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StainlessSteel
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My first post... hee hee
I can't for the life of me get anywhere in a Monarch game. Regent's too easy, but in Monarch, I just can't keep up with the AI. This is in C3C
By the time I have 5 cities up the computer is 5-6 techs ahead of me, AND, starts sending over massive waves of archers/warriors/spearmen/swordsmen.
Argh, and is it just me that the Dutch HATE? I've been stuck about 20 tiles away from them last 3 games and they ALWAYS declare war 10-20 turns after they find me. No matter how many military units I build.
Been reading the advice forums, guess I need to just group up my cities or something. *sigh* Everything was much easier in Regent.
SSR
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StainlessSteel
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I'm almost always stuck in tundra or desert so I end up with my cities 21 sqaure borders touching most of the time. Usually around 5 cities I'd have 3 workers and 1 in the queue. At least 2 spearmen per city,2-4 warriors wandering around looking for huts/resources. If I've contacted another Civ by that time I have to start pumping out more Spearmen, becuase chances are its the damned Dutch :P
SSR
P.S.
I've been playing Persia/Ottoman this go round so Sci/Ind
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:23
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StainlessSteel, welcome aboard. It is ok to have optimal city spacing at Monarch, but it can help to cut that down to CxxC.
This give you more overlap, but it makes defense much easier. You will have no more than 12 tile worked until you get hospitals (ok you could get the wonder that acts like one).
So being closer is not an issue. If you in fact have very poor start locations, then you have your hands full. Nothing much can be done about it until you can hurt the civs near you.
What tech you start with and how you research and trade is an important factor to stay in the hunt early. Get those contacts and trade those starting techs as much as you can.
After those task, you need to get your tiles improved as soon as you have a citizen to work them. This means workers making roads and mines and a few tiles being irrigated.
If you are weak compared to civs near you, do not hold on to a lot of cash. They will be demanding it, if you have it. So spend it.
This can be done by producing units or structure, researching more or upgrading.
I would suggest you reconsider those spears, unless you need them for defense right now. They are not really needed at monarch that often and that early.
I would rather have horses or swords or units that can upgrade to them, depending on your UU. IOW attackers trump defenders and mobile trumps all.
If you want some detailed advise, post a save or three and players will review them to see what is going on.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:23
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There should be guides on this site on making the jump from Regent to Monarch. It's too much for me to list here and I'd leave out things, but as to the AI waves on any difficulty level:
If the AI is sending multiple units through your territory that aren't excorting settlers in a state of peace, they are after a specific city of yours they think is underdefended.
If that case, you can postpone the war indefinately by placing mobile road blocks that keep their stacks from geting adequant to any of your cities while keeping a route open, no matter how out of the way that route is. Just keep shifting your units.
Note that if you ask them to declare war or leave, they'll declare war, so until you have enough attackers nearby to wipe out the stack don't give them that ultimanium.
Note that AI military units escorting setllers isn't a direct military threat to you, if your okay with them settling on the far side of you, let them pass. If not, set a mobile roadblock. In this case if you ask them to declare war or leave, they'll leave, but on the next turn will just enter your territory again (unless they got moved to the farside of your empire.)
If war has already been declared, the single military unit mobile walls tactic breaks down. In this case, the prime defensive delay action while I'm rushing out units tactic is to leave a city about eight tiles away competly empty with small stacks of defenders sent to the closet city. If the AI actually gets close to that undefended city, swamp out the units from one city to that one and watch the AI head towards the new target.
Above tactic can be combined with fast movement attackers to pick off a unit or two of the stack and run to city to heal and repeat. (Killing Fields.)
Another tactic that can be combined with the first is your own smaller but faster moving stack counterattacking, taking, and leaving empty cities on the other side of the front. AI's SoD will halt going after you and head back to those undefended cities you just took. By the time their close to that city they'll probably be willing to talk peace, so you've gained a city or two. 
Oh, one more thing, if your playing against humans these above tactics won't work.
quote: Originally posted by StainlessSteel
My first post... hee hee
I can't for the life of me get anywhere in a Monarch game. Regent's too easy, but in Monarch, I just can't keep up with the AI. This is in C3C
By the time I have 5 cities up the computer is 5-6 techs ahead of me, AND, starts sending over massive waves of archers/warriors/spearmen/swordsmen.
Argh, and is it just me that the Dutch HATE? I've been stuck about 20 tiles away from them last 3 games and they ALWAYS declare war 10-20 turns after they find me. No matter how many military units I build.
Been reading the advice forums, guess I need to just group up my cities or something. *sigh* Everything was much easier in Regent.
SSR |
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StainlessSteel
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Well, I'm doing a bit better this game. Playing Ottoman Empire, Huge, 7 enemies. Like less enemies cause it makes starting out a bit easier, but midgame turns into a real witch.
Got an Awsome starting loc, with Iron. Just traded an Anceint Era tech to my norther neighboors (Spain) For Horses and 2 Luxuries.. They got the tundra area this time, but tons of resources. Waiting for them to get more stuff I need to trade off the rest of my ancient tech. 
Korea declared war on me, but was far enough away where my swordsmen were able to get good defensive possitions and pick off enough to discourage him. Payed for a peace treaty (80gp).
I have the Pyramids and Greatwall. Shooting for the Sistine Chapel for the happiness bonus, which I really need.
Babylon just entered the picture, and I'm worried between them and Korea I'm going to loose all the swampland south of me.
Oh I love the mobile blockade trick... kinda like a Military escort through my territory.
SSR
BTW, I keep seeing KAI used... I'm assuming it means that that Civ is nearly unstoppable, but I'm curious the exact wording.
Last edited by StainlessSteel on 11-09-2004 at 01:20
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:23
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quote: Originally posted by Solomwi
It comes highly recommended, T. |
Hey, man, who do you think was one of the first players to focus on them?? 
Actually, the reason I noticed that SS was talking about 8 civs on Huge was that I had gone back to some friggin' SPREADSHEET I had done over two years ago about the possible generation of KAIs due to distance between civs, total average land tiles per civ, likelhood of strategic resources, and ultimately # of civs per map size, in order to predict the conditions likeliest to gicve rise to same.
I predicted 10 per Large map would be optimal (I'd prolly tweak it down to 8 now, esp. given C3C resource constraints), and that's when I realized SS was referring to a HUGE map!
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