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livid imp
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Gimme a quarter or I'll touch you
Mar 2004 time: 21:22
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Talk of TBS graphics (or lack there of) in the Musings thread got me thinking. There are always a load of complaints about the graphics in TBS games, which I always have seen as silly. The TBS is the epitome of game play. The way I always saw it, graphics were the polar opposite of game play. But why does that have to be so with the level of technology today.
So my mind wandered to other TBS style games and I remember the old classic Battle Chess (a legit, freebie download here). Why can't TBSs be more like this? Give us a little show, even if you have to run the combat in another screen. Then I thought "why stop there?" and I remembered and even older game called "Varloc". Varloc was basically chess, except instead of just capturing a square, you had to fight for it. So when your piece captured a square you would go into a battle view in which you'd duke it out with primitive wire frame chess pieces for control of the square. It turned chess into a strategy/action game! Loads of fun.
Natural progression leads us to a SMAC strategy style game with an action component when you contest for a tile. So if two jets meet in combat, you switch into a battle screen and have a dogfight. Or if two armies meet, you go into a FPS style interface and shoot each other down. Combat of course would be modified by the quality of your troops, facilities, terrain, etc.
This would certainly bring more people and breathe new life into the TBS genre.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:22
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quote: Originally posted by livid imp
The TBS is the epitome of game play. The way I always saw it, graphics were the polar opposite of game play. |
I agree whole-heartedly. I don't play chess for the graphics - I play it for the cerebral challenge of what was presented by the "pieces" on the board.
quote: Originally posted by livid imp
But why does that have to be so with the level of technology today.
So my mind wandered to other TBS style games and I remember the old classic Battle Chess Why can't TBSs be more like this? Give us a little show, even if you have to run the combat in another screen. |
I used to play a TBS game called "Deadlock" which placed several human and alien civ's on a planet, and everyone would try to conquer the planet much like in SMAC(X). The difference was when you attacked an enemy city, you designated which of your military units (infantry, aircraft, missiles, etc.) attacked which of the enemies defenses. Then, when you were finished with this phase you then weer taken to a screen which showed you the battle as it progressed.
quote: Originally posted by livid imp
Natural progression leads us to a SMAC strategy style game with an action component when you contest for a tile. So if two jets meet in combat, you switch into a battle screen and have a dogfight. Or if two armies meet, you go into a FPS style interface and shoot each other down. Combat of course would be modified by the quality of your troops, facilities, terrain, etc.
This would certainly bring more people and breathe new life into the TBS genre. |
I agree it would give more life to our genre, as a lot of people really like that "eye candy". However, personally I'd rather see a better, enhanced AI. My $0.02.
D
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:22
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I agree that TBS needs a shot in the arm. Graphics are definately the way to do that. Even the blockhead crowd would try to learn a game that had real eye-appeal, and the blockhead crowd is what pays for the games in the end. Unfortunately for developers, the mass-market also tends to pay for game development in the beginning; Moreso with the publishers all being gobbled up by the evil empires of big-business. The publishers sponsor the development of a game (thinking of Troika and ToEE right now), and if they say "Dumb it down", it gets dumbed down, or no money for the developers.
The issue right now, I think, is that the big publishers have only looked at what sells the most games: FPS, RTS, and of course, the Sims. These dwarf even Civilization. So they say to themselves: "There isn't as much money in strategy games, so we won't put as much into them", which is perfectly reasonable on their part. But these big companies own all the resources, all the publishing houses, etc., so high-quality graphics hardly ever make it into TBS games. Until this pyramid/monopoly scheme is broken, I don't think we'll see any more games of the quality of SMAC, sad to say. Let alone of a better quality.
But you are right. If the publishers took a chance and invested lots of money in adding high quality graphics to a more complex strategy game, they'd make money just as well as they do in RTS or FPS games. But we're in a downward spiral, and none of the big companies have the courage to take this 'risk' very often. Look what happens to most of the strategy games the big-guns do sponsor: They get watered down and made into pre-school level crud, all because the publishers are pressuring the developers to dumb it down. My guess is that the next great TBS will be from a start-up developer with independent money, and the muscle to get published somehow.
The real stumper is the need for any game to be simple enough that the general public buy it, not just us die-hard TBS fans. They have to make money. While this doesn't preclude a company from making a game deep, with a simpler superficial level for the blockheads, and a complex level for the die-hards, it seems the most development money goes towards mass-market appeal as a game is dictated by the big spenders to the development team. It would drive me crazy to have to dumb down a game I'd been developing, especially knowing I'd be losing my best fans by doing it.
GalCiv is a nice company model for putting out a game aimed (in hindsight though I think ) at the die-hards for game-play sake. It's not a great game, but imagine if it were really big buget. It would have been as good as MOO II, or better. Certainly MOO II made money, just not in the league of the RTS games, so no more money. Damn.
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livid imp
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Gimme a quarter or I'll touch you
Mar 2004 time: 21:22
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quote: Originally posted by girlfight_club
So... would this be an optional tactical detail screen, like in Imperialism? |
I assume so. I must confess, I have never played Imperialism.
quote: Originally posted by girlfight_club
'Cause if its an option to turn it off, that would eliminate the AI's "advantage." Plus what fender said about turn length. |
Sure the turn length might increase, but so what. I am less concerned about total time to play a game (after all I have an Everquest character) and more concerned about the quality of that time spent. Who cares if it takes more time to play if you are loving every minute of it. Besides, there is a option to turn it off. No harm, no foul.
quote: Originally posted by girlfight_club
I have to be in a certain mood for FPS. Give me god's-eye divine rule any day of the week!! |
If you ask me (which you have implictly be reading this thread), immersion is the one thing sorely missing from TBSs. This was one of the greatest parts of SMAC. The SP cut scenes, the quotes/voice-overs on the new technologies, the help and info windows being presented as the "datalinks". Well, it is time to push the boundries even further.
I bought SMAC almost the day it was released (something I normally never do), played it until I got sucked in to Everquest. A few years later I emerged from the NeverRest blackhole and began playing SMAC again. The first thing I thought of was, "They need to make this a MMOG." I thought this because EverCrack was so immersive and addicting, and a game of SMAC's quality deserves that kind of a feeling.
Eventually, FPSs will develop the stratgey elements of TBSs. Eventually RTS fans will realise that the guy with the fastest wrist always wins and get bored. Until all of this, I hope to see TBSs take a step forward and add some RPG and FPS elements to their genre.
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gbrut
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I can live with less than stellar graphics, but SMAC was way behind the curve when it was released. This was by a company with a creative force that almost single handedly created the genre. Had any other company come out with the game, they would have been torn apart by reviewers and the buying public alike. Make no mistake, SMAC is a great game, but I feel that it suffered from the passable graphics. They don't need to try to look like RTS games, that's not the idead, but they could look much better. They need to be more accessable to the public at large and better visuals is one way to do it. They need to be easier to play, right out of the box. If I have to spend hours just to figure out how to move on the board, I'll put the game away and take out a tried and true title. They need to try something other than every what every other game is presently doing, or has done in the past.
Overall, there is a lack of originality in games, TBG included. I try to pick up every one that comes out, HOMM, Age of Wonders, Disciples, Civ, SMAC, Galciv, LOM, LOTR2, even some wargames and a few of the offbeat titles like EU2. The thing which irks me the most is that some companies like to release an unfinished game in the hopes that we'll buy enough copies to justify a second iteration, patching it along the way. How many sequels have you seen advertised that promise to be, "All that the original should have been." It isn't too much to ask that they get it right the firtst time. Since the marked for TBG is small, it needs to take more creative risks and publish a game, when it's ready. The concept of SMAC was one which hooked me from the beginning. It put a twist on the space race theme that no one else had done in quite the same way. That's what makes it a great game, and keeps it on my hard drive. The list of wants for TBG could go on, but if companies don't make them, then all of our arguments are futile. If there are any new ones on the horizon, I'll be sure to find them and grab them while I can. I just wish that more could be those jewels that we all love and five years later will still be commenting on.
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livid imp
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Gimme a quarter or I'll touch you
Mar 2004 time: 21:22
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quote: Originally posted by gbrut
They need to be easier to play, right out of the box. If I have to spend hours just to figure out how to move on the board, I'll put the game away and take out a tried and true title. |
I thought SMAC (if you used the tutorial) was both fast and easy to learn even for a TBS novice.
quote: Originally posted by gbrut
They need to try something other than every what every other game is presently doing, or has done in the past. Overall, there is a lack of originality in games, TBG included. |
Amen brother! Now that the game industry has become big money (more income than even movies make in the US) they have adopted typical business conservativism. Taking no chances, just ripping off whatever is the hot game right this second. Then completely abandoning support once the money slows to a trickle.
quote: Originally posted by gbrut
I try to pick up every one that comes out, HOMM, Age of Wonders, Disciples, Civ, SMAC, Galciv, LOM, LOTR2, even some wargames and a few of the offbeat titles like EU2. |
Since you brought it up, I loved Age of Wonders, but AoW2 kinda sucked. Since AoW2, has there been good AoW equivelent?
quote: Originally posted by gbrut
The thing which irks me the most is that some companies like to release an unfinished game in the hopes that we'll buy enough copies to justify a second iteration, patching it along the way. How many sequels have you seen advertised that promise to be, "All that the original should have been." It isn't too much to ask that they get it right the firtst time. |
We have only ourselves to blame. I make it a policy not to purchase software when it is first released on the grounds that I don't pay to be a beta tester, you pay me.
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unholythree
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I'd like to see a turn-based strategy game that used a grid of triangles to create a geodesic sphere and better simulate a planet. I think that would be about the sweetest thing ever! In fact I had a board game idea like kinda like that.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:22
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I think you are forgetting a large-scale effort at a strategy oriented TB game with good graphics: Moo3. This was, perhaps, the last gasp of the TB gaming system and, by most accounts, it bombed with both strategy types who were infuriated with the needless complexity and AI idiocy, and mouth breather RT gamers who simply couldn’t comprehend.
Developers got a clear message, however: invest money in deep strategy games and you will lose your shirt.
So, enjoy SMAX. I just hope it works on Microsoft’s next operating system. If not, I’ll keep my (by then) old and creaky PC.
Hydro
P.S. – I tried and disliked GalCiv, but do like Moo3. I also appreciate and occasionally wade back into BotF and SEIV. Never tried or have any inclination to try Civ3.
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SynthetGod8
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MOO3 has been mentioned, but it's still a galactic civ builder game. And the tactics involved in the real-time combat and especially in the ground combat are sorely lacking. Sure, it was mildly fun to but my fleets on auto and watch them launch all those delightful missles. But to play on my own... a bore. But this isn't a review for MOO3. It had ground combat half-right. You have many plans of attack, variable combat theaters, options for various special weapons platforms, level of fighting, and so on. But what good was it? Just pick one and go. It never seemed to make a difference, except in the radio chatter, which was neat. I would have given anything to actually watch the battle, if I couldn't actually participate. But since the game is so huge as it is, spending the time to oversee even half the space and ground battles (if both combats were actually fun to play and required human input to be really effective) in the average turn would have been overwhelming.
It's the same with Total War. I almost never bother with the tactical battles. They take too long. Sure, I might lose less men, but I might also get my ass handed to me. Who's to say whose fault it was? My bad tactics, or lack of good units? I let the computer decide. Well, I do love to play a good gate-smashing.
Play the important battles. The capitol city of your feared enemy, the defence of your major city, the battle with the Guardian or whatever.
But if I could add one thing to MOO3, it would be a really good 3D rendering system and a complex combat generator. So when you're in ground combat, you pick the options, listen to how the battle goes, then watch the final battle for the capitol city of the planet or of that region (if there aren't enough units to capture the whole planet at once) which one would expect would be the hardest fight of all. Attack plans would mean something and as the commander, you would launch the various aspects of the assault. Air bombardments, objective captures, special weapon launches (nukes, etc), orbital bombardments, advances and retreats. You could pause and take on any view. Race would matter. Yes... in a perfect world, this would be a game unto itself and it would be a unique and powerful battle no matter what.
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