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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > T135 - 130ad
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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 06-09-2004 21:09
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T135 - 130ad Put an end to popups!

Still no sign of Gunpowder, I'll PM Tabemono again. I can't remember how many turns cash we've given them - anyone fancy checking?

Seeing as we'll need to road to the SP if we have any, while saving up, then upgrade and get back to the front, it could be a while yet, and I think Python are just about ready to go. I don't know how many spears & cats they've got, but they said they wouldn't have the money to upgrade to Muskets anyway.

We now have 20 cats, with 2 more per turn plus some slowies, and 17LB plus 2 more next turn. Support is 124gpt. How many more do we want to build?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 06-09-2004 21:53
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I calculate Gunpowder as around 1280 beakers. Oddly, the Tech Calc 2.01 has 1280 as the beaker price on Monarch for a Standard map, not Regent, which I thought this was.

Whatever, it looks like it's not been researched yet.

OTOH, Monotheism is now only ~644 beakers, almost exactly the price on Monarch with 4 civs having it and close to 3 civs having it on Regent.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 06-09-2004 22:38
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Monkey have a new city - Simian Deep - at 21 of our stack. If they were to finish two harbors simultaneously as some Horsie prebuilds they could fling an attack at us that turn. Perhaps we should withdraw - though it could only be 4 Horses we only have have 1 unit with a defence > 1 while the Spears are far away, dreaming of Saltpeter.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 06-09-2004 22:39
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Only 2 turns left on the Library in Corinth. Until Tabemono get back with tech plans (which may depend on the SP situation) we don't know whether we want the library - a Mkt would be better.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 07-09-2004 03:05
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I got an answer

also posted in the log thread :

quote:

Kloreep wrote on 06-09-2004 21:50:
We're two turns away. So, we'll get it in 150 AD and you'll get it in 170 AD.

As for how much you owe: Our records show you've sent us 390 gold total. I believe that leaves 43 gold.


So just 43g to pay this turn and we get it in 2 turns.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 07-09-2004 05:56
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Start

Python send WM.
Izz, Cov, CM and Plymouth build Cats.
Silkfest builds Spear.

Jumpy has lost a HP but defeated the barb attack.
Silkfest8 jungle is cleared and roaded. We can now get as much gold as from the hill (after corruption but now +2f) - but we get 2spt with the hill - stick with the hill.



Cities

Adjust BC for +5F
WF in Swindon : Hill to mined grass for last turn of LB and +2F. Change back next turn.
WF in Silesia : Mined grass to irrigated grass for last turn of LB and +1F. Change back next turn.



Worker Moves

Both triplets adj Cow River road - another dollar This place should be a 4-turn worker pump next turn.
JD Mines
6 workers chop CM9
6 workers chop CM96 (these two are roaded)
Izz104 mines SF8 silk
BC134 joins India6 chop
3 wrkrs at Sexytune3 road mined hill.
Pair at Frisco3 jungle chop
Frisco131 moves 4 - building road to City Sites



Naval and far South

Frumpy moves 696 near stack
Dumpy moves 888
Eastern Horse scouts north and south - sees nothing.
Western Horse hits barb for 25g and no bruises.



Unit Moves - Core & Jungle

Stack withdraws to SP1, following appearance of MOnkey City Simian Deep at Orangutang77. They will have seen our stack - doh! Should have moved it last turn
Settler moves West
Other units proceed along war road except spears, which head towards SilkFest
Warr on spur moves South.




Unit Moves - West

Warrior at tip rests up to heal.


On the Books

2 Settler
48 Workers
5 Warriors
17 Longbows
10 Spears
1 Sword
16 Horses
20 Cats
4 Galleys

Total : 124



In the Oven

CoS - Cat in 1
Ciao - Cat in 1
Izzardia - Worker in 1
Burundy - settler in 2
Coventry - Cat in 2
Silesia - LB in 1
Swindon - LB in 1
Bad Crumble - Worker in 2
Plymouth - Cat in 5
Corinth - Library in 2 (maybe not)
Silkfest - Spearman in 10
New Plythouth - CH in 4
Sexytune - CH in 1
New Haven - CH in 38 (maybe not, but getting 2spt)
India (prev Exeter) - Cat in 13
Frisco - Worker in 6
Cheeky Monkey - Worker in 10
Cow River - Worker in 1




Diplo

43g to Tabemono. Final payment on Gunpowder, due in two turns.



End

+60g gpt, 441g (9.0.1)
No Research.


Pop 2911K - 3rd
GNP 278m - 3rd
Mfg 103 - 3rd
Land 22600 - 3rd
Income 4 - 4th
Prod 373 - 2nd.


Next Turn

We hit 50 Workers! 51 actually, though we might add some to Plymouth soon.
Adjust WF in Swindon and Silesia for 3-turn LB.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:24
  Old Post 07-09-2004 14:41
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one quick question: how much do we pay per turn for our military?

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 07-09-2004 14:52
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quote:


Support is 124gpt



Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 07-09-2004 15:24
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Message sent to Python .

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:24
  Old Post 08-09-2004 18:30
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quote:
Originally posted by Cort Haus
quote:


Support is 124gpt





Ouch!
What's the master plan about workers? Still more? I hope that many of them will join cities after the big (jungle) cleanup and subsequent terraforming is done...

If for any reason the trades 'you research - we pay' breaks down...

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:24
  Old Post 08-09-2004 19:36
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Yes, 2-turn workers from Badcrumble for ever, 4-turn workers in Cow River soon. Frequent workers from Izz.

Workers of Izzardia Unite! You have nothing to lose but your jungle!

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