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Kloreep

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of the pillow
Jun 2002 time: 00:23
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quote: Originally posted by sabrewolf
oh my, that sounds really nasty. so you say this happens no matter what you do during your turn? could there be some automovers, etc? |
No automovers. It just pops up on the screen. I don't think Go-Toers can declare war automatically anyway. (But then, neither did I think treaty expirations could, but it seems the corrupted data has gotten it treating our peace like a regular treaty...)
I assume this wouldn't happen if I declared war on Aqualung, but that's what I'm trying to avoid in the first place. 
BTW, I would like to take this opportunity to ask you all if you're aware of the go-to bug. (Units on Go-To move at the end of the last player's turn, giving them double-moves when they're first sent and thereafter giving each move one turn early. This could be used to beat someone to a spot, move double the space away from enemy units, etc.) One of my galleys has seen some of GameCube's units on auto-move recently. There weren't any of my units in that area of land, but I frankly regard auto-moving units outside your borders - or, heck, auto-moving military units in your borders - as not something that should be done, just in case someone is near your units and it messes up their plans to hinder/attack you.
quote: Originally posted by sabrewolf
the worst i have met so far is the game bombing in the F4-trade details screen (every time you enter that screen) and crashing when pillaging the luxury. the only solution was temporary war. |
You must have diplo stuff messed up too. What a tangled web Civ weaves... 
quote: Originally posted by sabrewolf
anyhow, i hope we (or more likely the great programming god gramphos) can find a fix! |
Gramphos has fixed the PTWDG save before, and I think he fixed the PTWISDG once too, so hopefully he can help here if he has the necessary time available. 
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