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Maquiladora
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If youre really close it makes sense to spray because you fire more shots and the effects of recoil is pretty much zero, at that range nearly every shots a winner. Thats with counter-strike anyway and probably games like urban terror and tactical ops.
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Maquiladora
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Thats like saying apple sauce is better than mini scotch eggs, theyre both excellent!
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pg
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i was actually going to post this video but zero beat me to it. i'm also amazed people posted they didn't know what game this was! the video is pretty impressive but i don't know how much because i'm barely a casual fighter player.
regarding fighters and online play i'd guess the main problem is just technical. don't most fighters work on a peer to peer basis(eg someone is host and someone is client?). a non-playing dedicated server and many clients is much better(this is how fps work). that said fps games are precise enough online to pull off stuff like this imo. i've seen players with 100 ping hit multiple air rockets in quake(thus juggling people in the air).
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Maquiladora
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quote: you just explained why quake type game is better than CS |
Better because only 2 weapons rule the game? As opposed to 5 primary guns, 3 secondary guns, and 3 types of grenade all used heavily is professional matches of CS?
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Zero
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Bouncing back and forth
Sep 2002 time: 00:34
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quote: Originally posted by General Ludd
An awp is better than an ubi at long ranges, but in close quarter skirmishes it's a clumsy weapon. A colt is better than an ubi for shoot outs and precise firing, but an ubi can get more shots out quicker. |
I know that recent versions of CS dont have crosshairs for AWP legally anymore, but what Im hearing from FPS players around me is that CQB AWPing is still a joke.
Insta kill, insta scan, accurate.... no matter how bad the ROF is, you cant balance that ****.
quote: Bull. Gameplay and realism are not exclusive, and realism can be a key point to the gameplay. Take a game that is serious about realism, such as WW2online. The gameplay isn't about speeding around in a tank cappin' biznatches. It's about driving in a tank collumn with other people covering your flanks ('cause if you don't you're dead in an instant), with infantry crawling through the bushes and acting as spotters ('cause if they don't all the tanks will drive into a trap) and calling in support from bombers to take out the entrenched guns. ('cause you need combined arms to take out a fortified enemy) |
In my FPS game, humanoid robots cannot speed around in a giant bunnies cappin' dildos with limbs. It's about driving in a tank collumn with other people covering your flanks ('cause if you don't you're dead in an instant), with bugs crawling through the marijuana shrubs and acting as spotters ('cause if they don't all the bunnies will drive into a trap) and calling in support from drunken seagulls to take out the 12 inch penises. ('cause you need combined arms to take out a fortified enemy)
It doesnt have to be realistic to achieve same kind of play. Gameplay and realism is exclusive.
IN FACT, its because some players cannot seperate the two and cling to "what should or what is logical" that makes them play worse when theyre thrown in a situation with rules that are foreign to them. Ever read ender's game where ender talks about how other kids think like there should be up and down in zero gravity battle.? yeah its kinda like that.
quote: Counter Strike is obviously not at this level of gameplay or realism, but it has more tactics and strategy than most FPS games do. |
Incorrect. EVERY tactic and strategy in CS can be applied to any FPS games. From there other FPS usually offer beyond that level of play because CS is in the bottom tier when it comes to strategy play in FPS. CS was a fun game to play but it seriously lacks in the strategy department.
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