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Elias
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I have noticed lately that the majority of games are now just remakes or expansions of popular titles. I have not seen an original game for some time now mabey RON. not that I have anything aginst expanding on good game but when you no longer have any original Ideas to expand on theres no point. The most annoying remake is by far War craft 3 the game I hate more then any other but some how it seems to have become incredably popular.
Think as many games as you can that is not a remake, a clone, or has been expansioned to death.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:34
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With sequels it all depends. Some are happy with a remake as 'more of the same' if the original was good. Others (I'd include me here) don't like paying full price for a glorified expansion.
However, not all sequels are remakes. Far from it, in fact. They make sense because the world is often already fleshed out, and there is an existing fanbase. The gameplay is in no way forced to be the same. Also, a new game gives a chance for a well liked game to evolve, sometimes for the better. The example given of Warcraft3 is a case in point. The gameplay is different to Warcraft2, and the standards in terms of race diversity and campaign immersiveness rose over the time period between the games, so a new game was fully justified both commercially and from the gamer's perspective.
So, whilst sequels can be annoying and unimaginative, it is not always thus. Your ire should not be directed at sequels per se, just bad ones. 
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Gamecube64
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of Persia
Apr 2004 time: 23:34
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Hey it did evolve for the better! Lets look at Warcraft 2 for a moment now, both races units were entirely identical (their stats, not models), except for the spells used by the casters, each race had one pure caster (deathknight/mage) and one heavy melee caster(Ogre magi, Paladin) upgraded from the identical heavy melee units (Ogre Warrior, Knight). There was absolutely no race identity in Warcraft 2 except the spells, which only 2 units on each side had.
Enter Starcraft (now stay with me!) The races were different, very. In generalization Zerg had numbers, Terran were middle-of-the-road, and Protoss had power. Comparing Starcraft to Warcraft 2 is in favor of Starcraft, Warcraft 2 was a good game, but Starcraft was MUCH better. It also had a very good editor that allowed map makers to make custom maps that are very different from the main game.
Now, Warcraft 3. There are 4 factions, all different. Smaller amounts of units (lower pop cap, units cost more, upkeep that lowers gold income as you have more units) and longer battles (units made stronger by having higher stats) are encouraged to allow for micromanagement. All units have some kind of special upgrade or ability, like huntress's owls and moon glaives, the pulverise ability of the Tauren, the berserk ability of the troll berserker (gained by an upgrade from troll headhunter). Even the workers are different! Peasents can call to arms and "quick build" (multiple peasents building a structure at the same time for extra resources to get the job done fast) Wisps have no attack, but can dispell magic and don't cut down trees, they worship them for wood. Acolytes summon all of their buildings, and can unsummon them for 50% resource return. They don't even cut wood, ghouls do that. Peons can load into the orc building for food to give it an attack. The editor is even better than the one for Starcraft, allowing you to edit heroes, units (more than you could in starcraft), even abilities. With a special tool you can even make custom models.
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