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beingofone
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U.S.A.
Apr 2003 time: 05:17
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I am not home right now but when I get back. I am gonna play this puppy. thanks techumseh.
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techumseh
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of the frozen North.
Apr 1999 time: 22:17
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@Curt: Warlords is 80% done. I need to make a few units, esp early Japanese tanks and armored cars and work on the Kwantung Army tech tree, then it's ready to playtest.
@AGRICOLA: I thought ToT controls were the same as MGE. If you can be specific, I'll try to answer. And what's this black color you're trying to get rid of?
I was worried that I might have made OM-G too hard and people wouldn't admit they were frustrated. Here are a few hints for getting started:
I suggest starting with Plan A, the historical operation. Go ever the readme one more time, esp. the section on tactics and the house rules.
There is a belt of minefield terrain along the British start line. It's impassible to motorized and artillery units. Find the Sherman flail unit - it's on the road just south of the canal. Move it up road to the first mindfield square and select 'change to plains' from the Orders Menu. The minefield is now gone. You will now see most of the German units between you and your first objective - Valkenswaard.
Now go to your two airbases. Use your Typhoons, the Mitchell and the Mosquito to take out the stacks blocking the route to Valkenswaard. Place them so they block other German units from reaching Eindhoven. Use the Mitchell and the Mosquito to do a careful recon of the area before they attack. Use the artillery to clear the remaining units on either side of the road. Protect your flail and artillery with anti-tank guns.
On the second turn, again use the flail to remove the minefield in front of Valkenswaard. Then attack with artillery and occupy the town. Repeat these tactics to capture Eindhoven, which should take another 2 to 4 turns. Spread out with your recon rgt, which consists of Dialmer armored cars and Cromwell tanks. Avoid attacking anything but infantry in the open with the AC's - use them to occupy wooded terrain on your flanks. Use the Cromwells to attack weaker units (not 88's!) on the flanks.
Be very careful with your huge stacks of units - keep them behind the advance guard, preferrably in the fortress or in towns. It may seem as if you have more than enough units - this is an illusion. There is no building of units in this scenario and units (except air) are not replaced. So be cautious, esp. with specialist units and artillery.
I hope this helps get you going. If anyone has questions, I'm happy to answer them here or by PM. Good luck, General!
Last edited by techumseh on 22-09-2004 at 20:19
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