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Krak
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I just bought CIV3 and C3C a few days ago. In my most recent game with the Americans on 70% water continents, huge, 15 civs and warlord I was doing well until around 10AD. I need some tips on REXing as well because I don't have very many cities.
I have about 12 Cities and my only neighbor is to the north, the sumerians, and they have cut off my expansion because I am on a peninsula. So I have built up an attack force of 4 horsemen, 1 spearman and a catapult in hopes to grab some cities, cut him off and then sue for peace.
If someone could take a look at my save and give me any tips on my attack, defense and expansion it would be greatly appreciated.
Attachment: save.zip
This has been downloaded 4 time(s).
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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You've got seven of your twelve cities building wealth. Why? Wealth really shouldn't be built until well into the late game. You're also using entertainers. Dropping science back 20% and luxuries up 10% allows you to hold at -2 gpt, get those entertainers back into the fields and still research Republic in 10 turns, instead of 9.
Also, your expansion is nowhere near cut off. You've still got plenty of room to grow in the area you more or less control now. I still applaud the idea of beating up on the Sumerians a bit, but your stack isn't going to take more than one city, if that, and you should be building reinforcements already. With the Enkidu, you're not going to be able to catch a city guarded by only warriors. Build more barracks and more units. Oh, and hook up that iron at Buffalo. In the meantime build some vet warriors to upgrade to swords.
You've got a commanding tech lead. Sell them and grab some cash to finance your deficit. You're also in need of more workers, as you have some unimproved tiles that need to be worked (by city laborers). You only have 5 workers for 12 cities. This should be at least a 1:1 ratio.
All in all you aren't in bad shape, but mainly need to build up your military, get more workers in the field and keep an eye on your cities.
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Krak
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Thanks for the advice, I built a couple more cities and launched my invasion on sumeria and I am doing well. I have managed to capture their capital and have them by the throat. There is one problem, all of the other civs are broke so I can't sell any tech to the, they all have less than 10 gold right now. Although I managed to sell literature to the chinese for around 100 gold which won't last me much longer because now I am in a -12 gold defecit.
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Krak
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well you could just build your third city where the goody hut is and I could build mine where you put the second one, just to keep things consistant.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:34
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I deliberately made wonders that slowed down my expansion and would lead to a despotic GA (with few cities). This is not a way I would suggest in most games, but this on is a free roll.
So I am now getting under way in the 7xxBC time frame.
At 110BC I have 8 cities and a settler at a site. I have built
Pyramids
Colossus
Great LIghthouse
Oracle
SoZ
Mausoleum
with the Great Wall well underway. The AI has none. I see they have started Temple of Artemis, but I will no build it anyway.
They also have started the GL, I am not sure if I will try to beat them or not. When I get the Wall done, I will drop embassies on those civs and see where they stand.
A few cities of mine have libs now and markets are starting.
Last edited by vmxa1 on 10-08-2004 at 01:15
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:34
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I think the thing that gets most players in trouble is the way they develop the empire. You should not run a defict, unless you have a stash to dip into to stay solvent.
IOW I run a decfict for a few turns now and then, but have cash on hand, except in the first 50 turns. In this game I even had money then as the huts were giving me 25 or 50 gold from time to time.
18 extra for units does not seem bad, I was running about -30. I never had a war, as even the AI could see that would be a failure for them.
I was selling the Byz techs, when they had the GL and would have gotten them free the next turn, so mean.
Anyway I would stay out of Monarchy. Two reasons, 1- loss of turns during switch, 2- you do not want to have to maintain a large MP force.
One of the issue you can run into in this type of a layout is needing units in the front line. This is easy for a representive form of government, they do not need MP's. It is not so easy for Monarchies.
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Krak
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quote: I am not sure I followed this one. Are you saying you capture the ToA and do not get temples in your cities? If so, do you have Education? |
So you have to control it to get the temples? I thought that it was every city on the continent, not just yours. I don't have education yet...
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Krak
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quote: Originally posted by Solomwi
No, like every other wonder, it only applies to the cities of the civ that builds it. You may have been confused by seeing posts here where players refer to making sure a continental neighbor builds such a wonder (Pyramids, ToA, Sun Tzu, etc.). The reason for that is they have an eye on conquering it, and want to get the benefits. |
In the civilopedia it says that it places a temple in EVERY city on the same continent, thats what threw me off.
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