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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Darekill,
we've run into a big problem. Hopefully it was a bug, it could be miscommunication.
We agreed on silks for 20 turns plus 570 gold for combustion right? Last turn, I asked for silks to be sent to us, as otherwise most of our cities went out of WLTKD. I received your 570 gold (for which we're grateful), however there was no silks included. Did you send it, or did you perhaps forgotten about it?
Silks aren't that critical to us, however most of our cities were finely tuned to run into WLTKD... losing that status, and the little added corruption totally messed up our plans, and costs us quite a few builds. It was a bit of a shock, an estimate of some 200 shields have been lost.
If you sent it, but somehow it did not register in the trade screen (it won't be the first time, the diplo stuff is very buggy), we're going to ask for a replay, as it was a big loss to us. Either we somehow figure out how to send the lux properly, or we go back to our turn 1030 AD and set the slider a bit higher for happiness, so our cities remain happy. If you did not sent it but forgot about it, could you then please make absolutely sure you sent it this turn? We're relying on the lux for our builds next turn
Thanks,
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Darekill,
espionage would be very helpful for us, yes. You can't spy for us: you know we're eyeing Lego, and as Lego is directly before us in turn order, we're the only one who can spy on them for up to date information. So if possible, we would like the tech, and as fast as you can trade it to us... 40 turns is too long if we want to use it on Lego. So any possibility that you put more scientists on the discovery of the tech would be greatly appreciated by us!
As to price: if we can trade it for some tech, it would of course be better for us, but let us know and we'll do our best to meet your request.
Oh, and I hope you enjoyed your holiday!
Cheers,
DeepO
quote:
Hello DeepO,
I'm back from my Holliday and back to my office here in Neu Theben.
Our Scientist is really engaged in the secrets of "Espionage". Being
very bussy but also very alone it'll take him a lot of time to finish his
job. We could engage some more people and provide them with an Etat if
you would be interested in getting this tech faster. We could also do
some spionage for you then but it'll cost something then. I'm sure we can
work out a plan here, just tell us how quick you want to have the tech and we'll calculate the price.
Your Friend,
Darekill
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Darekill,
let me take this to my team first, please, I can't simply answer this. 11 turns might be perfectly timed, or it may be a few turns late, I don't know by heart.
As to one turn of war: Can we choose when? If so, we could use this to temporarily get rid of our bug as well, but only if it's perfectly timed (I think in 2 turns for us). Does it matter for you whether you start, or end the war?
I'll get back to you on espionage before next save is played by us (which should give enough time to the team to discuss). If you could give any more info on the war, I'd appreciate it!
Thanks for the easy deal on Mass production, as always.
DeepO
quote:
Hello DeepO,
Thanks for Mass Production the Gold is on it's way.
Our scientist is already a good way on his researchwork. He needs only 11 turns to complete his work. If that is enough you do not need to pay anything exept one Tech of your choice.
If we shall speed him up to do it in 3 turns (fastest rate) we'd need additional 2000G to do that.
If you want it in 6 turns it'll cost 1000G.
The Costs is the Gold which we would loose by speeding the research We can use it as base in calculation. So you can pay the gold or you give us either two Techs (3T.) or one Tech (7T.) of our choice from the industrial age.
So what'll it be?
Our problem with the activ deals screens can be solved.
It requieres one turn of war.
After that it will be fixed. We should do it and then restart our Luxury trades.
If we time this war, we can adjust the luxury sliders so there won't be much revolting Citys.
What do you think about it?
Greetings Darekill.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Darekill,
2 points:
Espionage: we discussed this on our board, and the consensus clearly shows we should be able to wait until you finish your one scientist research. If you could send the tech immediately after completion, we would be very grateful.
As to what to pay for it: we were under the assumption you didn't have communism yet, and thought of offering you communism and navigation in return... However I just noticed while playing the turn you already have communism. Would it be possible to wait a bit longer, so we can discuss what we'll give you instead?
Second: as to declaring war and restarting lux: We would like that... however, can we time this so we benefit most from it? It is going to cost us anyway because of the happiness slider, so let's play it to our advantage as much as possible.
We see two options:
- either you declare war on us next turn (so not the save you are receiving now! we are not prepared!), and immediately offer us peace accepted.
- Or, we declare war on you next turn, and immediately offer peace accepted.
In both cases, war weariness would not hit either of us, so that's no problem. The first solution would make it possible that you offer us one lux already accepted (the lux-for-lux deal will need to be negotiated in the following turn, otherwise it interferes with the peace making), but otherwise it's the same for us... you can choose (but please let us know, so we know what's going to happen).
Many thanks,
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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quote: Darekill,
everything went fine with the war, it seems. I offered you furs and incense unaccepted.
I would like to ask that instead of offering us 2 lux in return, and 1 lux later on (as part of payment for one of the previous techs), you offer your 3 lux in return to our 2, and accept the deal. If we then accept the deal at the start of our turn, the 3 lux are available for us from the start, instead of having to wait another turn before they are all present.
We know that we're asking for a couple more turns on that 3rd lux (IIRC, the deal has been running for 8 turns, and another 12 remain on the payment). However, we want to compensate that to you. We offer you Atomic Theory for espionage, which is a very good deal for you (seeing as Atomic Theory and electronics are both more than twice as expensive as espionage in beaker cost). All we ask is that we can wait until after Lego discovers it. Further, you receive Navigation from us as a gift.
In 20 turns time, we'll regenotiate on what we'll need to pay to you for your third lux.
Kind regards,
DeepO
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