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beingofone
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U.S.A.
Apr 2003 time: 05:16
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When David conquered Jerusalem around 1005 BC, he was a minor king subject to the Philistines. Israel`s first king Saul had been crushed at Gilboa by the Philistines, who resumed their customary dominance over the country. Instead of garrisoning the Hebrew towns they now preferred a policy of divide and rule.
At Saul`s death Israel was split into tribal groups, Saul`s son Ish-Baal ruled most of the Eastern tribes and David in the hill country of the South. At this point David was still a retainer of the Philistines, he proved far to ambitious and capable to remain anyones vassal.
At the death of Ish-Baal, all the tribes of Israel annointed David as king. Under his leadership Israel flourished briefly as a major military power. Its rapid growth from the shattered kingdom left by Saul into an empire dominating the whole of Syro-Palestine was remarkable.
Feel free to comment.
Final version uploaded with sound #2 adjusted Oct. 6th
http://apolyton.net/upload/view.php...david1[1].0.zip
Last edited by beingofone on 07-10-2004 at 11:16
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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quote: Originally posted by techumseh It looks like it's worth a try. I like the period, and the civs are interesting. The sounds are great. Here are a few suggestions:
1. Combine your text files into one Readme file. Put the installation instructions there. |
Thank you Techumseh for the comments and compliments. You are right I should add install instructions. There is a folder for the history, you can play the scenario without reading.
quote:
2. The artwork is inconsistent. Some very good units, mixed with some bad. Try for consistency of style, even at the cost of standardizing the poses. A good bet is to take Erwan's units and modify the uniforms and equipment. |
I am not happy with the unit artwork either. I shall pursue better artwork.The challenge is where do you find an Ammonite, Moabite etc. unit? I am not very good with artwok, so I have to rely on others work.
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3. The map could use a bit more variation in the terrain, eg. break up the hills a bit. Try adding a valley or two. Or maybe there were some other types of terrain that you could make from the glacier and tundra slots. |
The terrain in Palestine is arid and lots of hills and mountains.
I used a dozen or so topographical and satellite maps. I also used several wargame maps. I chose realistic terrain rather than playability. I fudged in a couple of places for irrigation but that is all. Maybe it was a mistake but I prefer a simulation over a generic game.
quote:
1. Why does the scenario start with the conquest of Jerusalem? Was it David's first battle? |
It is complicated. If I had started the scenario before David had Jerusalem then Israel would have to be three civ`s. When he took this city in 1005 BC it began to unite the Hebrews.
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2. How do you simulate Egypt? I assume that the huge Sinai desert is there for a reason? |
Egypt was not involved in Palestine at this time except thru negotiations. I thought about making them barbarians but the sand was easier.
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3. Is this the same period as the battle of Jericho? |
400 years later.
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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Try it now Fairline
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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They are not even but hope this works
#1
Attachment: king1.zip
This has been downloaded 18 time(s).
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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#2
Attachment: king2.zip
This has been downloaded 15 time(s).
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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I tried it to make sure and no problem
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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I will be in and out of touch because of work.
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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I have been tweaking and tweaking with the combat strengths, hit points, and firepower. The challenge is that sieges at this time were months sometimes years.
Some of the Caananite cities that are barbarian in this scenario lasted for centuries against multiple siege attempts.
The problem is that all units must be even as far as attack + defense for the A.I. to build the units.
I dont want this scenario to be tedious and boring.
I boost attack strength + 1 and cities fall like ripe apples. Where the settings are now and it seems to have historical results but just a bit slow.
Comments Anyone- is the scenario ok with the present combat settings? Is there enough action to be interesting?
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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quote: Originally posted by fairline
Why not have a non-buildable generic high-defence/0-move 'fortification' unit for the cities you wish to be tough nuts, rather than a blanket change to all units for a given civ? Place one of these in each city you want to be a toughie. |
All cities should be tough to take. it is just that the Caanaite cities were really tough. So were the capitals of other civs and major cities. I will playtest your suggestion.
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Question: I've only had a cursory play with this one as I'm spending time making up the units file (should be ready soon BTW); it seems that most civs can't build their own civ-specific combat units. Is this intentional? I admit I haven't looked at the tech-tree to see the preqs for the units.... |
If you set as human player any civ, you will see in the builds drop- down that you can build all civ- specific units.
Thanks for your hard work Fairline- I can hardly wait to see the new graphics.
Last edited by beingofone on 13-09-2004 at 23:05
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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Great question- this one I had to take a long time to research. At first I did not include any mounted units.
"New archeological research in Eurasia now may push the date for the first horseback riding back to approximately 4,000 BC Excavations from Dereivka in the Ukrainian steppes have unearthed horse teeth from this period which show possible signs of bit wear. This would mean that man became mounted shortly after domestication "
The Scythian artifacts show 1100 B.C.- horse mounted warriors.
I also used the scripture as a reference 1 Samuel 13. 5. And the Philistines gathered themselves together to fight with Israel, thirty thousand chariots, and six thousand horsemen, and people as the sand which is on the sea shore in multitude: and they came up, and pitched in Michmash, eastward from Bethaven.
Bunch more references in the scripture.
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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BTW Fairline - feel free to correct my spelling. I know that I have to be one of the worlds worst typist.
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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I dont know of any relifs of these 3 civs to get an idea of what the armies looked like. There are MEN-AT-ARMS Near East or Middle East books out that guess at their uniforms.
Try this link and all the links at this site. Let me know if you find something as I am looking to.
They were Semitic tribes, but they were very, very different then Israel in that the Hebrews were in Egypt for 400 years.
Ancient Miniature
I just learned something. The Edomites may have been the Hyksos that invaded Egypt. If this is true that would make it easy. They would look similar to Egyptians.
Edomites
Last edited by beingofone on 14-09-2004 at 04:00
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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I tried every link on that miniature site- no luck
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beingofone
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U.S.A.
Apr 2003 time: 05:16
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Thanks Heresson,
I am simply learning how little I do know in comparison to most of these guys.
I am also learning how helpful everyone here is- REALLY COOL, thanks very much everyone.
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