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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:35
  Old Post 06-09-2004 04:59 Visit Dis's homepage!
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how did you maintain that distance?

he's fast. The only way I could outrun him is with adrenaline rush. Which only lasts for 60 seconds.

Arnelos is offline Arnelos
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  Old Post 06-09-2004 10:33
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quote:
Originally posted by Qilue
An alternative to levitate for getting to the Urshilaku Camp is to waterwalk around the coast from Khuul. You can make the potions from kwama scuttles and violet coprinus.


After doing it the first time, I always just teleported. I set my teleportation point to the Urshilaku Camp and then just teleoported there whenever I needed to.

I could use Divine Intervention to get from there to Fort Darius any time I needed to use quick transit to the civilized areas and then could just teleoport back to the Urshilaku Camp once my business in civilization was done.

The teleportation spells that come with getting ranks in the Mysticism skill are a HUGE time saver.

Verto is offline Verto

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Mar 2002
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  Old Post 06-09-2004 18:41
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quote:
Originally posted by Dissident
how did you maintain that distance?

he's fast. The only way I could outrun him is with adrenaline rush. Which only lasts for 60 seconds.


I would summon my Frost, Storm and Fire Atronachs, a handful of other creatures, then levitate and hit him with magic attacks.

Although by the time my character reached him, I probably could have dealt with him quite easily with my sword anyway. I was just trying to RP as a Mage/Necromancer.

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  Old Post 07-09-2004 01:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yup, soldiers are weaklings . My mage can easily select some spells among his dozens that will make short work of Umbra. A Summon Flame Atronach + Summon Bonewalker, and a big damage spell or Paralysis.

Mages are great. If there's a very tough fight, use a stealth spell, like Chameleon 90%. Or fly up and kill the target.

Dis is offline Dis
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  Old Post 07-09-2004 04:29 Visit Dis's homepage!
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I had some fire astronach spells, I didn't think to use them. I was using lower level summoning spells like skeleton minion or someting like that.

can you summon more than one monster at once? I tried that, but it didn't seem to work.

ravagon is offline ravagon
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You can't have more than one summon spell active at a time but you could, for example, create a spell to summon more than one creature at a time (only one of any particular sort though) and you can always enchant items with summon spells. Different items will stack so you could have quite a few minions running around.
If you join up with house Telvanni you receive an item for completing one of the quests that will summon one of each of the three atronachs simultaneously for a minute or so, with enough charges to use it several times in a row.

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  Old Post 07-09-2004 22:08
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quote:
Originally posted by Dissident
I had some fire astronach spells, I didn't think to use them. I was using lower level summoning spells like skeleton minion or someting like that.

can you summon more than one monster at once? I tried that, but it didn't seem to work.


You can't summon more than one of the same monster at once - eg, you can't have 3 Bonewalkers summoned at the same time. You can, however, have a Bonewalker, a Frost Atronach, a Fire Atronach, a Storm Atronach, a Ghost, etc all fighting with you.

Dis is offline Dis
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  Old Post 10-09-2004 20:12 Visit Dis's homepage!
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well I seem to be doing very well now.

I got this awesome amulet from Trebonius. And I'm now an arch-mage. I cleaned this guy up in the arena. It's a necromancer amulet. I have nothing against necromancy . And I found another ring that has protection against normal weapons. Pretty much nothing touches me now.

Of course now things are almost too easy. I was doing this one fighters guild quest and these stupid cliff racers kept bothering me. There are far too many of those annoying creatures. they pose no threat, but are annoying.

I'm done with mages guild I think. I can no longer go up in rank. I'll finish up fighters guild then finish up the main quest. I'm at the 3rd trial in the main quest now.

And I'm level 45 now btw. All my stats are maxes except for intelligence (now at 96), personality, and luck.

What happens if I max out intelligence, and can only put points into 2 attributes at level up? Will that break the game? I'm worried about that. I'll stop training in intelligence then. And just raise it up 1 at a time. I'm getting to the point now, going up in levels is damn hard. I doubt I'll go up a few more levels in this game. The only thing I can raise is my blocking (now at 92 I think), destruction (at 92), and things like security (very hard to raise- I haven't found anyone to train me in this skill since I'm not part of thieves guild), and athletics (very slow to raise this). I also have things like axe, alteration, and enchant as minor skills, but I don't use those much. and they are all above 50 (haven't found any master trainers)

Skanky Burns is offline Skanky Burns
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  Old Post 11-09-2004 09:01
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You just keep training in the 2 attributes that aren't maxed, then in the 1 attribute that isn't maxed.

Here's a hint: Start levelling luck early on so you can get maxed that much faster.

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Apolyton Duke Of Something
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  Old Post 11-09-2004 17:32 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
You can't summon more than one of the same monster at once - eg, you can't have 3 Bonewalkers summoned at the same time. You can, however, have a Bonewalker, a Frost Atronach, a Fire Atronach, a Storm Atronach, a Ghost, etc all fighting with you.


You can summon two monsters of the same type at the same time, I think. Use a spell to summon one and an enchanted item to summon another - IIRC, both stay then.

Luck is an attribute you may want to raise early and may want not to. Some people put a point on it after each level.

Skills, hmm, I typically have most skills very low. For instance, as a mage, my skills with all weapons except blunt weapons, armorer, sneak, security and the like are under 10.

Dis is offline Dis
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  Old Post 12-09-2004 04:10 Visit Dis's homepage!
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quote:
Originally posted by Skanky Burns
You just keep training in the 2 attributes that aren't maxed, then in the 1 attribute that isn't maxed.

Here's a hint: Start levelling luck early on so you can get maxed that much faster.


how so?

And what I meant above is after next level, all but 2 of my stats will be maxed. But you have to add to 3 stats when you level up. Will that cause problems?

Dis is offline Dis
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  Old Post 12-09-2004 04:12 Visit Dis's homepage!
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well I thought I was almost finished. It took a while to do those great houst quests to get them to make me hortator or whatever you spell it.

I'm done with all that and the Vivec business. Afterwords I did go back and check a the UESP. I heard you can kill Vivec! Has anyone did that? Is it even possible without a hacked up uber character?

Dis is offline Dis
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  Old Post 12-09-2004 04:14 Visit Dis's homepage!
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one other thing. 2 handed vs. 1 handed. What are your thoughts?

given that armour rating does seem to be kind of worthless, I was concentrating on blocking- which does work. But I still get clobbered in big fights. When I equip my two hander I can just kill things faster- and that seems to work for me. I have gotten rid of my one handed sword (weight problems with all that ebony armour). I'll probably stick with the two hander daedric katana thingy.

I still need to enchant that sword though. What's a good enchantment to get? I can't figure out what's good or not.

and does anyone know what bound longsword does? I never did figure that out. I got rid of my katana that was a bound weapon anyways. I could never figure out what it did for me.

Arnelos is offline Arnelos
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  Old Post 12-09-2004 21:53
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quote:
Originally posted by Dissident
one other thing. 2 handed vs. 1 handed. What are your thoughts?


1-handed and shield. Block is worth more than the extra damage IMO.

The only problem is that most of the big special weapons are all 2-handed (Ice Blade of the Monarch, especially).

EPW is offline EPW
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  Old Post 13-09-2004 03:47 Visit EPW's homepage!
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Just get 100 sanctuary, no need to block and you can use the 2-handed weapons.

Edit: I need to learn how to spell....

Last edited by EPW on 13-09-2004 at 05:26

duke o' york is offline duke o' york

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Oct 2001
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  Old Post 13-09-2004 14:01
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My friend has got this for Xbox, and we'd like to know where we can find that trader who has loads of cash and buys everything from you. He's got two swords worth 15000 each, but none of the ordinary shops have enough cash to buy them from you.

And those dinosaur bird things are really annoying. You're just walking along and every three yards they'll try to dive on you. It can make it a bit tedious to just walk around between towns.
Have you any recommendations at to which house to join? I think he's trying to get in with Hlaalu, and has expressed an interest in the Morag Tong too. He's only level 12 or so, so still has a long way (and many hours play) to go.

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  Old Post 13-09-2004 21:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
and does anyone know what bound longsword does? I never did figure that out. I got rid of my katana that was a bound weapon anyways. I could never figure out what it did for me.


Bound weapon = give you a daedric weapon of that class, which has 0 weight and raise your skill for the weapon of that class by 10 while it lasts.

duke o' york is offline duke o' york

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Oct 2001
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  Old Post 14-09-2004 14:34
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It's all right - disappointed with the response to my query, I looked elsewhere and found the approximate location of the trader.
Any other general hints would be nice though.

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  Old Post 14-09-2004 21:32 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Seeing how you want to know about great houses... it really depends on the character. Generally, house Hlaalu is for thieves, Redoran for warriors and Telvanni for wizards. However, they have more than that, they have styles. Hlaalu has great influence, and will use thievery, killing and whatever they find suitable for achieving their political and such goals. Redoran is a noble house, they help people and maintain order. They don't cut deals with criminals or the like. Telvanni are rather crazy, mostly, they mind their own business and there are plenty of surprises with them. Always good quest rewards, too.

Moral Hazard is offline Moral Hazard
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Jul 1999
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  Old Post 14-09-2004 21:55
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I'm starting to play this game again (didn't get very far last time, I bought BG2 at the same time). I always play roll playing games as a Jack of all trades if possible. Does this make Morrowind especially hard?

What schools of Magic would you recommend, considering I'd have a decent fighter? So I don't think I'd specialize in Destruction. I'm thinking Restoration, Conjuration(minions), Alteration (levitate).

Should I bother in Specializing in more then one weapon class. Are there alot of creatures who are well protected against slashing damage. Is their slashing vs. Blunt damage? How about ranged weapons? any good?

Moral Hazard is offline Moral Hazard
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  Old Post 14-09-2004 22:24
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Solver or any one else:

You mentioned plug ins which keep the game challenging in the later stages. Do you remember any of their names? Any Plugins any one would recommend?
I'm correct in assuming that you can add most of them later without restarting the game?

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  Old Post 15-09-2004 11:34
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quote:
Originally posted by Dissident
how so?

And what I meant above is after next level, all but 2 of my stats will be maxed. But you have to add to 3 stats when you level up. Will that cause problems?


Rather than levelling up 3 stats when you gain a level, you only level up 2 stats as the others are already at 100.

duke o' york is offline duke o' york

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  Old Post 15-09-2004 13:03
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Thanks Solver.
Well my friend's character is a pretty roguish individual already so Hlaalu is ideal for him. Mind you, I know it's a vagary of the game, but having a rogue sneaking around in full plate armour is a bit strange.

MH: I think that the whole point of Morrowind is that it is an ideal game for a jack-of-all-trades. In fact, only the lower-level characters are different, because once you get far enough then you're a killing machine with a good selection of magic and high rogue skills.

Dis is offline Dis
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  Old Post 16-09-2004 05:11 Visit Dis's homepage!
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quote:
Originally posted by Solver
Seeing how you want to know about great houses... it really depends on the character. Generally, house Hlaalu is for thieves, Redoran for warriors and Telvanni for wizards. However, they have more than that, they have styles. Hlaalu has great influence, and will use thievery, killing and whatever they find suitable for achieving their political and such goals. Redoran is a noble house, they help people and maintain order. They don't cut deals with criminals or the like. Telvanni are rather crazy, mostly, they mind their own business and there are plenty of surprises with them. Always good quest rewards, too.


I never joined a house this game. Just doing the fighters guild and mages guild quest is enough for fill up an entire game! I'm already maxed out on levels almost (I have very few skills I can easily raise now).

Next game I may do imperial cult, maybe one of those houses along with the main quest.

Dis is offline Dis
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I think I read that the weight of the boots affects sneaking for rogues. But other than that, I think they can wear as much armour as they want.

Even mages can. This is both good, and bad.

If you can train a skill do get the 5 X's on your strength, you can get your strength up to 100, and have no problem weilding heavy armour.

But I think I'll go with light armour next game (I'm playing a thief- who's also has good personality, mercantile- a smooth talker type). I won't be doing any magic at all. Aside from magical weapons.

That's the thing about this game, with enchanted weapons (you find or buy), what do you need magic for?

Dis is offline Dis
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  Old Post 16-09-2004 05:17 Visit Dis's homepage!
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quote:
Originally posted by Moral Hazard
I'm starting to play this game again (didn't get very far last time, I bought BG2 at the same time). I always play roll playing games as a Jack of all trades if possible. Does this make Morrowind especially hard?

What schools of Magic would you recommend, considering I'd have a decent fighter? So I don't think I'd specialize in Destruction. I'm thinking Restoration, Conjuration(minions), Alteration (levitate).

Should I bother in Specializing in more then one weapon class. Are there alot of creatures who are well protected against slashing damage. Is their slashing vs. Blunt damage? How about ranged weapons? any good?


Restoration just doesn't seem like it's needed all that much.

Mysticism and Alteration seem pretty cool.

I still haven't finished the game (classes and such), but I haven't found really any monsters that don't go down to my long blade. Physical damage seems to work very well. But you may find monsters immune/resistant to certain elemental damage (mostly fire)

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Enchant is basically about the best skill in the game (Well unless you take the route of the Tassadarian cult and abuse the alchemy stacking bug) as your skill level affects the point cost required for a particular enchantment.

Mysticism is extremely useful for both soul trap and absorb health (for which very few entities have any resistance).

Mercantile is still bugged AFAIK. It'll reduce what you pay for items but then do the same when you're trying to sell items too (and most characters tend to do a lot more of the latter).

It's also rather handy to have a major/minor skill that's dependent upon each of your attributes.

One of the best skills you can train in early would be medium/heavy armour (both endurance-based skills - for the x5 multiplier) so that you get more HP per level right from the start.

Dis is offline Dis
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  Old Post 16-09-2004 06:56 Visit Dis's homepage!
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I was going to ask about that.

I take it the HP gain is not retroactive then when increasing endurance. nevertheless, my fighter in my current game has like 300 hit points. It may be even more (I rarely check for some reason)

I may have to rethink my theif build (I use the custom class). I doubt most of my minor/major skills cover all my attributes. But you can always triain in the misc. skills and still get the 5 X multiplier. I plan on stealing so much, my thief will have plenty of money .

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  Old Post 16-09-2004 07:31
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Thanks for the advice:b

Gotta go figure out a character I'll actually stick with now.

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Yeah I always try to start with a relatively high strength and endurance when creating a character. Not sure if chosing the lady as a sign is the best idea but focusing on endurance for the first ten levels or so definitly gives you more HP in the long run. Not that that matters after a certain point when you get good items....

I always chose luck as a major attribute at the begginning so it takes ten levels off putting points into it.

 
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