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Petrus2
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quote: Originally posted by Sir Ralph
Whatever, it's your game. I don't even play it anymore. |
Then why try to ruin it for others?
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Petrus2
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quote: Originally posted by Sir Ralph
You aren't forced to read my posts. The forum has an ignore feature. I am as free to express my opinion as you are. |
No no no, that's not my point. I respect your right to an opinion, your right to not like the game, and/or to think resources should be different. I've never suggested otherwise. But you yourself state that your time is a valuable resource, and that you clearly don't like the game. So I just don't understand why you continue to make such negative posts and take the time to do it. Those here I think DO like the game, and generally speaking people would rather have suggestions for improvements (or mods, etc) than put-downs.
Having said that, I will give you the last word on it, which I'll read like I've read the others. I won't reply, though, and will let this drop.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:34
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Personally, I think Iron should still be needed for Pikes & Knights. I'd agree with dropping it from factories and railroad. The high quality Iron needed for Pikes & Knights wasn't universal in the early portion of the middle ages.
I'd also keep the oil and rubber requirement for modern era units.
quote: Originally posted by Jaybe
Iron: Remove it as a requirement for everything other than the Ancient Era combat units that need it. So, whether it is pikes, knights, factories or railroads, iron shouldn't be needed. But for creating early iron swords (much better than copper), it SHOULD be needed.
Why? Because historically, once the pioneering technologies matured, it was available practically everywhere. Actually, Aluminum resource more represents a technology than "metals" also. Yes, strategic resources should only be required in the era of its introduction. |
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:34
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quote: Originally posted by Antrine
Theseus was the Greek not any AI. And he got his *** kicked. |
deleted.
My fault Alexman, I didn't realize there were still on-going games.
Last edited by Mad Bomber on 24-08-2004 at 20:41
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:34
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I have had some monstrously fun games in C3C where I started without Horses (more often than anything) and Iron (quite often) but Ivory. Thus out comes the SoZ and ACs get me the resources I need. I admit these are of course flukes, as Ivory is scarce too.
Although I have not exhausted my patience due to the scarcer resources, thinking about it now there are certainly some issues with it. Especially with Iron being so vital early on and then when RRs come around, lacking Iron will kill almost any chance you have, unless you have quite a virtuoso performance. Also, with scarcer resources it can be nigh-on impossible to secure yourself a source with corruption so high that colonies in a far-off place to get them sometimes negatively affect your civ too much. (NB: this is my personal bugbear - corruption. I want it like in Civ2, where I could establish a transcontinental colonial empire and actually keep it productive! :doitnow: ) Yes I know that part of this can be said to increase the need and value of trading with other civs, but if you're the tiniest bit more successful than they are (and in games against the AI, who ISn't?) you can't buy that Saltpeter for love nor money.
My ideal (and highly hypothetical and possibly Civ4 material ) solution would be for most resources to appear in more locations as tech progresses. So if a civ had the only access to Iron, they would have a short-term advantage (like the Assyrians in real history), but as tech progressed then others would get it too, and the advantage would not be there any more, and no-one advanced enough would be inhibited from getting these more crucial resources. Uranium and arguably Oil I think should stay rare.
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