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Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 28-08-2004 21:32
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Newbie problems with civ.... Support Apolyton, buy GURPS/ Alpha Centauri

Having problems learning civ, and here are my problems.

Seems like I'm perpetually in debt. I try to build buildings in my cities, but in doing so, it seems to ramp up my maintenance costs so much that I simply end up going into debt trying.

I cannot upgrade my units. I've tried moving them in and out of my city, hitting the upgrade button, but nothing. Doesn't seem to work. I'm not sure if this is because I've always been in debt.

Stacks don't seem to move all the units. I hit the stack button, and when I attempt to move the stack, only 1 seems to move and attack instead of all of them.

AI seems to like "gang banging". It seems that if I attack 1 computer, or 1 computer declares war, they all declare war on me. It seems the only way I can prevent this is by meeting their rediculous trade demands, like giving them basically my high tech for nothing (maps or some crap like that). Not sure how to prevent this. I'd like to have a more diplomatic approach to dealing with neighbors but I can't seem to do anything with diplomacy (doesn't seem to work or I can't get anything to do with another nation going (like treaties, co-ops, trade agreements and stuff like that).

If someone can offer advice on making money, buildings and simple, general strategies you can use at beginning, I'd appreciate it.

Thanks for your time!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 28-08-2004 21:44
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Re: Newbie problems with civ.... Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Godstar
Seems like I'm perpetually in debt. I try to build buildings in my cities, but in doing so, it seems to ramp up my maintenance costs so much that I simply end up going into debt trying.


Put a Road on every tile your cities are working, in addition to the standard Mine or Irrigation. Roads increase the Commerce output of a tile by 1. Thus if each laborer is working a roaded tile, the Commerce output of each of your cities will at least be equal to its population.

quote:

I cannot upgrade my units. I've tried moving them in and out of my city, hitting the upgrade button, but nothing. Doesn't seem to work. I'm not sure if this is because I've always been in debt.


Upgrading units costs Gold. If your treasury is low, you will not be able to upgrade. A unit also needs to be in a city with a Barracks to upgrade. If only one or neither of these conditions is met, the upgrade button (a lightning bolt) will not appear on the screen.

quote:

Stacks don't seem to move all the units. I hit the stack button, and when I attempt to move the stack, only 1 seems to move and attack instead of all of them.


You can only move a stack, not attack with it; units always attack seperately (unless you have an Army but that's a different story).

quote:

AI seems to like "gang banging". It seems that if I attack 1 computer, or 1 computer declares war, they all declare war on me. It seems the only way I can prevent this is by meeting their rediculous trade demands, like giving them basically my high tech for nothing (maps or some crap like that). Not sure how to prevent this. I'd like to have a more diplomatic approach to dealing with neighbors but I can't seem to do anything with diplomacy (doesn't seem to work or I can't get anything to do with another nation going (like treaties, co-ops, trade agreements and stuff like that).


There are two ways of making sure the AI does not abuse you diplomatically: be strong economically, or be strong militarily. The latter is simplest: just make sure you have enough military units so that the AI does not think you're a pushover, and it will declare war on you much less frequently. You know that you're not weak compared to the AIs because the military advisor (the F3 screen) tells you so. Being strong economically comes with practice. Basically if you've got a lot of techs, Gold, Luxuries, etc. you can manipulate the AIs into doing what you want, instead of the other way around. Again, you need to play a lot to get good at this.

quote:

If someone can offer advice on making money, buildings and simple, general strategies you can use at beginning, I'd appreciate it.


Anything else you need to know, just ask.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:36
  Old Post 28-08-2004 23:11
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Tired of ads?

Also it helps to read the topped thread in this section. A lot of good information there.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 31-08-2004 04:12
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I'll re-iterate Barinthus' suggestion... read the Must Reads, starting at the top!!

Also, post some game saves and hopefully screenshots; typically people do this for the start (4000BC), 1000BC, and 10BC or AD. We like helping people out around here, and some more experienced players will surely jump in with some suggestions. Don;t worry about what might be 'wrong' with what you are doing... the attitude here is very positive and encouraging.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 31-08-2004 05:07
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quote:
Originally posted by Theseus
... the attitude here is very positive and encouraging.


Until you start showing signs of slipping into the builderer ($1 to UnO) category. Then we get vicious and force you back onto the path of righteousness and good.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:36
  Old Post 31-08-2004 05:19
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Let's work on Godstar's opeing, though, before we demonstrate the power of the Dark Side.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 31-08-2004 23:19
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Well I finally finished the game, took me a couple days and here is what happened. Note that I had to restart again, due to some problems I got locked into with a previous game (I had no resources in my area and was getting smoked by stronger units).

This game I:

-- Played Germans (don't know why, I just picked one).
--I figured out how to upgrade.
-- I tried scouting out as far as I could and building as close to the neighbors civs as I could, expanding as many cities as possible every turn (some cities grew faster than others and made for good pumps for new cities).
--Was able to maintain positive cash in treasury the entire game.
--Made it to the near end of the Modern Age, but didn't get all the upgrades.
--Was at 70 percent tech most the time.
-- I had a good number of cities, but got trapped between two semi-large cultures (Russians and French)and was able to stunt one early one that was a close neighbor (English).
-- Was able to use diplomacy, plant spies, plant embassy, etc., though I did not try to techsteal at that point.
-- I had as equal, or better armies than who I was fighting, until the end when I was getting beaten down due to lack of steal and lack of anyone who would trade it.

Problems I had:
Massive waves of Knights. Seemed that even though I would have calvary, or even for that matter infantry/rifleman, the knights would just roll in by droves, and take out cities with stacks of infantry (2), and calvary (4-5) that I had pulled back after they invaded. It really seemed that these early units were capable of hurting/killing off many stronger units, or units I would have thought were stronger. The Russians seemed to employ this moreso than the others did.

I wasn't able to tech as fast as I would have liked, and had a few problems with unhappiness in my cities. It seemed that whenever I would go into war, things would get nasty, people would start rioting, and my cities would get trashed by my own people. Either that or they would starve due to people not working, and being turned to entertainers. This was almost a perpetual problem, since almost always, one of my neighbors was : invading me, smack talking (give me x or die), intruding on my lands, or I was declaring war on them simply because I didn't want them growing into me.

The tech problem got me in the end since the Russians had happened to get lucky and had every resource, which allowed them to build tanks, which ended up crushing me in the end. I also noticed that calvary/knights were still usefull for land tile harassmant, even in the late stages. Masses of these roaming over the lands destroying improvements and then amassing for assaults on cities was nearly godly and unstoppable. Really not sure how to defend against that strategy vs. mass horseman rushes.


Needless to say I lost due to the time limit (didn't even know I had one). It was one of my best games, but at least I didn't end up as Bismark the pathetic, and was simply, Bismark the Weak or Sucky (whatever the second/third to the last title was).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 00:33
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Originally posted by Godstar
"Well I finally finished the game, took me a couple days and here is what happened. Note that I had to restart again, due to some problems I got locked into with a previous game (I had no resources in my area and was getting smoked by stronger units).

This game I:

-- Played Germans (don't know why, I just picked one).
--I figured out how to upgrade.
-- I tried scouting out as far as I could and building as close to the neighbors civs as I could, expanding as many cities as possible every turn (some cities grew faster than others and made for good pumps for new cities).
--Was able to maintain positive cash in treasury the entire game.
--Made it to the near end of the Modern Age, but didn't get all the upgrades.
--Was at 70 percent tech most the time.
-- I had a good number of cities, but got trapped between two semi-large cultures (Russians and French)and was able to stunt one early one that was a close neighbor (English).
-- Was able to use diplomacy, plant spies, plant embassy, etc., though I did not try to techsteal at that point.
-- I had as equal, or better armies than who I was fighting, until the end when I was getting beaten down due to lack of steal and lack of anyone who would trade it."

That is nice start, well done.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 00:45
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Originally posted by Godstar
"Problems I had:
Massive waves of Knights. Seemed that even though I would have calvary, or even for that matter infantry/rifleman, the knights would just roll in by droves, and take out cities with stacks of infantry (2), and calvary (4-5) that I had pulled back after they invaded. It really seemed that these early units were capable of hurting/killing off many stronger units, or units I would have thought were stronger. The Russians seemed to employ this moreso than the others did."

You don't say what massive means exactly, but surely 2 infantry is not enough to feel safe. In a map where you share the land with a developed civ, you should have bombardment units to back up the troops.

In frontline cities, you want as many defenders as it takes to fend off the numbers and type of invaders you expect. This can be hard to know, but you should have some clues.

Have mobile units in range to come to the aid (knights/calv) of the city. If you know you are going to have civs nearby, think about spacing cities closer together, so they can support each other.

What was the city size? If less than 7, build a wall or try to grow it. Place cities with defense in mind if you share the land. This may mean hills or next to a river, leaving forrest in the path of invaders.

Slowing them down and letting you ping them with cats/cannon or what ever you have. Get archer/longbow or other bombardment units in the city.

After that, you do not know what the RNG will do. I think T posted a mention of the unbreakable spearmen, that stopped many units. Things sometimes get ugly.

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:36
  Old Post 01-09-2004 00:53
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getting to the modern era before getting beat is better going than my first games, and I thought i knew what i was doing, having played civ 2.


turns out i had to forget all about that and start again.

And youve found the right place, Ive learnt all I know about civ3 here, including the bit above.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 00:57
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quote:
Originally posted by Godstar

I wasn't able to tech as fast as I would have liked, and had a few problems with unhappiness in my cities. It seemed that whenever I would go into war, things would get nasty, people would start rioting, and my cities would get trashed by my own people. Either that or they would starve due to people not working, and being turned to entertainers. This was almost a perpetual problem, since almost always, one of my neighbors was : invading me, smack talking (give me x or die), intruding on my lands, or I was declaring war on them simply because I didn't want them growing into me.

The tech problem got me in the end since the Russians had happened to get lucky and had every resource, which allowed them to build tanks, which ended up crushing me in the end. I also noticed that calvary/knights were still usefull for land tile harassmant, even in the late stages. Masses of these roaming over the lands destroying improvements and then amassing for assaults on cities was nearly godly and unstoppable. Really not sure how to defend against that strategy vs. mass horseman rushes.


Needless to say I lost due to the time limit (didn't even know I had one). It was one of my best games, but at least I didn't end up as Bismark the pathetic, and was simply, Bismark the Weak or Sucky (whatever the second/third to the last title was).


Last one first, as you now know the game end at 2050, but you can play on, if you want.

Research is a function of empire strength and the government you are in at the time.

So if in Monarchy or Despotism you will do less well as compared to Republic.

After that you need to get you cities growing and citizens working prime tiles, that are improved with roads and mines.

Not much can be done about poor terrain or lack of resources, other than get them from someone else anyway you can.

Then you maybe able to research a tech that is not being researched by the AI and trade it for tech or cash or goods.

At all times you must ensure that your citizen are not unhappy. This means no city has more unhappy citizens, than happy ones. They must be at least equal, better if more happy than unhappy.

So check it at the end of the turn, if you are not sure. After a time you get to know when a city grows or some event affected happiness. (dropped out of war boost for instance)

Use the lux slider to help with war weariness. In order to prevent or slow down threat and demands form the AI, you need to be stronger than them.

Check you F3 advisor to see how you stand and if he says we are weak, you must crank out troops or face the consequences.

As to the russians, you have to trim them back at some point. This is not impossible, but requires you make troops and lots of them.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 01-09-2004 01:23
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"You don't say what massive means exactly, but surely 2 infantry is not enough to feel safe. In a map where you share the land with a developed civ, you should have bombardment units to back up the troops.
"

Well this is what I mean. I would have like stacks of 4-6 troops, sometimes more on each of my frontline cities (thinking this was plenty).

Woah, what's that? 3 stacks of like 8 knights (not sure of the #'s actually, but was a big stack) roll in from the darkness. I retreat all troops onto cities and move reserves from back cities up.
One after the other the stacks pick off units, pull back hurt ones, and then send more in to back the orginal hurt units up. I try to build more units but it's like that many stacks all at once was just too brutal a thing to stop. My cities evenually caved in and were destroyed, causing me to restart again. The only way I was able to stop it was by moving as many calvary out onto the city and hope they wouldn't be able to retreat, or my calvary on my city would be able to kill their wounded.


Some of my non-automated workers get captured. Seems they can see them coming if automated, something I can't do otherwise playing them manually.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 01-09-2004 01:24
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Use the lux slider to help with war weariness. In order to prevent or slow down threat and demands form the AI, you need to be stronger than them.

Ok what is the lux slider? What menu wsa that on? I didn't mess with any luxuries, and didnt' really know what they were for.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 01-09-2004 02:45
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Luxury slider determines what % of commerce is used to generate luxuries, which will make your people happy.

Lux slider is on the F1 display near the top. It is right below the science slider.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 03:34
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quote:
Originally posted by Godstar
Use the lux slider to help with war weariness. In order to prevent or slow down threat and demands form the AI, you need to be stronger than them.

Ok what is the lux slider? What menu wsa that on? I didn't mess with any luxuries, and didnt' really know what they were for.


See on the F1 screen top right, there are two sliders. One is research and the one with the smiley face is the lux slider.

You can use it to change some citizen to contented.

Attachment: f1.jpg
This has been downloaded 124 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 01-09-2004 03:44
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vmxa1, why are you producing wealth?


(on second thoughts are they 1 spt cities? outside the range of courthouses?)

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 03:54
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quote:
Originally posted by Godstar

Well this is what I mean. I would have like stacks of 4-6 troops, sometimes more on each of my frontline cities (thinking this was plenty).

Woah, what's that? 3 stacks of like 8 knights (not sure of the #'s actually, but was a big stack) roll in from the darkness. I retreat all troops onto cities and move reserves from back cities up.
One after the other the stacks pick off units, pull back hurt ones, and then send more in to back the orginal hurt units up. I try to build more units but it's like that many stacks all at once was just too brutal a thing to stop. My cities evenually caved in and were destroyed, causing me to restart again. The only way I was able to stop it was by moving as many calvary out onto the city and hope they wouldn't be able to retreat, or my calvary on my city would be able to kill their wounded.


Some of my non-automated workers get captured. Seems they can see them coming if automated, something I can't do otherwise playing them manually.


Ok, it is hard to address this in the dark. Mainly you have had contact with the civs near you all along and have some idea of what types of troops they have.

You do nt know the distribution and the amount (unless you have a spy). You probably have seen them move units to wars and such and should have some clues. Nuts like me that play lots of Civ, will have a very good idea of what is to be faced at any point in the game.

So if they sent around 24 knights/calv, you probably could have seen it coming. In any event, you knew they have MT and that means Calvs. This mean three moves and you need to be ready to defend it or else go get them first.

So if you had 6 infantry forted in a town, you woudl kill 15 out of 24. Ten Inf would be about 50/50.

So you have to plan accordingly. I would have archer/cannons to back them and I would like to have an army. Then I will be fine and can go kill injured units.

You do not want to be at war for more than about 20 turns, unless you are in a WW free form of government, such as Monarchy.

Automated workers are a disaster waiting to happen. In times of war they are dead meat. I do not put workers in harms way, they are too useful.

In the early days you could use them as bait, but that was an expoit and has been nuked. So if I must put on near a potential hostile, I will cover them with troops, better if it is an army.

The AI will not attack a healthy army in the field. A useful thing. They are very weird as I dropped 17 armies on the Mongols hil and they did not attack them. I used a settler to found a city and they send wave after wave to their death (80-100 at a turn).

I knew they would do that, so I rushed a barracks and smiled until they spent about 500 units. Then I go out and take down their city, nearly undefended now.

Last edited by vmxa1 on 01-09-2004 at 19:52

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 04:01
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quote:
Originally posted by Krill
vmxa1, why are you producing wealth?


(on second thoughts are they 1 spt cities? outside the range of courthouses?)


This is a conquest only Sid game and the year is around 2024. I have most of the land and I need all the cash I can raise to steal tech. I have no idea how many cities I have, but it is a lot (20 armies and still building them). I am in monarchy and research is futile.

It does not really matter as the AI cannot build anything anyway. hey are broke supporting 100's of troops, no workers.

So yes many cities are small and corrupt to nth degree. I do not want to be bothered with them. I could go around and make some eng or scientist, but it is too much work.

Eventually Russia or America get a break through and I will try to steal it. Sooner or later I will. but most of the late modern tech is of no use (no SS). I have one scientist to plod away on something like stealth (earlier it was recyle and I traded to save the effort of stealing).

I have more than twice their score already. Funny, but I am not close in culture.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 01-09-2004 04:04
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quote:
Originally posted by Krill
vmxa1, why are you producing wealth?


(on second thoughts are they 1 spt cities? outside the range of courthouses?)


He's researching Stealth. Not to answer for v, but by that stage of the game, when I go through the new builds, I turn every city to wealth, then go back to F1 at some point during the turn, using wealth as the marker for cities to check, and make my decision as to what to build. That way I'm doing it at my leisure, and avoiding having to search out each little small town I messed up in the selection phase.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 04:04
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quote:
Originally posted by Krill
vmxa1, why are you producing wealth?


(on second thoughts are they 1 spt cities? outside the range of courthouses?)


I guess the short answer is look at the city names. They all say New .... so you know they are late comers and corrupt.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 01-09-2004 19:14
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So you have plan accordingly. I would have archer/cannons to back them and I would like to have an army. Then I will be fine and can go kill injured units.

So do archers get a free attack like cannons/artillery when units attack a city? I've never seen them do that before...

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 01-09-2004 19:35
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In Conquests, yes, they do. Archers, Longbowmen, Guerillas and TOW Infantry all get a zero-range bombardment potshot at an attacking unit.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 01-09-2004 20:05
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Oh, well I don't have Conquests, just Civ3 Gold.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 23:32
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Godstar if you are playing PTW or CivIII, build a few camps and use RCP layouts.

Get that FP up soon. It is powerful in those games.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 01-09-2004 23:58
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Ahhh, well, like vmxa said, RCP and the FP are invaluable tools in the earlier versions.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:36
  Old Post 02-09-2004 01:14
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Refresh my memory, what is RCP?

Edit: I forgot to add 'Please'

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 02-09-2004 01:24
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Ring City Placement

(I have an idea of how it works, but since I found 'Poly after C3C, I have no need to use it.)


A good thread (unfortunatly, not on Poly )

Last edited by Krill on 02-09-2004 at 02:11

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 02-09-2004 01:59
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Basically, you place your cities in rings around the capital, so that every city in a given ring has the same distance, and therefore the same rank, for corruption purposes.

E.g., if my Ring 1 is at 3 and contains four cities, then ring 2 is at 6 and contains eight cities, instead of having cities ranked 1-12, I'll have 4 cities ranked #1 and eight cities ranked #5. This can drastically reduce rank corruption.

Godstar is offline Godstar
Settler
District of Columbia
Aug 2004
time: 05:36
  Old Post 02-09-2004 18:34
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So what is the distance from your capitol where corruption starts to take effect?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 02-09-2004 19:25
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That all depends on what you mean by take effect. Check this thread for an excellent primer on corruption.

 
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