I'm afraid, I pressed 'end turn' before thinking of it.

Issues for MY 2130:
  • Switch to Wealth in the SE screen: 40 ec's
  • Hurry former production fully in Kahlua Probing yes or no? The base has a flying start then for our first crawler if yes.
  • In light of Mart's proposal: there is still a former under the cp, and since on 22.62 a road is constructed there is no need for a road on the tile where it sits now. I therefore propose to move it as indicated with the 'former' arrow and start a road on that spot.
  • Our Kodycryptor scout: let it go back already, or check out what the Hive Synth did with the risk of meeting it if it didn't came south first?
  • Same issue with probe 111 (near the Hive base). Continue to the rocky tile and check on the former, or stay put in the fungus?
  • Probe 101 can do several things: it can pop that pod in the fungus, it can go straight east to those other pods without the fungal risk, or it can scout a bit of the sea (an earlier coast trip revealed that mineral tile nearby, so if another resource is discovered we got for sure a prime southern harbour site).

I suppose sooner or later Yang will demand IndAuto anyway (if not from us, then from the Morgan team), so I tend to lean for not holding our moves back for an almost inevitable bribe.

Attachment: acdgscreenie.jpg
This has been downloaded 13 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 19-08-2004 04:29
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#124 Report this post to a moderator
Lose 30 kilos (of popups)

- Wealth, yes
- hurry fully, yes
- since a former under cp (24,62) has already used a turn to enter this tile, let it make a road there, this tile will be excellent later and we will need a road there: moist (2nut with farm) rolling (1 mineral) ridge 1500+meters (3 energy with solar), thus I think make a road there now.
- scout - go back for new cp escort, cp may be hurried soon, especially with wealth setting.
- probe team, I wonder if the former is still there making farm maybe... I have no idea what to do.
- southern probe team, the pod is in fungus outside base radius (and no sensor nearby, I'm not sure, but it may count), thus large possibility of a mindworm. I would leave it be for the time being. to see more coast might be good - there are like 2 possible spots for a base, so let's see more...

these are my votes

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:34
  Old Post 19-08-2004 08:03
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#125 Report this post to a moderator
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No don't pop s pod until inside base radius.

Northernmost probe , yeah wait until one of us opens the turn to check if Yang contacts us.

Oh and switch to wealth

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 19-08-2004 11:12 Visit FlameFlash's homepage!
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#126 Report this post to a moderator
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All sounds good, most certainly agree on the somebody else opening for Hive contact check.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 19-08-2004 14:23
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#127 Report this post to a moderator
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Copied /saluuts/

Former builds a road, Probe 101 just scouts, and I'll wait with playing untill someone posts comments inhere regarding Yang.

In case Yang does not contact us it might be best we contact him prior to me making movements that might bring us close to one of his units.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 20-08-2004 01:53
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#128 Report this post to a moderator
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It is a good suggestion. There will be possibility to talk with him in a way that he will not want contact further. Also, maybe he could trade. If yes - then what to do? Give IndAuto for, let's say, DocFlex?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 20-08-2004 04:28
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#129 Report this post to a moderator
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Definitely!! DocFlex is, seeing our isolated position on the map, a must to get beyond the Hive with probe foils.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 21-08-2004 11:15 Visit FlameFlash's homepage!
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#130 Report this post to a moderator
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Agreed.

DocFlex is a must, and it would be nice not to have to research it ourselves.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 21-08-2004 17:04
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#131 Report this post to a moderator
Remove this text

Yes, that way we can avoid the research of Doc:Mob as well.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:34
  Old Post 22-08-2004 12:32
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#132 Report this post to a moderator
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Ok, the long awaited year 2130 is in and loaded. A lot of interesting happenings.

- We won 1 battle and lost 0 this turn. it turns out that a mindworm near Snowflake's Heaven attack the base. scout is 10% damaged. I hope that is the one probe team previously popped and we finally got rid of it.

- Ind Auto screeny got on - if the next B-line is going to be Field Modulation, then I chose Prog Psych next.

- Hive synthetic is right east from the scout, and right north from the intended base site 2. I hope it will not enter it to occupy it for long. Yang did not contact me.

I have the clean save, if needed. Tech is selected, but i did not change SE to Wealth yet in it.

---------
I would forgot:

- probing hive? no way. green scout is exercising rock climbing...

- attempt to contact Yang: his secretary played stupid and pretended she did not know me!

Last edited by mart7x5 on 22-08-2004 at 12:56

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 22-08-2004 15:49
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#133 Report this post to a moderator
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'kay, I'll open up then.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:34
  Old Post 22-08-2004 16:13
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#134 Report this post to a moderator
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If Doc Flex offered go for it before Prog Psych.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:34
  Old Post 22-08-2004 16:25
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#135 Report this post to a moderator
Lose 30 kilos (of popups)

No Doc Flex not offered. Suggest Doc Mob for research.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
Exclamation  Old Post 22-08-2004 17:07
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#136 Report this post to a moderator
2130 Turnreport Support Apolyton

Sorry Herc, turn is already played and most of us were in favor of goin' towards AdapEcon anyway.

  • Former in KP rushed for 6 ec's. I suggest next turn let it help planting the forest on 18.66 and rehome it to EM when finished. KP next production a crawler naturally!
  • As Mart said, Hive scout spotted, I retreated Probe 111 to avoid being expelled.
  • Probe 000 has found a landbridge, appearantly there are connections to the two hills (north and north-east) of it's present position.
  • Moved a former south along the Canyon to construct a road for quicker colonisation there (see green dots for future base site proposals).
  • Reshuffled the worked tiles a bit to have maximum energy income. It saves us a whole turn for research on 40/60 allocation. New research ProgPsych, is finished in 8 turns.
  • Switched to Wealth value. From now on we're deadly foes with the Spartans...

The pressend.

Attachment: acdg3-angels-end-2130.zip
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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
Arrow  Old Post 22-08-2004 17:16
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#137 Report this post to a moderator
Screenshot and 2131 proposals Tired of ads?

  • Proposed future base spots to the south (green dots), hopefully most of you can agree to that. Reasons are for the EM spot being in the middle of river tiles and is on a Canyon (+1 mineral) tile. The SH spot is perfect for having a base within that rocky mineral resource tile on the river/mountain top. Good for cranking out crawlers at top speed, and a river nearby for more energy income and transportation saving time.
  • The KC scout will try to block the Hive Synth so he doesn't come near our bases. I propose to move the rover towards that monolith as well to block that passage there completely. No need to give Mr. Yang more free access to our turf then necessary...
  • I propose to let that free former between EM and SH goin' to the ridge again and let it construct a road towards the SH spot. In both case the formers can be finished just when the cp's are coming.

That's about it, here comes the screenshot. For next turn a new thread will be created.

Attachment: acdgscreenie.jpg
This has been downloaded 8 time(s).

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:34
  Old Post 23-08-2004 10:04 Visit FlameFlash's homepage!
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#138 Report this post to a moderator
Increase Your PM Length

I know I'm enthused!

 
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