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deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 26-09-2004 09:46
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#31 Report this post to a moderator
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And this will be the first time ever that you play PAST SS LANDING!!

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
Exclamation  Old Post 26-09-2004 09:55
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sOMETHING LIKE THIS...

Attachment: points.jpg
This has been downloaded 65 time(s).

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 27-09-2004 09:14
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ok I am gonna make one more impassioned plea against a point system.

I think once a point system isset up the game will change from a "normal" game of civ - to a gimmicky game where the players try to figure out strategies to get points.

Having said that, I think we should do NO caravans. A caravan that builds a wonder is no quicker than one that establishes a trade route or vice versa.

I agree that if u take a city you should get to add that to the 12 you are allowed, so theoritically, in a 4 man game the winner could have 48 cities. The real question is - if u get a city taken - can u build city or do you have to take it back?

I think the rule should be that there is a 48 city max (if there are 4 players) and no player can build or discover more than 12.

But if I could get my way on only one rule, it would be,

NO POINT SYSTEM

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 27-09-2004 16:38
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I like the idea of points cos it will be diferent which will force diferent strategic thinking...

you might be forced in to war to take a wonder city to get enough points as the year 1900 approaches...

you might be forced to take a cap to destroy a SS...

outside the box a bit... i like that...

I agree on 48 total cities (4 players)

Don't mind about cara-banning

Also should ban spies completely if no nukes...

drake2 is offline drake2
Settler

Sep 2004
time: 00:23
  Old Post 27-09-2004 18:18
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48 city limit is good, but what happens in the event of an advanced tribe after the 12 have been built?

No caravans is good with me. No spies is fine, or we could just go with not allowing suitcase nukes.

DD, the idea IS to not be a "normal" game of civ. It is to make people think differently and not employ the same strategy that they have time and time before. It will still come down to the same basic principles that every civ game comes down to, that being the haves and have nots. There will be many different avenues to win.

Come on man, give it a try, what do we have to lose?

Are we going to try and start this week, or are we going to need more time?

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:23
  Old Post 27-09-2004 20:17 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by drake2
Sorry for the new UN, I got locked out of my other account for an unknown reason and tech support hasn't reactivated it yet. Go figure.


The reason is the fact that in a normal sweep looking for invalid email addresses in your profile, a message was sent to the account in your profile, and it bounced.
So you have fallen into the "users with bad email" group, which means you can't post. You need to update your email address to a valid one in your profile, and then contact us so we can release the hold on your account.

drake2 is offline drake2
Settler

Sep 2004
time: 00:23
  Old Post 27-09-2004 20:49
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I did that ming. The email address is valid, has been valid. I receive mail with the account every day. No idea why it bounced.

I even updated the account with another valid email address, and submitted the contact form. No response on it. So I made this account.

drake2 is offline drake2
Settler

Sep 2004
time: 00:23
  Old Post 28-09-2004 00:33
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Deity, that point chart seems decent. I think the wonders should be worth a bit more though. Maybe 3 or 4 points each? In addition to building the wonders, the civs must retain them to get the points. Which will likely require a significant investment in shields. Even obsolete wonders will be commodities, so guarding them will be a priority. 2 million citizens shouldnt have the same worth as a wonder IMO.

I'd say pull out the turns of aggression thing. We don't want to discourage conquest as a viable means of winning, if someone was to indeed choose that route.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 28-09-2004 01:47
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OK - I'll give it a try.

Right now the points system suggested rewards primarily population, money and wonders. Just as an idea what about a point for being the first one to discover a tech.

How many points are we suggesting for a victory.

Are we starting Thursday. I get home around 8pm est on weeknites, so I'd like to start around 8:30pm. And I can play til about 12:30am maybe 1am.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 28-09-2004 02:14
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Just looking at the point system again I have a few more suggestions. The ratio between pollution and wonders seems to close. (i.e. A wonder should be worth more than 2 pollution squares.) Same with population (1,000,000 citizens should be worth more thna 1 pollution square) I would suggest something along these lines

1st to get tech 2 pts
400 gold 1 pt
250,000 pop 1 pt (remember we only have 12 cities)
wonders 6 pts
pollution -1 pt
Space Ships 30, 20, 15, 10, 5

Well thats my suggestion. for what is worth. I am assuming we are doing RAH's Rules for everything not covered here.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:23
  Old Post 28-09-2004 04:13
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I think pollution should penalise the player heavily.

OzzyKP is offline OzzyKP
King
Rockville, MD
Oct 1999
time: 00:23
  Old Post 28-09-2004 04:28 Visit OzzyKP's homepage!
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Per each minute of average turn length -1

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:23
  Old Post 28-09-2004 05:25 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ok Drake... I've cleared your other account. Once you start using it again, PLEASE PM me so I can shut down the other account before somebody nails you for having a DL

drake2 is offline drake2
Settler

Sep 2004
time: 00:23
  Old Post 28-09-2004 05:29
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We have to give deity a chance now ozzy

Well DD, how do we chart who gets what techs first? Besides manual recording, how are we supposed to do it?

Perhaps a bonus for every advanced technology?

I am not too worried about the scoring system as long as it makes sense, because it applies to everyone.

I can start this week, though I'd have to say around 11:30 EST is my max. Maybe 12. I have to get up early.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 28-09-2004 18:36
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I agree with DD's weightier points. I was trying to get discussion on it and it did more more thinking through. Not so sure about the first to a tech - a bit unwieldy to manage without letting know what you've got.

6 points for a Wonder might be a bit high though.

Maybe reward key tech points:
Philosophy
Monarchy
Republic
Invention
Democracy
and so on...
the ones where it's obvious to all what you've got

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 28-09-2004 18:38
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It might be fun to tally our points and post a spreadsheet pic at end of each session eh?

drake is offline drake
King
Maine, US
Oct 2000
time: 00:23
  Old Post 28-09-2004 19:35 Visit drake's homepage!
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#47 Report this post to a moderator
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Myself, I would rather reward for advanced technologies, rather than try to manage keeping track of who hit what techs first. That would require an announcement every time a goal tech was reached, and then a verification. Though if we can come up with an easy way of doing it, I'm ok with it.

A tally at the end of each session won't be a necessity I don't think, though it could be interesting to follow. I think city and unit counts, pg and whatever screenshots we might choose will be sufficient in tracking the game.

OK, so, all we need to do is verify if we have 4 or 5 civs (are you playing llube?), what the stated rules are, and if we are indeed starting this week.

If we need to amend the rules, we can further in the game, as long as it is approved by all in the game.

Also, who will host the game, and how we are going to contact each other? I haven't used ICQ in years. I don't have it installed, and have no intentions of reinstalling. I All I have for IM is AIM. My screen name is highfill78. If no one else uses aim, I guess PM here at poly would work.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 29-09-2004 21:29
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Many of the point criteria will be known only by the player himself. This would be no different with techs since if you are first to a tech it shows as white on your science advisor screen if you arent first its blue (huts I believe are blue regardless if first or not - but they are not researched and thus shouldn't be rewarded).

I am assuming the way this will work is when someone has reached the victory point total, they will announce it, the game will be over and other players can verify that the player has indeed reached the point total. (Even with embassies you will never be certain of other players point totals at any point during the game.) To verify who is first to a tech simply count the white techs on the science advisor screen. Its simple and no record-keeping necessary.

My problem with predetermined techs is that it will encourage everyone to race to the same techs thus everyone will be encouraged to roughly follow the same strategy.

Anyways I guess the point is, that determining who gets a tech first is no more difficult than determining population or determining gold. If you guys don't like the tech idea thats OK - I just don't want to drop it because people mistakenly think it cant be managed easy.

Last edited by Deity Dude on 29-09-2004 at 21:53

drake is offline drake
King
Maine, US
Oct 2000
time: 00:23
  Old Post 29-09-2004 22:13 Visit drake's homepage!
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I didn't know that. If it works that way, it's fine by me. Sounds easy enough.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:23
  Old Post 30-09-2004 02:10 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Deity Dude
(huts I believe are blue regardless if first or not - but they are not researched and thus shouldn't be rewarded).


Unfortunately, if you are the first to get a tech via a hut, it is white, just as if you had researched it.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
Question  Old Post 30-09-2004 05:40
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Are you sure the white tech measure is reliable. I thought it was not? If it is, OK then...

how about this...

Attachment: points3.jpg
This has been downloaded 28 time(s).

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 30-09-2004 05:48
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And what if you get a tech in the same year (turn) as another civ but are behind that players turn... tough luck I guess?

Also techs from hut showing as white for points is OK in my books, as is advanced tribe... have to keep the exploring luck in the game I reckon... or just ban huts?

I'm easy... the simplest thing really, is to let DD make the final decisions Because we'll never agree otherwise!!

That is unles Ljube is also playing!!!!

LMAO!

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 30-09-2004 05:52
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#53 Report this post to a moderator
Lose 30 kilos (of popups)

let's start at 8pm (is that USA Eastern? ie, DD's 8pm)

...get a tech free start lined up and then hold for DD to join at 8:30... otherwise we'll spend half the night getting started...

Dylan has good hosting.

As does ljube if he plays at work!

Mine is variable with 400k one-way satellite (33k modem uplink) TOO much latency; and I'm the only one in Australia.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:23
  Old Post 30-09-2004 16:37 Visit drake's homepage!
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#54 Report this post to a moderator
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33k? No wonder they call you slow

I can be online at 8, but as I pointed out, I have no idea how to contact anyone here.

That points system gets my approval. Sounds fine.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 30-09-2004 17:23
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I re-installed AIM and you're on my list.

Me being slow is a myth! I'm a bit slow in duels and maybe three players though. I need time between turns.

deity is offline deity
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 14:23
  Old Post 30-09-2004 17:52
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All modems inc 56k are 33k max upload BTW

At least I got 400k download!

drake is offline drake
King
Maine, US
Oct 2000
time: 00:23
  Old Post 30-09-2004 19:42 Visit drake's homepage!
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#57 Report this post to a moderator
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We played in hotw Deity, it is no myth

What is your aim sn?

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:23
  Old Post 30-09-2004 19:44
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quote:
Originally posted by drake
We played in hotw Deity, it is no myth

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:23
  Old Post 30-09-2004 20:53
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Points look OK to me.

quick questions:

Did we agree on no caravans.
Are we playing RAH's rules for everything not covered?
What are barb settings?

I have AIM and Yahoo IM and ICQ so I shold be able to talk to everyone.

Anyways Ill try and get there early tonite if possible.

I know I might seem like a stickler on rules but I have learned a little extra time up front sorting these things out can save a lot of time and hard feelings later.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:23
  Old Post 30-09-2004 21:43 Visit drake's homepage!
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no caravans is good

not familiar with rah rules, but I am sure they are fine by me.

I'd say mid level barbs, not level 1 or level 4, somewhere in the middle.

We also have to agree to a map size. Medium would obviously make for a faster game and cater to "territorial disputes". Large would cater more to civ building.

A custom map somewhere between the medium and large would be my preference.

 
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