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Maquiladora
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If you want to join the next succession game then vote for which mod you want to use.
Please also state your following preferred game settings:
Difficulty
Barbarian aggression
Map size
Map specifics - dont need to be exact, just a general preference, islands, continents etc.
Our civ
How many AI civs
... and anything else you think of.
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EPW
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California, USA
Jan 2004 time: 21:23
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Yes, Pollution should definitly be off in CTC. And WAW for that matter. The AI just can't manage happiness well enough and Pollution is extremely high in both mods.
On a simlir note I think maxplayers should be set on 0 or no more than 2-3 above the totel nunber of players. The break off civs got ridiculous towords the end of the last game.
Last edited by EPW on 10-09-2004 at 07:57
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Maquiladora
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Okay so i cast my vote for CTC too so unless 4 other people join and vote different thats what we're using.
Ill be installing the 1.11 patch, modswapper then the file from the Apolyton directory http://ctp2files.apolyton.net/mods/CallToConquest.exe
If you can, reinstall CtP2, 1.11, modswapper then CTC in that order, just to make sure we're all on the same install from the start.
Other settings with my preferences included are looking like this:
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Maxplayers=2
Difficulty: Impossible 4/4
Barbarians: Raiders 3/4
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Map: Huge 3/4
Wet - Dry: 4/10
Warm - Cold: 5/10
Ocean - Land: 8/10
Island - Continents: 8/10
Uniform - Diverse: 10/10
Diversity: 10/10
Goods: 8/10
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Our Civ:... what civ got short names? Zulu
AI's: 8
Pollution: Off
Bloodlust: Off
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Give it till Monday evening, for everyone to get the mod installed, tested, practiced whatever and anyone else can join before we start.
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Maquiladora
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quote: ZULU_CITY_1 "Ulundi"
ZULU_CITY_2 "Natal"
ZULU_CITY_3 "Isandlwana"
ZULU_CITY_4 "Swazi"
ZULU_CITY_5 "Pedi"
ZULU_CITY_6 "Thembu"
ZULU_CITY_7 "Sotho"
ZULU_CITY_8 "Taung"
ZULU_CITY_9 "Xhosa"
ZULU_CITY_10 "Tlokwa"
ZULU_CITY_11 "Tswana"
ZULU_CITY_12 "Kwena"
ZULU_CITY_13 "Ngwaketse"
ZULU_CITY_14 "Kora"
ZULU_CITY_15 "Nongoma"
ZULU_CITY_16 "Hluhluwe"
ZULU_CITY_17 "Mtubatuba"
ZULU_CITY_18 "Empangeni"
ZULU_CITY_19 "Ingwauuma"
ZULU_CITY_20 "Melmoth"
ZULU_CITY_21 "Mkuke"
ZULU_CITY_22 "Jozini"
ZULU_CITY_23 "Usut"
ZULU_CITY_24 "Maputo"
ZULU_CITY_25 "Mpondo"
ZULU_CITY_26 "Ngome"
ZULU_CITY_27 "Umtata"
ZULU_CITY_28 "Tugela"
ZULU_CITY_29 "Ibabanago"
ZULU_CITY_30 "Isipezi" |
Theyre not too bad, besides you can abbrev. or rename the city.
These are unmodded names BTW, dont know if theyre changed in CtC, i havent reinstalled it yet.
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Maquiladora
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I dont think many more will join now. Tamerlin (left him a PM) said he was interested so if he turns up he'll go at the end of the queue with any other new players BEFORE the first round of turns is over, once the first round of turns ends it would be a little awkward fitting new players in IMO.
I was going to start it tonight but ill have to leave it for tonight because i havent had the chance to reinstall a new CtP2 install with CtC yet, and i want it to be a completely clean installation for the succession game only. Ill try and do it tomorrow.
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Maquiladora
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quote: I am interested in a SG but I don't know CtC, as far as I know the mod seems to be very warlike. Beside that I am afraid that the chosen difficulty level is far too high, it is not very fun to fight for survival against... barbarians. |
I dont think theres any mod that isnt warlike on the higher levels, although medmod was quite peaceful when i played even on impossible. If you vote for the lowest barb settings and the lowest difficulty setting that would lower the overall settings we use to Very Hard (5/6) and Bandits (2/4) which shouldnt be too warlike, although we'd have to fight some early wars to get established.
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Maquiladora
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There are more options that we need to decide before we start, here they are:
1) Quickstart Option - Start with 2 warriors and 5 settlers, so do AI's. Yes or No.
2) Surrender Option - AI will surrender if you have 3 times as many cities AND units. The surrender conditions can also be customized or use default 3 times as many.
3) Destroying buildings when a city is captured - Percentage of buildings destroyed, 50, 25, 10 or none.
4) Plagues and Epidemics - Randomly generated, unless you have "medical and hygenic countermeasures". Set frequency: Dont use, Low, Medium and High.
5) Great Leaders - Generated depending on certain achievements, each unit in an army with a great leader instantly becomes a veteran, when the great leader dies your people become unhappy. Yes or No.
6) Collateral Damage - When you bombard a location with a tile improvement there will be a chance that the improvement will be destroyed. Dont use, Low, Medium or High frequency.
7) Autopilot - Your planes will automatically move to the nearest available airbase whenever they can. This will inhibit long range raids. Yes or No.
My votes:
1) Yes
2) Yes - Default.
3) 50%
4) Low
5) Yes
6) High
7) No
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:23
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quote: Originally posted by Maquiladora
I dont think theres any mod that isnt warlike on the higher levels, although medmod was quite peaceful when i played even on impossible. If you vote for the lowest barb settings and the lowest difficulty setting that would lower the overall settings we use to Very Hard (5/6) and Bandits (2/4) which shouldnt be too warlike, although we'd have to fight some early wars to get established. |
As soon as you play above the Hard difficulty setting, you have to be aggressive, especially in the first part of the game, if you want to catch up with the AI, then you can revert back to a more peacefull strategy. But there is a difference between being aggressive in order to make a place under the sun and fight unended wars from the beginning to the end of the game. 
Perhaps am I naive but CtP2 is not a wargame, it is a game about empire management and conquest... I know that the difference is not very big but it is one that is important to me. When I want to play a wargame I have plenty of them at home, CtP2 and the other 4X games in general are not, IMO, suited for that. At least, this is not what I am looking for. This is the reason why I don't play mods centered around the second World War and so on. For that I prefer Strategic Command... which is a real wargame. 
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