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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Teturkhan's large world scenario
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Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:36
  Old Post 01-09-2004 18:52
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#1 Report this post to a moderator
Teturkhan's large world scenario Help yourself to an AD-FREE life

Hi all,

Just wondering if anyone has played any of Teturkhan's large earth world scenarios in the C3C content?

This is a massive 256x256 map of the earth populated with 31 civs and 74 new units. There are a lot of civ unique unit graphics as well.

Big game that looks impossible to win and takes many minutes process time between turns (unless you significantly cut down the number of ai opponents).

I'm having fun right now with Japan (monarch level). I'm about 4-5 techs behind the leaders but I'm gaining a little each turn.

Anyone have any advice? I'm curious to see if anyone else has discovered this gem in the civ content section of C3C?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 01-09-2004 19:50
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Support Apolyton or Terrorists Win

256 x 256 and 31 civs, ouch.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:36
  Old Post 01-09-2004 22:21
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#3 Report this post to a moderator
Got spare money?

On my Pentium 1.8? No way.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:36
  Old Post 01-09-2004 22:43
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quote:
Originally posted by gunkulator
On my Pentium 1.8? No way.


That's what I got. Had to cut down the number of civs from 31 to 24 to make the time between turns bearable. Of course I'm still in the medieval era so I might have to quite once reaching the industrial era if the time between turns drags too much.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 01-09-2004 22:49
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Remove this text

Any map over 200x200 with 24 civs+ is unbearable when the AI gets rails. The reason is, IIRC, that the AI never stops moving it's units until it has uncovered all the FOW it can without moving the units into another civs culture.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 02-09-2004 01:02
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I'm running an AMD 2.6 with a gig of RAM, i'd probably want to double my specs before attempting to run that.

On the other hand the long turns might make me keep up on the weights o_O

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:36
  Old Post 02-09-2004 01:09
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Play Civ, learn a new lanquage, per turn!

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:36
  Old Post 03-09-2004 21:01
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Krill
Any map over 200x200 with 24 civs+ is unbearable when the AI gets rails. The reason is, IIRC, that the AI never stops moving it's units until it has uncovered all the FOW it can without moving the units into another civs culture.


Wasn't there something you could type into the file that turned off the AI patrol routine?

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:36
  Old Post 04-09-2004 02:30
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#9 Report this post to a moderator
Put an end to popups!

You should be able to turn it off, the computer already cheats so that it can see all the map and unit placements supposedly in the FOW.

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:36
  Old Post 07-09-2004 23:32
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Here is the thread with the file for all the .ini file tweaks:

ini tweaks

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 07-09-2004 23:50
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For a slightly smaller world with 32 civs where the wait is much smaller, try Rhye's of Civilization (at CFC), also available at RoC site .

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:36
  Old Post 09-09-2004 20:26
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Support Apolyton buy from Amazon

Had to give up on my 24 ai civ game as the wait time between turns approached 20 minutes upon reaching the industrial age.

I turned off the ai patrol and most animations but it didn't help much. The good thing about this mod is the latest version of it allows you to play a random map of your size choosing. This makes for a much faster game but with the benefits of the mods' rules, units, and techs.

Jaybe:

I think I'll try Rhye's too and compare the speeds. From what I read you can have 31 civs on a large map and have wait times of about 2-3 minutes upon reaching industrial age.

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:36
  Old Post 17-09-2004 20:38 Visit OzzyKP's homepage!
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#13 Report this post to a moderator
Tired of ads?

I"ve played them both, and Rhye's is much faster. I do like TET's though. I played on Monarch as the Hungarians and took over all of Europe. Then I got bored.

It was fun though. Before I got bored at least.

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