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beingofone is offline beingofone
Warlord
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King David Of Israel Browse Apolyton AD-FREE

When David conquered Jerusalem around 1005 BC, he was a minor king subject to the Philistines. Israel`s first king Saul had been crushed at Gilboa by the Philistines, who resumed their customary dominance over the country. Instead of garrisoning the Hebrew towns they now preferred a policy of divide and rule.
At Saul`s death Israel was split into tribal groups, Saul`s son Ish-Baal ruled most of the Eastern tribes and David in the hill country of the South. At this point David was still a retainer of the Philistines, he proved far to ambitious and capable to remain anyones vassal.
At the death of Ish-Baal, all the tribes of Israel annointed David as king. Under his leadership Israel flourished briefly as a major military power. Its rapid growth from the shattered kingdom left by Saul into an empire dominating the whole of Syro-Palestine was remarkable.
Feel free to comment.

Final version uploaded with sound #2 adjusted Oct. 6th





http://apolyton.net/upload/view.php...david1[1].0.zip

Last edited by beingofone on 07-10-2004 at 11:16

beingofone is offline beingofone
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Sound #1sound#1

beingofone is offline beingofone
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sound#2

http://apolyton.net/upload/view.php...davidsound2.zip

Last edited by beingofone on 07-10-2004 at 11:17

techumseh is offline techumseh
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It looks like it's worth a try. I like the period, and the civs are interesting. The sounds are great. Here are a few suggestions:

1. Combine your text files into one Readme file. Put the installation instructions there.

2. The artwork is inconsistent. Some very good units, mixed with some bad. Try for consistency of style, even at the cost of standardizing the poses. A good bet is to take Erwan's units and modify the uniforms and equipment.

3. The map could use a bit more variation in the terrain, eg. break up the hills a bit. Try adding a valley or two. Or maybe there were some other types of terrain that you could make from the glacier and tundra slots.

Some questions:

1. Why does the scenario start with the conquest of Jerusalem? Was it David's first battle?

2. How do you simulate Egypt? I assume that the huge Sinai desert is there for a reason?

3. Is this the same period as the battle of Jericho?

Gagliaudo is offline Gagliaudo
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@Tecumseh:
the one thing I can say: this isn't the same period of battle of Jericho (I think you mean when walls crashed at the sounds of Israel's 'trumpets' ): that was the Joshua's (or written in another way, in Italian we call him Giosuč) period, a pair of cenurie before, IIRC...

beingofone is offline beingofone
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quote:
Originally posted by techumseh It looks like it's worth a try. I like the period, and the civs are interesting. The sounds are great. Here are a few suggestions:

1. Combine your text files into one Readme file. Put the installation instructions there.


Thank you Techumseh for the comments and compliments. You are right I should add install instructions. There is a folder for the history, you can play the scenario without reading.

quote:

2. The artwork is inconsistent. Some very good units, mixed with some bad. Try for consistency of style, even at the cost of standardizing the poses. A good bet is to take Erwan's units and modify the uniforms and equipment.


I am not happy with the unit artwork either. I shall pursue better artwork.The challenge is where do you find an Ammonite, Moabite etc. unit? I am not very good with artwok, so I have to rely on others work.

quote:

3. The map could use a bit more variation in the terrain, eg. break up the hills a bit. Try adding a valley or two. Or maybe there were some other types of terrain that you could make from the glacier and tundra slots.


The terrain in Palestine is arid and lots of hills and mountains.
I used a dozen or so topographical and satellite maps. I also used several wargame maps. I chose realistic terrain rather than playability. I fudged in a couple of places for irrigation but that is all. Maybe it was a mistake but I prefer a simulation over a generic game.

quote:

1. Why does the scenario start with the conquest of Jerusalem? Was it David's first battle?


It is complicated. If I had started the scenario before David had Jerusalem then Israel would have to be three civ`s. When he took this city in 1005 BC it began to unite the Hebrews.

quote:

2. How do you simulate Egypt? I assume that the huge Sinai desert is there for a reason?


Egypt was not involved in Palestine at this time except thru negotiations. I thought about making them barbarians but the sand was easier.

quote:

3. Is this the same period as the battle of Jericho?


400 years later.

fairline is offline fairline
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I was kinda keen to have a go at this one, but the zip seems to be corrupted. Bugger.

beingofone is offline beingofone
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Try it now Fairline

fairline is offline fairline
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I'm still getting a corrupted zip - it's happened before when I've DL'ed stuff from Apolyton upload accounts. Do you think I could trouble you to split the scenario into 2 zips which you could actually attach to a post?

beingofone is offline beingofone
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They are not even but hope this works

#1

Attachment: king1.zip
This has been downloaded 18 time(s).

beingofone is offline beingofone
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#2

Attachment: king2.zip
This has been downloaded 15 time(s).

fairline is offline fairline
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Dagnabbit! Still doesn't work I'm afraid

Tech / Gagli: did you have any trouble DL'ing this?

EDIT: Got the second zip OK. Strange

Last edited by fairline on 12-09-2004 at 13:54

beingofone is offline beingofone
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I tried it to make sure and no problem

fairline is offline fairline
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OK I got the whole thing by opening rather than downloading the zip. Wonder why it didn't DL properly - must be me

techumseh is offline techumseh
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Remove this text

It's you.

Gagliaudo is offline Gagliaudo
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  Old Post 12-09-2004 18:34
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@fairline:
I had problem in downloading it, too, exactly as you.
However I dl it from CDgroupCiv2 (when I read first Beingofor's work, and the zip file was ok )
Btw: as usual, nice new bronz-age units, man
They remember me my old miniatures (producted from "Atlantic"): I had Egyptians, Greeks+Troians, Romans... The past can back...

curtsibling is offline curtsibling
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CDG is going through a bit of a server upgrade just now, that may be the reason for any problems...

beingofone is offline beingofone
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  Old Post 12-09-2004 22:37 Visit beingofone's homepage!
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I will be in and out of touch because of work.

Gagliaudo is offline Gagliaudo
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@curtsibling: allright, in fact I hadn't problems with CDG file , but with ApolytonForum one.

beingofone is offline beingofone
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I have been tweaking and tweaking with the combat strengths, hit points, and firepower. The challenge is that sieges at this time were months sometimes years.
Some of the Caananite cities that are barbarian in this scenario lasted for centuries against multiple siege attempts.
The problem is that all units must be even as far as attack + defense for the A.I. to build the units.
I dont want this scenario to be tedious and boring.
I boost attack strength + 1 and cities fall like ripe apples. Where the settings are now and it seems to have historical results but just a bit slow.


Comments Anyone- is the scenario ok with the present combat settings? Is there enough action to be interesting?

fairline is offline fairline
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Why not have a non-buildable generic high-defence/0-move 'fortification' unit for the cities you wish to be tough nuts, rather than a blanket change to all units for a given civ? Place one of these in each city you want to be a toughie.

Question: I've only had a cursory play with this one as I'm spending time making up the units file (should be ready soon BTW); it seems that most civs can't build their own civ-specific combat units. Is this intentional? I admit I haven't looked at the tech-tree to see the preqs for the units....

beingofone is offline beingofone
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quote:
Originally posted by fairline
Why not have a non-buildable generic high-defence/0-move 'fortification' unit for the cities you wish to be tough nuts, rather than a blanket change to all units for a given civ? Place one of these in each city you want to be a toughie.


All cities should be tough to take. it is just that the Caanaite cities were really tough. So were the capitals of other civs and major cities. I will playtest your suggestion.


quote:

Question: I've only had a cursory play with this one as I'm spending time making up the units file (should be ready soon BTW); it seems that most civs can't build their own civ-specific combat units. Is this intentional? I admit I haven't looked at the tech-tree to see the preqs for the units....


If you set as human player any civ, you will see in the builds drop- down that you can build all civ- specific units.

Thanks for your hard work Fairline- I can hardly wait to see the new graphics.

Last edited by beingofone on 13-09-2004 at 23:05

fairline is offline fairline
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OK. Another one - I'm certainly no expert in this period but is the inclusion of cavalry accurate? I thought that the Assyrians were the first civilisation to use cavalry, although I guess they would have done so about the time-frame of your scenario.

beingofone is offline beingofone
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Great question- this one I had to take a long time to research. At first I did not include any mounted units.

"New archeological research in Eurasia now may push the date for the first horseback riding back to approximately 4,000 BC Excavations from Dereivka in the Ukrainian steppes have unearthed horse teeth from this period which show possible signs of bit wear. This would mean that man became mounted shortly after domestication "
The Scythian artifacts show 1100 B.C.- horse mounted warriors.
I also used the scripture as a reference 1 Samuel 13. 5. And the Philistines gathered themselves together to fight with Israel, thirty thousand chariots, and six thousand horsemen, and people as the sand which is on the sea shore in multitude: and they came up, and pitched in Michmash, eastward from Bethaven.
Bunch more references in the scripture.

beingofone is offline beingofone
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BTW Fairline - feel free to correct my spelling. I know that I have to be one of the worlds worst typist.

fairline is offline fairline
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quote:
Originally posted by beingofone
Great question- this one I had to take a long time to research.


Good answer

Blimey, that turns a few theories on their heads. I guess the Assyrians just made more of a point of using cavalry than previous civs. Several sources suggest they developed fighting cavalry as opposed to mounted infantry which used horses to transport themselves around the battlefield and then fought dismounted. I'll crack on with some speculative cavalry graphics now I know!

I need some info on the civs to help with making unit graphics:

I have good sources for Philistines, Isrealite and Canaanite troops, but I'm unclear as to the nature of some of the other civs. Obviously I know the Phoenicians and Syrians (although I admit I've used Hittite and Assyrian unit graphics for them to save time), but who were the Moabites, Edomites and Ammonites (I thought the latter were prehistoric crustaceans )? Were they Semitic tribes, in which case I can use variations on the Hebrew unit graphics? Were the Ammonites and Edomites Arabs? Do you have any source links which might give a hint to their appearance?

Old Testament history isn't my strong suit I'm afraid, which is one of the reasons I'm intrigued by your obviously well-researched scenario.

quote:
feel free to correct my spelling. I know that I have to be one of the worlds worst typist


That makes two of us

beingofone is offline beingofone
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I dont know of any relifs of these 3 civs to get an idea of what the armies looked like. There are MEN-AT-ARMS Near East or Middle East books out that guess at their uniforms.
Try this link and all the links at this site. Let me know if you find something as I am looking to.


They were Semitic tribes, but they were very, very different then Israel in that the Hebrews were in Egypt for 400 years.

Ancient Miniature

I just learned something. The Edomites may have been the Hyksos that invaded Egypt. If this is true that would make it easy. They would look similar to Egyptians.

Edomites

Last edited by beingofone on 14-09-2004 at 04:00

beingofone is offline beingofone
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I tried every link on that miniature site- no luck

Heresson is offline Heresson
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First of all, I'm very happy that we can welcome a new scenario designer.

beingofone is offline beingofone
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Thanks Heresson,
I am simply learning how little I do know in comparison to most of these guys.
I am also learning how helpful everyone here is- REALLY COOL, thanks very much everyone.

 
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