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Bloody Monk

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austin, tx
May 2001 time: 23:34
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quote: Originally posted by ramses II.
There seems to be a difference between Gold and 2.4.2.
With 2.4.2, I found up to 10 None-Settlers during the game - sometimes up to 3 on a small peninsula.
Must say that the huts were close to AI cities. |
Re: "close to AI cities"
All, repeat ALL, Nomads from Huts are NON, even if they have come from a Hut right next to one of your cities. Proximity to AI cities does, however, determine support for mercenary units. Perhaps you were thinking of this.
Received wisdom has distilled this question through quite a lot of game playing experience and not a little testing. It holds that, in general, you are limited to one NON from any continent and two overall, at any given time. Thus, if you already have one you will not get another from a Hut on that landmass; or, if you have two, you will not get another, even from the very reliable polar-ice Hut.
(That last bit is based on game experience where I have repeatedly fished for Nomads when I already had two NON's and over 100 cities. Samson's excellent test-thread, "A Study of Hut Outcomes", has a different finding. He says that, in 2.42, you can have one NON for each eight cities you have. My results were in MPGold, so perhaps there is a difference in that aspect, depending on version being played.)
There is at least one exception. This one is based on the fact that the game does a tally of your units at the beginning of your turn, and that tally holds for the entire turn. Therefore, if you find yourself with one or fewer NON Settlers at the beginning of the turn and you find a Hut-rich river system, it is possible to get multiple, successive NON's from Huts on the SAME turn. There was some speculation in that test-report thread that being offshore, on a continent with an AI, might increase the likelihood of this result.
For more on Hut Outcomes see Samson's thread. There is much about that thread to recommend. See...
http://apolyton.net/forums/showthre...145#post1505145
Monk
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