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Caligo
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I just got the conquests and a few things are killing me. First off, did the devs completely ignore the common sense of military units? I just had 2 elite guerrilla units killed by a single regular spearman unit in one turn. WTF?!?!?
Maps....why aren't there any resources? I had a huge map with 6 civs and one coal resource. Considering how well the a.i. system handles trade, that worked out well. You can't get any resources unless you control the entire map, but you can't control the map unless you have the resources to produce better units.
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Petrus2
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Hmm, if they did cut the resource appearance by 33%, then you should multiply the current number by 1.5 to get the original value. Mathematically at least, unless their is some other weirdness in the editor/game values.
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Petrus2
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quote: Originally posted by Jaybe
I would have provided the thread link (from Jan-Feb I believe), if I had had the sense to preserve it. |
heheheh, no worries about going out of your way to find the link. I was really just pointing out you can't cut by a percentage, then raise by the same %, and get the original value.
I gotta admit, I like the reduced incidence of resources. At least the strategic ones, less luxuries isn't as enjoyable. But in a recent game, even though I had about 50% of my continent I had zero iron. Was paying off the Arabs for a supply for a long time until I dealt with the lesser nations near me. Then they got uppity and I had to forcibly remove their iron from their country. Well, I forcibly removed all their cities from their control too
But it was challenging and fun keeping them appeased while I dealt with other problems, knowing that sooner or later, they'd have to pay...
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Petrus2
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The 25% cut info clarifies things, thanks. However, there are those of us who like C3C as is, with lower resource incidence and all.
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gunkulator
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Here's another vote in favor of the current scarcity. In Vanilla and PTW strategic resources were never an issue, which made them worthless additions to the game. In C3C you have to reasses those resources: Do you really need that saltpeter now?
There are two things about resources I'd change though:
First, they should appear in clumps like luxuries. Currently, an AI with an resource will usually never have more than one so no trade.
Second, I'd devalue iron. It's just too important.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:34
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Iron: Remove it as a requirement for everything other than the Ancient Era combat units that need it. So, whether it is pikes, knights, factories or railroads, iron shouldn't be needed. But for creating early iron swords (much better than copper), it SHOULD be needed.
Why? Because historically, once the pioneering technologies matured, it was available practically everywhere. Actually, Aluminum resource more represents a technology than "metals" also. Yes, strategic resources should only be required in the era of its introduction.
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Antrine
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Theseus was the Greek not any AI. And he got his *** kicked.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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