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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Mark:
The WC2 came to mind because my dictionary explains "clash" as "confrontation, collision, bumping into, impact, conflict". And that's quite nicely shown in those two faces.
But, hehe, I get the feeling I get to know you slowly - your approach to the logo is TYPICAL for what from you so far: You want do do it all, show it all, the more info the better 
Believe me, I tend to handle things the same way but had to learn that in gfx design that simply is not the way to go. In design, you play with emotions, quick thoughts at best.
So what's needed for a logo is something that transmit the atmosphere of the game.
You want something quite intellectual, but that's not what people like. They don't want to think, they want to FEEL. Your idea is absolutely to the point as for what Clash really IS... but does that matter? 
Just think of some of the more successful games and their logos:
CIV2 had no logo - but it had the name instead (better than any new logo can be).
The "General" series used war medals.
All very basic logos.
Quake - great logo! Saying absolutely nothing but VERY impressive in the literal sense.
CtP - (hm... successful?) uses that compass-like thing. Again, some abstraction.
The Ultima line uses mainly the Ankh as a symbol.
Tell ya what: I'll just make something up and you then just say what you think of it - I won't be angry if you don't like it, ok?
[This message has been edited by Dominique (edited May 21, 1999).]
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Alright, a first approach towards a logo has been done - please comment freely on this, since it certainly is far from being perfect 
Just a short comment on this one:
Other than Mark I feel that a SIMPLE and more or less ABSTRACT logo is best. Too many bells and whistles and you will only make the customer(?) uncertain of what this really is about.
I chose a portrait of Pericles, since he's one of the very few leaders in history who really reflects most aspects of what Clash is to be: He was statesman, politician, economist, philosopher, strategist...
I set him in two different colors so as to stress the conflict situation (the "clash" has to be transmitted somehow).
As for now, I didn't do any graphical fancywork (3D effects and the like). Maybe this could be added, but 3D has lost much of it's spectacularity since there are so many programs out there which allow even the youngest kid to design 3D logos.
Please don't spare me with criticism!
Again, this was only done to get a first starting point.
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Yes, I wasn't sure whether to use Pericles twice, myself - honestly, I wasn't able to find a similar picture of another person as suited as him that fast.
Ideally, the portrait would come from a totally different culture (someone chinese would be nice) or be more modern. But I feel somehow it wouzldn't be too good to take a person from newer history (like Churchill). It's somehow strange to "abuse" such people's portrait for a game, don't you think?
Anyway, if you find a suitable portrait (ideally, a statue), please let me know!
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xiane
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ChCh NZ
May 1999 time: 05:13
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Hmmm. Confucius verus Pericles? Maybe Geghis Khan v. Pericles? How about Caesar Augustus?
Alexander the Great v. Confucius, or a powerful Chinese emperor? It's a bit hard as we don't want to duplicate the "characters" from Civ, do we?
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Thx, Mark, but it's not THAT easy 
See, not only that we have to go through all this "what should economy be like" etc. - many more aspects must be decided on. Even for such a "simple" thing like a logo there are fundamental aspects which have to be decided - because lateron it will be too late. Remember, the logo is the "face".
So, the points are:
- colors: I chose red / green only for the reason that they are the "classical" left / right colors. Obviously, we could instead use red / blue (the classical "enemy / friend" colors). Or we could do the faces in metallic tones...
- the rim / the letters: Do you think we should stick to the gold / silver patern? What about 3D? As it is now, that's all simple and flat.
- The font: I used a simple Times New Roman for now, which gives it a very classical look. Maybe too old-fashioned?
To take your idea of incorporating the different aspects of Clash into the logo (I didn't say this was a BAD idea, mind you): How about putting little logos incorporating these aspects into the corners of the logo? And, if so, what logos (something representing military, science, economy, politics)?
You might say all these are not-so-important questions, but, really, at the moment this is ALL WE HAVE and it is to stay the same until the "end", so this job must be done well! Remember, should Clash indeed some day "hit the shelves", then it NEEDS a placative logo - and a professional one (and while I'm a web designer and know how to use my tools, logo design is NOT my primary concern normally).
Anyway, I'd like to have as much input on this one from as many people as possible 
Last thing for now: Should I try to put a (darkened) globe in the background of the circle so as to symbolize the "world game" character of Clash?
SOOO many questions... 
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Colors: I really don't know.
Lettering and Font: I like them as they are
I really like your notion of cameo sort of pieces in the corners. Ideally I'd like them to span over several "dimensions":
Game Areas, as you said: military, science, economy, politics
Eras: Ancient, Midieval, E. Modern, Contemporary
Cultures / Ethnicities: As wide as possible within the other constraints.
I like the globe idea very much too, if you can get away with it. IMO it will probably fight with the pictures in the corners...
OK others, lets give Dominique some opinions!
-Mark
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Hrafnkell
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Reykjavik, Iceland
May 1999 time: 05:13
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I like the general concept. Here are some observations.
Peracles is great, but Iīm not sure about the chinaman, I think the two faces must stare each other in the eye, as it is they seem to be looking past each others ear. Also, I donīt like the green/red, but maybe if it was toned down a bit it would be better, I feel it draws too much attention from the other aspects of the design. Maybe the circle could be made more obvious?
The font/style is ok by me, Iīd have to see your other ideas (the corner pictures and the background globe) before commenting in that, but Iīm of the opinion you stated at the start, that the design should be simple, Iīm afraid that putting all those other pictures in might overcrowd it. But we wont know until we try, I guess :-).
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Hrafnkell
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Reykjavik, Iceland
May 1999 time: 05:13
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One more thing, maybe the design should be circular rather than rectangular? This of course would mean that the text layout needs to be reworked so theyīd fit within the circle. I think Queen Elizabeth is a good candidate, and Genghis Kahn too if we can find suitible pictures of them. Iīm still of the opinion that for this design to work the two faces must look at each other, this probably limits what people we can use to what suitible pictures we can find.
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Thx for this first feedback!
Last version for today:
Yes, right, the green was a bit too strong - tried it with blue this time; problem is that green at the same brightness looks more intense than red (that's why red light has such a soothing effect...).
Mark, your wife's idea concerning Ghengis and QE2 is very good... if now just someone could give me good PROFILE pictures of them? For now, I settle with Cleopatra, at least she's a woman 
Furthermore, I inserted that small starfire in the middle to stress the "clash" aspect - and made the word "CLASH" chrome 3D, to stress it further as the "main title".
And, yes, about cluttering up: I came to the same conclusion when thinking about it... as I stated earlier on: Less is more.
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F Smith
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Austin, Tx, USA
May 1999 time: 05:13
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Wow:
Nice. Very nice.
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JimC
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Birmingham, England
May 1999 time: 05:13
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Celopatra's eyes look good.... hard, determined, challenging....
Any pictures used should have clearly emphasised eyes, since they convey emotion so well.
Pericles without his pupils just looks, well, lifeless. (duh)
That was the first thing that struck me about the orcs vs humans picture in WC2 - the way they were eyeballing each other; starting each other down.
The red vs blue colour scheme is really good, although a metallic scheme might look better. I don't know. Are you going to post a 'library' of logos anywhere?
Jim
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Glak
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As they look longingly into each other's eyes you can see the sparkle... love at first sight.
It'd be great if you could get a picture of Ghenghis but you won't. No one knows what he looked like.
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Hrafnkell
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Reykjavik, Iceland
May 1999 time: 05:13
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Just a couple of comments,
first, I think the background color can be changed from the black it is now. I donīt know to what, maybe gray or yellow?
secondly, I donīt think we should make them metallic color because then weīre too close to the box-picture on the game Advanced Civilization (based on the original board-game), where the mask of Tut-ankammon and some Greek guy stare at each other.
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Great - I really love all of you commenting so freely; after all, we have to have a logo that most people simply LIKE.
- metallic: I, too, believe the figures shouldn't be metallic
- Ghengis Khan: No way of finding a 3D-pic of him. I found some drwan illustrations of Temujin, but that's it.
- Cleopatra: Strange, you all fell for it - of course it's Nofretete But here you can see one very important thing: It doesn't count that much if the persons on the logo really are great leaders etc. - all that counts is that people recognze them SOMEHOW and are familiar with the logo from the first glance 
- "Love at first sight": I wouldn't reject the picture if it WERE this way... after all, a good civlike game CAN be quite warles and cooperative, right?
- for now, I'll try to give Pericles pupils, wonder how this will look like...
- "Civilization" will become bigger.
- color should be black, I think. It's a rule that most illustration look best on black background - that's why most photographers use it, and that's why most game sites on the web feature black pages, as well (ever noticed?).
Again, thx for the support. If we had some more graphics people here, they sure could come up with additional idias or sketches, but it doesn't look like it... 
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Okay, I won't change anything now until someone comes up with a suitable image.
Of course, the IDEAL confrontation would be e.g.
- female, European, modern leader
vs.
- male, asian, ancient leader
But I feel it's more important to have that "yes, I recognize them!" feeling - as for Pericles, I'm sure no one will recognize him, but at least you recognize the image as that of an antique statue, giving the logo that sophisticated nuance 
And while personalyity contrasts are fine, the IMAGES should be in harmony, i.e. either 2 oil paintings or 2 photographs or 2 statues. Mixing those types doesn't look convincing (and you can only do so much by image manipulation).
Kudos to your wife, Mark - she's got a sharp eye 
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Druid2
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Dallas,TX
May 1999 time: 05:13
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I looked at the last logo first. and I like it. But the font made me think that it was a "child of Civ" game. I'd suggest a change to something that does not so closely resemble the font used for the Microprose "Civilization".
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