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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:22
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Another thought that i had was to up the number of bases needed to build x size ships, i.e.
1 for frigate
3 for cruiser
5 for battleship
7 for dreadnought
10 for titan
or something similar.
I also had an idea for a defensive minded ship/base, that you cannot move, that has balanced weapons, for simplicity.
3 bases allows outpost with 3l, 3f, 3t, and 9 hp (cost 9bp)
6 bases allows starbase with 6l, 6f, 6t, and 18 hp (cost 18bp)
10 bases allows deathstar with 10l 10f, 10t, and 30hp (cost 30bp)
Defending the 10% shield: Basically 12 titans will take the same damage as now, more will take a little bit more damage but not enough to win the game. Enough to PWN your opponent if you tempt him to attack though.
It just seems more realistic to have something that scales with fleet size.
Lastly, I think the modifiers should only give 50% bonuses instead of 100%, the .5 modifiers should be .75
wow, I even posted in the right thread this time, sparrow....
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:22
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quote: Originally posted by Spaced Cowboy
wow, I even posted in the right thread this time, sparrow.... |
That you did! and it has inspired me to give opinions which I shouldn't be giving given my knowledge of the game.....
quote: Originally posted by Spaced Cowboy
Another thought that i had was to up the number of bases needed to build x size ships, i.e.
1 for frigate
3 for cruiser
5 for battleship
7 for dreadnought
10 for titan
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I like this idea, as reading the threads it seems as though building the smaller ships seems largely ignored once the player has more then 5 bases.
Wouldn't keeping it a similar increment make more sense though?
2 for frigate
4 for cruiser
6 for battleship
8 for dreadnought
10 for titan

and I am assuming that the cost would still be the same, or are you suggesting that the BPs required to build a titan would also increase to 10?
quote: Originally posted by Spaced Cowboy
I also had an idea for a defensive minded ship/base, that you cannot move, that has balanced weapons, for simplicity.
3 bases allows outpost with 3l, 3f, 3t, and 9 hp (cost 9bp)
6 bases allows starbase with 6l, 6f, 6t, and 18 hp (cost 18bp)
10 bases allows deathstar with 10l 10f, 10t, and 30hp (cost 30bp)
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I get the idea, I just don't understand how it would be used or what benefit there would be to having it...I think I need more information on this concept.
quote: Originally posted by Spaced Cowboy
Defending the 10% shield: Basically 12 titans will take the same damage as now, more will take a little bit more damage but not enough to win the game. Enough to PWN your opponent if you tempt him to attack though.
It just seems more realistic to have something that scales with fleet size.
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Agreed, it seems that right now the Shield essentially stops the fleet doing little damage of consequence so I dissagree with Joncha that it is fine as is. Having said that, I also disagree with Ljube's idea of having it damage Titans and completely destroy all other ships. It seems this is too extreme a change.
Therefore damaging/destroying a percentage of the fleet makes sense both for logical reasons and for game balance to me. 
quote: Originally posted by Spaced Cowboy
Lastly, I think the modifiers should only give 50% bonuses instead of 100%, the .5 modifiers should be .75
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The modifiers are the area of the game giving me the most trouble, so I will leave this one to the more experienced players. 
quote: Originally posted by Ljube-ljcvetko
What do you think? This time post your opinions please.
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Did my best, hopefully meets with your approval 
* Sparrowhawk 
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Spaced Cowboy
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Dallas TX
Nov 2001 time: 23:22
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I was just throwing stuff on the table, if anything the 10% shield damage and the bases needed to build ships has the most merit. The defensive ship thing needs to be tabled as well as the reduction of advantages.
I agree with joncha that the game is pretty sound as is, I just saw some goofy battles last round.
Oh and sparrow, i wanted to keep frigates at one base because we have had instances of someone losing all of their "self-built" bases and only having captured ones. At least this way you could still build frigate if you can build one base....also the cost of the ships would be the same, you would have to have more bases under your belt to build the bigger ships.
??? My numbers were hosed....this is a little closer.
4 bases allows outpost with 4l, 4f, 4t, and 24 hp (cost 8bp)
7 bases allows starbase with 7l, 7f, 7t, and 42 hp (cost 14bp)
10 bases allows deathstar with 10l 10f, 10t, and 60hp (cost 20bp)
The basic idea here is to have defensive minded ships that have more firepower and defense for the bp...the bad part is that they cannot be moved.
where is geo anyway.
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