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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:35
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quote: Originally posted by nostromo
Nobody (except you) wants to roleplay each and every detail of everyday life |
Nobody except me and other roleplayers want to roleplay, yes. But I'm not the only roleplayer. 
Didn't I just mention how all the best roleplay modules for NWN require food and sleep? It's included in the 'hardcore' ruleset hakpak, used to make NWN a close to core D&D rules as possible. Very popular. 
EDIT: And hell, check out the Arabel NWN server. you'll see people roleplaying more than every detail. They cough, they sneeze, they trip, ect...
And if you abstract it to the point where you don't even have to buy food... then you are removing it. And that is removing a humongous part of in-character detail. How can you roleplay a warrior who can flight non stop without ever having to rest or eat anything at all? Not to mention all the ways that needing food and rest add to the game. So you're starting your career of adventuring, and you've got no money? Well, how are you going to feed yourself? Better look for a job quick, if you don't want to starve to death. Sneaking into a dungeon packed full of enemies? Better hope you can get through in a single day, or you'll have to either suffer from fatigue or find a secluded place to sleep and risk being caught off guard.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:35
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quote: Originally posted by General Ludd
Nobody except me and other roleplayers want to roleplay, yes. But I'm not the only roleplayer. 
Didn't I just mention how all the best roleplay modules for NWN require food and sleep? It's included in the 'hardcore' ruleset hakpak, used to make NWN a close to core D&D rules as possible. Very popular. 
EDIT: And hell, check out the Arabel NWN server. you'll see people roleplaying more than every detail. They cough, they sneeze, they trip, ect...
And if you abstract it to the point where you don't even have to buy food... then you are removing it. And that is removing a humongous part of in-character detail. How can you roleplay a warrior who can flight non stop without ever having to rest or eat anything at all? Not to mention all the ways that needing food and rest add to the game. So you're starting your career of adventuring, and you've got no money? Well, how are you going to feed yourself? Better look for a job quick, if you don't want to starve to death. Sneaking into a dungeon packed full of enemies? Better hope you can get through in a single day, or you'll have to either suffer from fatigue or find a secluded place to sleep and risk being caught off guard. |
Do they roleplay bowel movement? Personal hygiene? Grooming? Choosing what you'll be wearing for your adventure? Lets agree to disagree. 
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nostromo
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Montréal, Québec
Mar 2002 time: 00:35
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quote: Originally posted by General Ludd
Absolutely. Do you have any idea what roleplaying is? |
Yes, I know what roleplaying is. Man, your games must be bogged down by all that pointless minutiae. You seem to think that you either do all the things you're talking about (eating, washing yourself, brushing your teeth, taking a dump...) or you're not roleplaying. You seem to think that the essence of roleplaying consists in roleplaying these mundane activities: if you're not doing these things you're not roleplaying, you're merely rollplaying. What is roleplaying? Basically, it's assuming the role of a character in a fictional world. That's more or less the essence of roleplaying. I don't see why you can't assume the role of a character in a fictional world without having to roleplay such things as sleep, eating or brushing my teeth. It's still roleplaying to me. It's like saying that an actor isn't acting, since he doesn't eat or sleep in the play he's in.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:35
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quote: Originally posted by General Ludd
That comment was directed mostly at what I quoted. I could understand how sleeping and eating might be left aside from roleplaying (but that's bad roleplaying) but hygeniene grooming and fashion? Absolutely neccisary to depict any character with personality. How can you even describe what your character looks like without taking such things into consideration? "He might be clean shaven.... or he might not be. He just wears whatever" |
Of course, your character's appearance is important. But you can say that your character is, for example, a clean-shaven, fashion-conscious metrosexual and leave it at that. You don't actually have to roleplay it each and every day in minute detail: you don't actually have to roleplay taking a shower each and every day, you don't actually have to roleplay plucking your eyebrows every week or so, you don't actually have to roleplay shaving your genitals every month. Unless of course it furthers the story. Of course, you can roleplay all this if you want to.
That takes me to my main point, or one of my mean points. You seem to think that there's ONE right way to play RPGs. I don't agree with you on this. I'm more liberal. Some people who play D&D barely roleplay: they rollplay. And that's cool. Others do light roleplay: they create a character, but without going overboard. Most people who play RPGs are in these two categories. Then you have the "method roleplayers", gamers for whom roleplaying is almost everything. So our discussion amounts to this: I'm a light roleplayer and you're a method roleplayer. There's no point in discussing this any further. So lets agree to disagree. Unless you want your +1s, that is 
Last edited by nostromo on 19-08-2004 at 12:22
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:35
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quote: Originally posted by nostromo
Of course, your character's appearance is important. But you can say that your character is, for example, a clean-shaven, fashion-conscious metrosexual and leave it at that. You don't actually have to roleplay it each and every day in minute detail: you don't actually have to roleplay taking a shower each and every day, you don't actually have to roleplay plucking your eyebrows every week or so, you don't actually have to roleplay shaving your genitals every month. |
You do if you want to depict your character as fashion concious. Of course, applying this to the food example, you should still need to buy food. It needs to be there - you just don't have to roleplay every bite you make into the sandwich.
quote: That takes me to my main point, or one of my mean points. You seem to think that there's ONE right way to play RPGs. I don't agree with you on this. I'm more liberal. Some people who play D&D barely roleplay: they rollplay. |
My point exactly, there are rollplayers and there are roleplayers. Rollplayers, if they don't understand what roleplaying is, shouldn't be talking about what is needed to roleplay.
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Snotty
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I would rather my characters depth came from descriptions of their heroic deeds, rather than describing everyday banalities.
As for food in GTA, freedom to do what you want has always been the series strong point. Hopefully the penelty for not eating will not be too unfun.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:35
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cmon luddy - think of novels.
There are some novels that go into every detail of what their protagonists eat "oh, for the smell of a madeleine" or whatever. And there are some where youre never gonna get a single word about what they eat, if they ate, etc. You just assume they did and that theres nothing about how they did so that matters. Now if youre reading robinson crusoe, lets say, that would be a terrible thing to abstract. And in a differnt way, Rembrance of things past. But if youre reading say, the scarlett letter, or crime and punishment, you can skip it (not sure if the respective authors did so)
Same in a game. You can abstract it and assume that the character always gets food where its convenient, and somehow gets money to do so, or forages. Unless the story and world and gameplay make this unrealistic.
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:35
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quote: Originally posted by lord of the mark
cmon luddy - think of novels.
There are some novels that go into every detail of what their protagonists eat "oh, for the smell of a madeleine" or whatever. And there are some where youre never gonna get a single word about what they eat, if they ate, etc. You just assume they did and that theres nothing about how they did so that matters. Now if youre reading robinson crusoe, lets say, that would be a terrible thing to abstract. And in a differnt way, Rembrance of things past. But if youre reading say, the scarlett letter, or crime and punishment, you can skip it (not sure if the respective authors did so)
Same in a game. You can abstract it and assume that the character always gets food where its convenient, and somehow gets money to do so, or forages. Unless the story and world and gameplay make this unrealistic. |
First, there's quite a difference between reading a book and roleplaying a character. One usually relies on naration, while the other relies on acting in a very personal/intimate way.
But I don't mind a bit of abstractation. It's just removing the neccesity of food completely or saying "oh, I probably just happened to find a roast turkey leg down here in the depths of the undead catacombs. No worry." which is bad roleplaying. (just as a book that has people traveling over a wasteland without adressing how they eat is poor writing) And not having any taste in clothes, or hygiene and grooming habits is also bad roleplaying. How can you get into character if you don't even know how your character would dress?
Subtracting rations automatically on a basis of how long you've traveled, or including the price of food to a room at the inn, or taking it for granted that someone forages for food while resting in the wilderness is fine (provided there is a character in the party that would have the neccisary knowledge and skills to do that, of course). I don't expect people to document every crumb in their backpack and describe in full detail how they eat it.
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nostromo
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Montréal, Québec
Mar 2002 time: 00:35
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quote: Originally posted by lord of the mark
cmon luddy - think of novels.
There are some novels that go into every detail of what their protagonists eat "oh, for the smell of a madeleine" or whatever. And there are some where youre never gonna get a single word about what they eat, if they ate, etc. You just assume they did and that theres nothing about how they did so that matters. Now if youre reading robinson crusoe, lets say, that would be a terrible thing to abstract. And in a differnt way, Rembrance of things past. But if youre reading say, the scarlett letter, or crime and punishment, you can skip it (not sure if the respective authors did so)
Same in a game. You can abstract it and assume that the character always gets food where its convenient, and somehow gets money to do so, or forages. Unless the story and world and gameplay make this unrealistic. |
If somebody would put his games in story-form they would look more like Seinfeld (without the humor) than Lord of the Rings. 
Last edited by nostromo on 20-08-2004 at 03:44
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