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drake
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Maine, US
Oct 2000 time: 00:23
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Hey all, long time no see. (well most of you anyway).
My summer chores are winding down and I am looking to seriously get another game going for old times sake.
I think we should try to come up with a game that we've never come up with before. Diplo games drag too long, and only several have ever been completed (and that's a stretch). Standard games run too short, don't require any imagination and employ the same strategy over and over again.
I think a new type of game with a set goal, a set end game (other than total annihilation or spaceship), is what we should try to come up with (that is if anyone is interested). Could go straight for population, or a money total. Perhaps first just to reach future technology one? Perhaps first civ to control a set number of wonders? Ideally the game would utilize science, military and economy. It would not be one night affair, but it would also not be a 3 month affair. I think a good number of players would be 4. Enough to have a variety of competition, little enough not to make it drag.
ozzy, deity, you guys would be great of course since I have the most history with you guys, but anyone whos interested let me know.
My optimal evenings would be mondays, wednesdays or thursdays.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:23
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OK - I might be interested
not sure if I like the point system idea
How aboout a few simple rules that will speed the game up:
12 city max
no caravans
no nukes
it seems to me the things that really slowdown mid-games are caravans and the amount of cities.
just a suggestion - Im pretty much open to anything.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:23
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oh yeah I guess I should have stated my available times
sun nite - thur nite after 8pm USA EST time
Im usually out of town friday and sat nites - at least until november
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drake2
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Sorry for the new UN, I got locked out of my other account for an unknown reason and tech support hasn't reactivated it yet. Go figure.
OK, so it looks like Deity, Dude, myself and hopefully llube at the moment. Let's shoot for 4 players, 5 only if we have someone dying to get in (which isn't likely).
Why don't we just set it at Thursdays 8pm US est, as the official start time, so we don't have any ambiguity.
No nukes is fine. I think a no howitzer rule would be good too, due to the simplicity that they create in city assault. Let's force new strategies.
12 city limit is a fine idea, it will make users define their territory in a new way, and ensure that city placement is well thought out. It will also force players to utilize their shields more effectively.
I think it will obviously have to be a 12 settler built city limit. We can't really penalize people for taking enemy cities over.
Why don't we just pull caravans out entirely. Again, it will encourage a quicker game, and make people think outside the box.
No alliances would be good. Perhaps no tech trading?
Perhaps a one city takeover per turn max, that way we avoid massive assaults that could take excessive amounts of time to wage. That might be too limiting I don't know.
What other things kill the game in the industrial age? Excessive units come to mind, but that should be controlled somewhat by the city limit.
I understand your reluctance about the points system DD, but the idea is that it will allow a civ to reach the high score in mutliple ways. A conqueror who takes over the world could win by sheer force alone, but a pacifist who tallies the most advances and wonders could also win. I'd guess the winner would likely have to be somewhat in the middle, but the scoring system should provide flexibility in this aspect.
With 2000 as the end date, people know exactly how long they have to get their **** together. There will be no question when the game ends. Having an end in sight is key in people keeping motivated. If 2000 is too late, perhaps we could lower as far as even 1900. Maybe 1950? I don't know, but the set end date I think is a great idea.
The goal is a game that explores all facets of civ, from ancient to modern, but is still finishable. If we set realistic expectations, we can create a game that is fast paced and exciting from the age of exploration, to the age of space.
Let's get more ideas and iron the game plan out.
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:23
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[Caddyshack]Yes, winter rules.[/Caddyshack]
Any room?
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