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techumseh
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of the frozen North.
Apr 1999 time: 22:17
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I'ts been a Hell of a Highway, but this baby's DONE!

3 allied plans, 9 random scenarios, 27 possibilities! And the best art available, thanks to Fairline.
It looks like I've got my three playtesters, that's great! There's 3 different options for the Allied player (did I mention that?). If each one of you would take one plan and play it completely through at least once by the end of the weekend, I will still be on track for my 60th anniversary launch. In particular, I need you to keep detailed notes on WHICH TURN allied airborne reinforcements arrive, where and what units. Also which turn any pop-up text displays. If this is agreeable, please email me at *brisonATshawDOTca*. I'll send the files and your assigned plan. Thanks!
I have one minor, but annoying glitch. Engineers use the 'transform terrain' order to repair canal bridges. The order doesn't pop up on the menu, though by pressing the 'o' key, the job gets done. Is there a particular technology needed by the Allies to get the order to display?
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techumseh
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of the frozen North.
Apr 1999 time: 22:17
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Plan 'C'. Here's the Operational Order from the readme:
Plan C is an alternate plan used for Operation Market-Garden. The 1st Airborne is dropped several kilometers west of Arnhem. It's objective is the city of Arnhem and the bridge there. The 82nd Airborne is dropped east and south of Nijmegen. It's objective is the city of Grave and the bridge there and to take and hold the heights near Groesbeek. It should wait for the arrival of XXX Corps to attempt to capture Nijmegen, unless a good opportunity presents itself to storm the city. The 101st airborne will be held in reserve and dropped across the Neder Rijn to assist the 1st Airborne. XXX Corps should move north as quickly as possible, using the Sherman flail unit to clear minefields and engineer units to repair blown canal bridges. It must capture the towns of Son, Best and Veghel and should secure the bridges across the canals there as well as the road as far as Grave. Detachments should be left to defend these bridges and the road from Eindhoven to Grave against vigorous German counter-attacks expected from Sept 19 onwards. Once across the Waal River, it should join with the 82nd airborne to take Nijmegen and the bridge there. When this is done, advance to the Arnhem bridge, cross it, and join with the 1st airborne to sieze and hold Deelen. Secure a line of communications traversable by motorized units from your base at Lille St. Hubert and Lommel to Deelen at the end of the scenario and you win the game. Air superiority can only be expected for the first two days as aircraft will be reassigned to the strategic bombing of Germany after this time.
These are the victory conditions:
The Allied player wins if , at the end of the game, (s)he has captured the city of Deelen and has a minimum of 20 units within 3 squares of the city, at least 6 of which are armored (Sherman Firefly, Sherman V, Sherman flail , Cromwell or Dailmer armored car), AND can trace a line of supply from Deelen to both Lommel and Lille- St. Hubert. This line of supply must be traced from square to square, without crossing any impassible terrain or passing through any German units. It may pass through the zones of control of German units. Major rivers must be crossed at bridges for supply purposes - ferries may not be used. Failing to meet these conditions at the time the scenario ends means an Allied decisive defeat. Ignore the pop-up box telling you if you've won or lost.
Good luck, General! 
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beingofone
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U.S.A.
Apr 2003 time: 05:17
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Great looking scenario- I will have to try this. Kind of like Close Combat 2 with Civ - Cool
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techumseh
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of the frozen North.
Apr 1999 time: 22:17
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@Jim Panse: Sounds like you're doing very well so far. Thank you for the detailed reports. Yes, the creator is pleased.
You may want to review the bridge blowing section of the readme, though. Those sappers on the main bridges aren't defending it. They're trigger units (each one is different), and killing them is just the start of your problems. For each one you've killed, there is now an identical barbarian, sapper unit within 3-4 squares. It's invisible, but not to the AI. If the Germans kill it first, the bridge will be blown. Good luck! 
@AGRICOLA: Thanks for your interest. Friday is just 4 sleeps away! Actually, it's the arrival of the ALLIED reinforcements that I'm mainly interested in. These events are the most complex I've ever tried, and I want to be sure the right units arrive at the right time and place, given which of the 3 plans is selected.
@Curt: Thanks for the positive feedback. Try the website now.
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techumseh
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of the frozen North.
Apr 1999 time: 22:17
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I can tell you it works well. I used it for Red October a while back (avail. on my site: http://www.tecumseh.150m.com/ ).
It's easy to use. Just take your master save file, make what adjustments you want, save as scenario alt2, etc, then reload the master save file and start over. I made 9 scn files and 9 events files for OM-G, though I only had 3 different startup positions. I could have used only 3 scn files since an events file is assigned randomly to whichever scn file is loaded when the scenario is first started. I had first thought there was a direct relationship between '5' scn file and '5' events file, etc.
The most interesting aspect IMHO, is the use of multiple events files. It allows significantly increased randomization of events for for ToT and for the first time in MGE. Not that I want to encourage you to stay with an obsolete technology, Phenix. 
I've found this feature is easy to use and, based on my experiments, it provides reliable randomization.
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Leonidas
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quote: Originally posted by techumseh
I can tell you it works well. I used it for Red October a while back (avail. on my site: http://www.tecumseh.150m.com/ ).
It's easy to use. Just take your master save file, make what adjustments you want, save as scenario alt2, etc, then reload the master save file and start over. I made 9 scn files and 9 events files for OM-G, though I only had 3 different startup positions. I could have used only 3 scn files since an events file is assigned randomly to whichever scn file is loaded when the scenario is first started. I had first thought there was a direct relationship between '5' scn file and '5' events file, etc.
The most interesting aspect IMHO, is the use of multiple events files. It allows significantly increased randomization of events for for ToT and for the first time in MGE. Not that I want to encourage you to stay with an obsolete technology, Phenix. 
I've found this feature is easy to use and, based on my experiments, it provides reliable randomization. |
This is a feature that should be built into most wargames. Sadly, it's not.
I would like to see it used more in Civ2 scenarios. It offers so much gameplay.
What would be interesting is to have a WW2 Pacific Theatre scenario utilizing this random technique along with new units, etc, etc. . .
Would make for a great scenario. . .
Cheers!
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