Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > FG: Galactic Overlord V sign-up thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:22
  Old Post 25-09-2004 05:37
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think in their current form they are powerful enough. Shields are incredibly useful at holding someone off until you're ready. The damage is (and should be) incidental. Turning them into a weapon would throw the game out of wack.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 25-09-2004 06:53
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

Another thought that i had was to up the number of bases needed to build x size ships, i.e.
1 for frigate
3 for cruiser
5 for battleship
7 for dreadnought
10 for titan

or something similar.

I also had an idea for a defensive minded ship/base, that you cannot move, that has balanced weapons, for simplicity.

3 bases allows outpost with 3l, 3f, 3t, and 9 hp (cost 9bp)
6 bases allows starbase with 6l, 6f, 6t, and 18 hp (cost 18bp)
10 bases allows deathstar with 10l 10f, 10t, and 30hp (cost 30bp)

Defending the 10% shield: Basically 12 titans will take the same damage as now, more will take a little bit more damage but not enough to win the game. Enough to PWN your opponent if you tempt him to attack though.

It just seems more realistic to have something that scales with fleet size.

Lastly, I think the modifiers should only give 50% bonuses instead of 100%, the .5 modifiers should be .75

wow, I even posted in the right thread this time, sparrow....

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 25-09-2004 07:08
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Spaced Cowboy
wow, I even posted in the right thread this time, sparrow....


That you did! and it has inspired me to give opinions which I shouldn't be giving given my knowledge of the game.....

quote:
Originally posted by Spaced Cowboy
Another thought that i had was to up the number of bases needed to build x size ships, i.e.
1 for frigate
3 for cruiser
5 for battleship
7 for dreadnought
10 for titan


I like this idea, as reading the threads it seems as though building the smaller ships seems largely ignored once the player has more then 5 bases.
Wouldn't keeping it a similar increment make more sense though?

2 for frigate
4 for cruiser
6 for battleship
8 for dreadnought
10 for titan


and I am assuming that the cost would still be the same, or are you suggesting that the BPs required to build a titan would also increase to 10?

quote:
Originally posted by Spaced Cowboy
I also had an idea for a defensive minded ship/base, that you cannot move, that has balanced weapons, for simplicity.

3 bases allows outpost with 3l, 3f, 3t, and 9 hp (cost 9bp)
6 bases allows starbase with 6l, 6f, 6t, and 18 hp (cost 18bp)
10 bases allows deathstar with 10l 10f, 10t, and 30hp (cost 30bp)


I get the idea, I just don't understand how it would be used or what benefit there would be to having it...I think I need more information on this concept.

quote:
Originally posted by Spaced Cowboy
Defending the 10% shield: Basically 12 titans will take the same damage as now, more will take a little bit more damage but not enough to win the game. Enough to PWN your opponent if you tempt him to attack though.

It just seems more realistic to have something that scales with fleet size.


Agreed, it seems that right now the Shield essentially stops the fleet doing little damage of consequence so I dissagree with Joncha that it is fine as is. Having said that, I also disagree with Ljube's idea of having it damage Titans and completely destroy all other ships. It seems this is too extreme a change.

Therefore damaging/destroying a percentage of the fleet makes sense both for logical reasons and for game balance to me.

quote:
Originally posted by Spaced Cowboy
Lastly, I think the modifiers should only give 50% bonuses instead of 100%, the .5 modifiers should be .75


The modifiers are the area of the game giving me the most trouble, so I will leave this one to the more experienced players.

quote:
Originally posted by Ljube-ljcvetko
What do you think? This time post your opinions please.


Did my best, hopefully meets with your approval

* Sparrowhawk

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:22
  Old Post 25-09-2004 07:15
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton

While I think some of Spaced's proposal are interesting....

I am of the opinion that GO only needs a little tinkering, not a complete overhaul. I think the balance of offence vs. defence works fairly well now, and I'm a little worried that any major changes would throw it off too much.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:22
  Old Post 25-09-2004 07:23 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Full PM-box? Change here!

Making shields more powerful tips the balance to the defender. Makes for excessively long game. Constant damage makes sense- one doesn't test the water by jumping in.

Starbase ought to have some sort of cost benefit to be worthwhile. Big ships are useful for alliances, now that we can build more than 6 bases, that sounds like an interesting idea.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 25-09-2004 07:37
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Suffering from ads?

I think the game greatly favours offence with current rules. In order to make the builder strategy viable, we need more powerful shields.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 25-09-2004 07:41
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Also, a note: You cannot issue any of the special orders during the pre-build turn.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 25-09-2004 09:08
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton or Terrorists Win

I was just throwing stuff on the table, if anything the 10% shield damage and the bases needed to build ships has the most merit. The defensive ship thing needs to be tabled as well as the reduction of advantages.

I agree with joncha that the game is pretty sound as is, I just saw some goofy battles last round.

Oh and sparrow, i wanted to keep frigates at one base because we have had instances of someone losing all of their "self-built" bases and only having captured ones. At least this way you could still build frigate if you can build one base....also the cost of the ships would be the same, you would have to have more bases under your belt to build the bigger ships.

??? My numbers were hosed....this is a little closer.
4 bases allows outpost with 4l, 4f, 4t, and 24 hp (cost 8bp)
7 bases allows starbase with 7l, 7f, 7t, and 42 hp (cost 14bp)
10 bases allows deathstar with 10l 10f, 10t, and 60hp (cost 20bp)

The basic idea here is to have defensive minded ships that have more firepower and defense for the bp...the bad part is that they cannot be moved.

where is geo anyway.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 25-09-2004 09:49
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Full PM-box? Change here!

IMO that makes defense much too powerful.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:22
  Old Post 25-09-2004 09:54
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Increase the size of your Attachments

Pre-builds are in.

Defensive outposts are a nice idea, give turtling players the edge while not preventing offensives.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:22
  Old Post 25-09-2004 10:06 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Get a bigger avatar today!

How about a simple "Defenses" which allow you to convert 1 BP into a certain number of extra hitpoints?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 25-09-2004 14:50
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Shields:

Fine as they are. It would be easy to turn this game into a defence-fest. The balance between defence/attack is about right. Shields are very useful when used at the right times, and can easily provoke whinging about their power.

Static defence:

I don't really like this, since powerful defence again could lead to defence-fests. Weaker and people will probably prefer ships.

Modifiers:

I had similar thoughts about the battles as they stand after a recent game. It is important to note though that our samples are somewhat wonky, since people tend only to attack when they have an overwhelming advantage. On balance I would support a small modifier tweak.


It's important to note that 'builder' games in the Civ sense for GO only mean building bases so as to have a better economy later. There is no real teching since the advantage of later ships is minimal. I for one don't want 'builder' strategies to dominate, because it's quite dull and will lead to standoffs where no one is willing to attack, like NW sometimes. I think the current situation where you want to build bases but constantly have to worry about attacks is the right one.

Therefore:

New ship build limits are , but it's a pointless change unless those later ships provide a real bonus. This I think is what would add to the game, though if something along these lines was added in no way should defensive options be strengthened, for the reasons given above.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 25-09-2004 14:58
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton

quote:
Originally posted by DrSpike
Shields:

Fine as they are. It would be easy to turn this game into a defence-fest. The balance between defence/attack is about right. Shields are very useful when used at the right times, and can easily provoke whinging about their power.



Shields are useful only in two situations.

1. When you are out of self-built bases - give you time to recover and start building fleet.
2. Showdown between two opponents in the end-game.

Other than these two special situations, shields are completely useless.

Dispute this if you can.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:22
  Old Post 25-09-2004 15:17
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Avatar Enlargement: We've got the solution

I agree entirely with Spike's post.


Well... not entirely, I suppose. I think the "whinging" about shields is not that they are too powerful, but that they can serve to prolong the inevitable. But that's just a quibble.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 25-09-2004 15:17
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Get a bigger avatar today!

Ljube: Early game if you choose to build a base in the prebuild a shield is necessary to provide a defence should someone that went all ships attack you. Lots of people did this last game.

A shield is also useful if you are the obvious target, and need time to stay alive until you are not the obvious target.

Shields are fine. If they were much more powerful they'd discourage attacking too much.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 25-09-2004 15:36
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Full PM-box? Change here!

I am yet to use shield.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 25-09-2004 15:45
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

OK, here is the question to vote on:

The fleet that runs into a shield suffers:

A) 12 HP only
B) 12 HP each ally
C) 10% damage
D) 15% damage
E) 20 % damage
F) Loses all size 1-2 ships, size 3, 4 and 5 damaged
G) Loses all size 1-3 ships, size 4 and 5 damaged

Vote until Tuesday.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 25-09-2004 15:56
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton buy from Amazon

A)

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:22
  Old Post 25-09-2004 16:02
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Civilization 2

A)

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 25-09-2004 18:34 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Avatar Enlargement: We've got the solution

A)

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:22
  Old Post 25-09-2004 20:20
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

B)

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 25-09-2004 21:38
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton

C)

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 25-09-2004 22:13
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

C)

(by the way if everyone votes early, do we need to wait for Tuesday??)

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 25-09-2004 22:21
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Ljube-ljcvetko
Shields are useful only in two situations.

1. When you are out of self-built bases - give you time to recover and start building fleet.
2. Showdown between two opponents in the end-game.

Other than these two special situations, shields are completely useless.

Dispute this if you can.


3. When you're expecting an attack by an alliance/stronger enemy and need to rebuild your fleet.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 25-09-2004 22:23
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton buy from Amazon

C)

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:22
  Old Post 25-09-2004 22:59 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Tired of ads?

A)

Also big ships have an advantage- when attacking in an alliance, your ships don't die. Right now though everyone has titans so its kind of pointless, those new numbers (13579) make sense.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 26-09-2004 00:12
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Lose 30 kilos (of popups)

I didn't say there was no advantage. The advantage is small though, which is why I called it minimal, and pointed out that the new build restrictions (which in principle are a decent idea) are pointless unless the better ships have another advantage.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 26-09-2004 03:20
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Lose 30 kilos (of popups)

Yes Doc, but let's leave such changes for GO 6.

My vote is C)

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 26-09-2004 03:26
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Ok, then also leave the new base build limits, as they merely cosmetic changes.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 26-09-2004 03:29
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Agreed.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0518 seconds (92.04% PHP - 7.96% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net