Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > A Playtest Too Far
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 22-09-2004 23:29
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Put an end to popups!

I really didn't mean to stir things up, but thank you for all the helpful suggestions.

@techumseh
By getting used to the TOT controls I mean the different way of presenting info on what units are in a stack, which unit is next to move, etc. Please don't be concerned about about any problems that I mention. To me, playing a scen is like doing a puzzle: the harder, the better.

What I'm working on are things like seeing if aircraft are the best units for locating and destroying the invisible sappers as well as any other sneaky/despicable tactics that I can think of. This thread has much useful info on the obstacles and problems that have to be overcome in your scen. The invisible sappers seem to be a critical key to success.


@Fairline
The depressing black is indeed what you suggest. . . the city screen as well as the borders and the small windows on the game screen. I'm in the process of fixing that permanently for my TOT. I LIKE the nondescript grey of MGE. I know, there's no accounting for some people's taste buds.


@curtsibling
Dictator in Feb '44. N and S America learning German. Australia & New Zealand about to fly the swastika. Japanese beating their brains out on defences from Kathmandu to Manila. Barbarossa goes in July. Plan to conquer USSR in 6 turns, max. Fine scen!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 23-09-2004 04:06 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Support Apolyton

I've made a number of dialog and city backgrounds for various released and unreleased scenarios. Maybe I should put up a ToT skins section on my site?

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 23-09-2004 04:28 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Remove this text

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 23-09-2004 04:36 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Maybe I should put up a ToT skins section on my site?
That would help alleviate one of ToT's biggest problems!

Want any donations for the new addition?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 23-09-2004 06:50 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton or Terrorists Win

Sure, send 'em along. Thanks.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 25-09-2004 16:57
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Browse Apolyton AD-FREE

Here are a few things that I've come across while checking Market Garden.

The "BRI" in the "until" column for Engineers in RULES is a bit of a problem because it precludes using "CREATE UNIT" to test the performance of units. I realize that changing "BRI" to "nil" would allow a player to build the unit. However, if the cost of Engineers was raised to 200 or more, a player would have to be nuts to disband fighting units in order to build an Engineer during the course of the scen.

Also, you may want to remove "Can spot enemy subs . . . ." from the PEDIA description of Engineers.

The Bofors SP AA does not appear in the PEDIA display of unit types so that there is no information on its performance unless one reads RULES.

I'm a bit surprised that the initial air support for the airborne divisions does not extend much north of Veghel. Assuming that the Mitchells and Mosquitos are based in Britain, the distance to Eindhoven would not differ greatly from that to Arnhem. Did the Americans not insist on ground attack aircraft support for their paratroopers? I'm not suggesting more aircraft, just a bit more range.

On the same topic, as XXX Corps (hopefully) moves northward, should the spawn sites for replacement aircraft also move northward? As it stands, it takes a Spit or a Typhoon 3 turns to move from Lommel/Lille St Hilbert to Grave.

Is the terrain type "canteliever" a Dutch term or should it perhaps be "cantilever"?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 26-09-2004 03:19 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by AGRICOLA
Here are a few things that I've come across while checking Market Garden.

The "BRI" in the "until" column for Engineers in RULES is a bit of a problem because it precludes using "CREATE UNIT" to test the performance of units. I realize that changing "BRI" to "nil" would allow a player to build the unit. However, if the cost of Engineers was raised to 200 or more, a player would have to be nuts to disband fighting units in order to build an Engineer during the course of the scen.


Feel free to change it if you want to experiment. That's what I did.

quote:
Also, you may want to remove "Can spot enemy subs . . . ." from the PEDIA description of Engineers.


That's a leftover from when I experimented with minefield units which had the sub flag. It shouldn't affect gameplay.

quote:
The Bofors SP AA does not appear in the PEDIA display of unit types so that there is no information on its performance unless one reads RULES.


There are less spaces in the pedia than unit slots. Unfortunately, I put the Bofors near the end.

quote:
I'm a bit surprised that the initial air support for the airborne divisions does not extend much north of Veghel. Assuming that the Mitchells and Mosquitos are based in Britain, the distance to Eindhoven would not differ greatly from that to Arnhem. Did the Americans not insist on ground attack aircraft support for their paratroopers? I'm not suggesting more aircraft, just a bit more range.

On the same topic, as XXX Corps (hopefully) moves northward, should the spawn sites for replacement aircraft also move northward? As it stands, it takes a Spit or a Typhoon 3 turns to move from Lommel/Lille St Hilbert to Grave.


I made some judgements in the design and playtest phases which attempted to limit the effectiveness of the allied airforces in the hands of a resourceful human player. There were serious difficulties for the Allied air during the campaign, including weather, rebasing of the logistical "tail", conflicting priorities re: the strategic air offensive and escort of transports as well as Hitler's committment of Luftwaffe resources to stopping Market-Garden. For part of the campaign it was actually the Luftwaffe that was dominant, particularly in the northern portion of the map.

Do my choices reflect the hurdles faced in projecting Allied airpower during the campaign? I think so. Could I have done it some other way? Undoubtably.

quote:
Is the terrain type "canteliever" a Dutch term or should it perhaps be "cantilever"?


It's um, a Flemish engineering term, meaning "bridge that falls into the water".

Thanks for your comments, AGRICOLA. I'll make use of them if I do a version 2.0.

There is an error in the events files - yes, all 9 of them. In the locations for replacing flail and engineer units that are killed, the first coordinate is followed by a period rather than by a comma. The interesting result is that if one of these units is lost, it is replaced 6 turns later at the NORTH edge of the map rather than at the south. You can just fix them manually or I can post a set of new events files. Please let me know your preferences. Sorry.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 26-09-2004 04:27
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Lose 30 kilos (of popups)

I'm going to fix my EVENTS files as I imagine will most of those who read this thread. It's a lot easier than downloading again.

However, anybody who in the future downloads from your site, or any other site where Market Garden may be available for downloading, will surely appreciate getting a corrected copy.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 01-10-2004 16:34
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

@techumseh

Could you please clear your PM or, preferably, e-mail your e-mail address to me?

There appear to be a number of loopholes in Market Garden that you may want to fix.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 01-10-2004 19:43 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by AGRICOLA
@techumseh

Could you please clear your PM


quote:
There appear to be a number of loopholes in Market Garden that you may want to fix.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 06-10-2004 11:12 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Help yourself to an AD-FREE life

The clogged mailbox has been cleared. The loopholes will take a little more time. Thanks.

 
Pages (6): [ <<   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0489 seconds (87.34% PHP - 12.66% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net