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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:35
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read this message from Darekill first
Okay, so in 11 turns we could get espionage from ND, at the cost of one tech we'd like (we still have navigation and communism which we can share... especially the latter would be nice to give to them). When taking into account our invasion in 13 turns, this is too late, as we don't have time to build the CIA.
However, there is a second thing, which we might take advantage of: they want to declare war to us, to get rid of their bug. Fine, it could help in our bug as well. And, more importantly, we could use this time to start a palace prebuild, timed perfectly to build the CIA... in 11 turns. Get a spy into Lego the same turn, and declare war.
I'm not sure if we can do this: it would make use of the situation which we try to circumvent our bugs with. However, we would again lose money in the process to keep everyone happy, so frankly, I don't mind if we try to get some things back in return. Starting a palace prebuild might be a bit cheesy, but I don't consider it an exploit.
Any thoughts, including comments on if we don't want to pay ND to speed up the research?
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:35
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So, what are we going to offer ND for espionage? They even agree with Navigation, but that tech alone would not do good to our relation (which is going very smoothly lately, I have to say).
One thing we could do is e.g. offer them navigation, and a 500 gold discount on a future tech deal. That price may seem a bit steep (espionage only costs 2400b, IIRC), however it would keep them as friends, and in the mean time compensate them for the extra lux: we're some 8 turns into our lux deal, and they're going to replace that with a new 20-turn deal.
ideas, please? We could of course also offer them either Elo or MT, but in both cases the cost to us would be bigger, as otherwise ND would pay more than 500 gold to receive the tech.
DeepO
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