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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:36
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quote: Originally posted by Skanky Burns
I tend to install the Sims every 6 months to a year, play it often for about a week and then leave it be for another long period. Quite similar to how I play most games I have, come to think of it.
I have had a game go over 100 sim-days before.
Granted, I get bored of the Sims quite quickly and I never said the game had substance. It does what it does well though, being a fun passtime for when I am in the mood for that type of entertainment. |
Interesting, guys.
SKanky seems to agree the game lacks substance. It sure doesn't sound like he holds it in as high regard as lots of other games we know he likes.
And, despite my semi-trolling rhetoric, that's really the point here. Can the Sims be fun? Sure, for some people evidently so. Does it really have enough gameplay though? For many of us gaming time is annoyingly finite, and I for one pick and choose games painstakingly. I don't want to 'pass time' - I don't have enough of it to start with!
If the answer to the above question about gameplay is yes though, then knock yourself out. The house wont clean itself. 
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Standup
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quote: For many of us gaming time is annoyingly finite, and I for one pick and choose games painstakingly. I don't want to 'pass time' - I don't have enough of it to start with! |
That's sometimes the reason i play a game like SIm City though. Time is limited and i'm too impatient, lazy, stupid to spend ages learning a new game. I've had the Uncommon Valour rulebook beside the PC for ages but just haven't got round to playing it because i don't have the time to make the commitment at the moment.
Still don't think i'll buy Sims 2 though unless there;s a lot more to do than in the original.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:36
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quote: Originally posted by DrSpike
You have to use your imagination to create a game where otherwise there is none. 
You may as well save £35 and write a novel or something. |
By jove the doctor has hit on something. I was reflecting on this in another context the other day, after a long alt history thread had tempted me back to the OTF. I sometimes read Soc.history.what.if, a usenet group that is the nets premier forum for the serious, rigorous discussion of alternate history. I also occasionally browse the Paradox forums. And it occurs to me that theres an overlap between the discussions on the two forums - what people do by writing and then critiquing and then modifying timelines in SHWI is really a form of simulation, using text and discussion, the same thing that a relatively accurate history game does. The text gives you the option to add and modify "rules" for accuracy as you go, which is a problem in any commercial history game - the game gives you a mechanism for resolving details youd overlook in the text ("I assert that with15 more divisions the Germans would have won in August 1914" - "nah, Ive gamed it, and you still dont beat the Belgians fast enough to win the race to Paris")
SP playing of a simulation and writing (or reading) an alt history, story, or novel, are distinctly related passtimes, and satisfy related needs.
I think the problem with the Sims (from what ive read)is still that its the first in the genre, and is trying to be a dollhouse (or lets say lego ) game more than a life or personality simulator. Imagine if we had Civ, but no wargames, no Paradox games, no Imps - would we not have a different view of what the strategy genre is capable of?
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