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Ljube is offline Ljube
Emperor
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May 2003
time: 06:22
  Old Post 23-09-2004 23:39
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FG: Galactic Overlord V sign-up thread Support Apolyton, buy Call to Power 2

Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well-known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. Each player also starts the game with 30 Build Points, or BPs. As long as the player has at least one base still in operation he receives an additional 5 BPs each turn per home base, and 2 BPs each turn per captured base. The player's initial BPs can be used before the game starts to build the starting Ships or more Bases according to the following table:

Spending BPs

Self-built bases 1 through 6 cost 16BP each.
Self-built bases 7 through 12 cost 24BP each.
Self-built bases 13 through 18 cost 32BP each and so on.

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 home Base Cruiser......2 home Bases Battleship...3 home Bases Dreadnaught..4 home Bases Titan........5 home Bases

***NOTE - Only self-built bases count towards maximum hull sizes***

Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/2 hit point Cruiser......2 units of space/4 hit points Battleship...3 units of space/6 hit points Dreadnaught..4 units of space/8 hit points Titan........5 units of space/10 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are received.

Normal Orders (you may make both these orders in conjunction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    ***NOTE - You need to already have bases built for them to count for hull size allowance.***
  • Use Spy : If you have a Spy you may stop one of your opponents orders that turn being executed. The Spy is lost. Spy affects Attack!, Rebuild Generator and Train Spy. You cannot build a spy and use a spy in the same turn.


Special Orders (you can choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you yourself are attacked that turn. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take twelve Hits (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.
  • Build Generator : Rebuilds a shield generator. Up to three shields can be stockpiled for later use.
  • Train Spy : Trains and inserts a new Spy for your cause. Up to three spies can be stockpiled for later use. You cannot train a spy and use a spy in the same turn.


Alliances

You may want to organise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.

It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. Allied fleets that attack together must decide who is to get the captured base.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casualties. War is hell.

If not otherwise specified, multiple bases captured by an alliance will be divided up evenly between the fleets that actually arrived. Odd bases will be assigned to the members of an alliance that sent their orders first. Players may choose to redistribute them afterwards if they wish.

Transferring Ships & Bases:

In some situations, players may wish to transfer ships or bases among themselves. Trading ships in not allowed. Trading bases is allowed.

Shields:

It is possible for a player to send out a fleet and have it run into a shield, while his home bases are simultaneously captured. In this situation, the fleet remains independent, but will lose all stockpiled shields, spies, and BPs, and will lose 10% (rounded down) of it’s original numbers every turn due to lack of supply. Thus, such a fleet would be advised to capture or negotiate for a base ASAP.

The GM

The GM will report each turn on the activities of each player. He will keep their orders secret, but will reveal their bases, the size and breakdown of their navy and their current BPs.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!

Note: Co-operative victories are not permitted.

Playing the Game - Combat
Combat Version 1.3

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


If your weapon beats the other fleet's weapon, your raw attack strength against them is doubled, cumulative with all other modifiers.

Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. (Failure to do so results in the loss of your whole fleet in confusion and panic) Failure to do so results in a random OOB. This is simple to do though. The OOB is divided into two groups of three weapons each. You must have 2 of each type in any order.

EXAMPLE 1: Lasers-Fighters-Torpedoes-Laser-Torpedoes-Fighters (LFTLTF)
EXAMPLE 2: Lasers-Torpedoes-Laser-Torpedoes-Fighters-Fighters (LTLTFF)

These can be further refined by different tactics.
Tactics 1 - Range:
You may instruct your captains to try to engage at different ranges.
  • Close In - Lasers from both fleets count an extra x2. If both fleets Close In then this stacks to a x4. This negates Back Off.
  • Back Off - Lasers from both fleets count an extra x0.5 penalty. This is negated by Close In. If both players Back Off this stacks to x0.25.

Default is no special orders.

Tactics 2 - Formation:
You may instruct your captains to engage using different formations.
  • Bunch Together - Your ships huddle together to protect each other from Fighters, but are more vulnerable to the large explosions of Torpedoes. Attacks with Fighters against Bunched Together fleets are at x0.5, while Torpedoes get x2.
  • Spread Out - Your ships spread out, making the fleet hard to target with Torpedoes, while leaving individual ships vulnerable to Fighters. Attacks with Fighters against Spread Out fleets are at x2, while Torpedoes get x0.5

Default is no special orders. These orders can be used even when sending out a single ship.

Tactics 3 – Miscellaneous:

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.
[*]You may set different OOBs for different enemies, if you wish, but always send a default OOB in, to cover any situation not specially mentioned.

Example of full OOBs:
code:
Attack: TFFLLT back off, bunch Defence: LFTFTL close in, default


  • Add hitpoints for fleets involved in the battle (2xBP cost of fleets)
  • Add total Fighters/Lasers/Torps in each fleet.
  • Sort fleets according to their empire's Order of Battle. Fleets with no OoB are destroyed.
  • Adjust raw fighter/laser/torp numbers.
  • The fleet with the "winning" tactic in a given round has their raw total attack strength doubled.
  • Spreading or bunching your fleet affect the opposition's raw total attack strength. Double or halve this accordingly.
  • The higher adjusted total wins. Apply Hits equal to the difference between the totals.
  • Every three rounds, tally up the hits taken by both sides, and apply them as losses, then continue on to the next three rounds, if applicable.
  • Remove destroyed ships, smallest first, in the same order as the OoB.
  • Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.
  • A destroyed fleet loses.
  • If both fleets survive, the fleet that takes the most Hits is the loser.
  • If the attacker won, he captures one base.
  • If the attacker destroyed the entire enemy fleet, he captures all his opponents bases.


code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Skanky Burns 3 30 - - - - - - - - - - - - - - - -
joncha 3 30 - - - - - - - - - - - - - - - -
Jamski 3 30 - - - - - - - - - - - - - - - -
DrSpike 3 30 - - - - - - - - - - - - - - - -
Sparrowhawk 3 30 - - - - - - - - - - - - - - - -
Kassiopeia 3 30 - - - - - - - - - - - - - - - -
Spaced Cowboy 3 30 - - - - - - - - - - - - - - - -
Smiley 3 30 - - - - - - - - - - - - - - - -
duke o' york 3 30 - - - - - - - - - - - - - - - -
GeneralTacticus 3 30 - - - - - - - - - - - - - - - -
Whoha 3 30 - - - - - - - - - - - - - - - -
Kuciwalker 3 30 - - - - - - - - - - - - - - - -

Last edited by Ljube on 26-09-2004 at 19:54

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 23-09-2004 23:41
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Got spare money?

Nice.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 23-09-2004 23:49 Visit Kassiopeia's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

In.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 23-09-2004 23:49
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#4 Report this post to a moderator
Put an end to popups!

Oh like I'm going to GM the last one and not play....I'm soooo in.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:22
  Old Post 24-09-2004 01:09 Visit :) Smiley's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Inx0r.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 24-09-2004 02:45
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Lose 30 kilos (of popups)

Erm... I see I'm SO in that I don't even need to say so

Good stuff

-Jam

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:22
  Old Post 24-09-2004 05:32
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I'm in, although, as I've said before, I don't know how regularly I'll be online for this game. Still, I'll do my best, and send in queues as much as possible.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:22
  Old Post 24-09-2004 06:08
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Full PM-box? Change here!

btw... are we getting a prebuild turn as in the last game?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:22
  Old Post 24-09-2004 06:57
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Are you going to gm this one LL? I'd like to play then.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 24-09-2004 07:21
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Re: FG: Galactic Overlord V sign-up thread Tired of ads?

Okay, I have read and reread the Rules and I am pretty sure I get this now, but one way I can be positive is if I point out something that looks very wrong to me in the rules (and because I assume that all GM's just copy from one game to the next and also assuming that I am correct that the rules are wrong...I wonder how long this has been wrong ):

quote:
Originally posted by Ljube-ljcvetko
Tactics 3 – Miscellaneous:
...
...
Example of full OOBs:
code:
Attack: TFFTLT back off, bunch Defence: LFTFTL close in, default



The first example of OOB (Attack) has 2 F's (Fighters), 1 L (Laser) and 3 T's (Torpedos)...I assume this to be in error because you need 2 - 2 - 2 for every OOB correct? (though in any order TLLFFT TTLLFF LFTTFL etc??)

* Sparrowhawk

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:22
  Old Post 24-09-2004 07:23
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#11 Report this post to a moderator
Got spare money?

That mistake is probably from just the last game - for GOIII, that section was rather different, and those example OOBs would have been put in afterwards.

Anyway, yes, it is msot definitely a mistake.

Ljube is offline Ljube
Emperor
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May 2003
time: 06:22
  Old Post 24-09-2004 07:28
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Re: Re: FG: Galactic Overlord V sign-up thread Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Sparrowhawk
Okay, I have read and reread the Rules and I am pretty sure I get this now, but one way I can be positive is if I point out something that looks very wrong to me in the rules (and because I assume that all GM's just copy from one game to the next and also assuming that I am correct that the rules are wrong...I wonder how long this has been wrong ):



From the very beginning

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:22
  Old Post 24-09-2004 08:40
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Got spare money?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:22
  Old Post 24-09-2004 10:31
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Support Apolyton, buy Call to Power 2

Spaced Cowboy is offline Spaced Cowboy
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Dallas TX
Nov 2001
time: 23:22
  Old Post 24-09-2004 17:46
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Re: Re: Re: FG: Galactic Overlord V sign-up thread Suffering from ads?

quote:
Originally posted by Ljube-ljcvetko



From the very beginning


No, it was probably something I changed and did one of my typos.

Ljube is offline Ljube
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May 2003
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  Old Post 24-09-2004 18:05
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Everybody, the game will start on Monday. You may send your pre-build orders before then. And you may discuss rules until then.

I'll post something about the rules during the weekend.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 24-09-2004 21:11
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Put an end to popups!

Pre-build is in.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 24-09-2004 21:42
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Enter the AD-FREE zone

I'll send my prebuild soon, after the amount of BPs is confirmed. 20, right?

-Jam

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:22
  Old Post 24-09-2004 21:44 Visit :) Smiley's homepage!
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Increase the size of your Attachments

I like the rules as they are now. I'll send prebuilds when they're confirmed.

Ljube is offline Ljube
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  Old Post 24-09-2004 22:15
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Pre-builds used to be 20 in GO 1.

However, I was thinking it might be a good idea to increase them to 30.

What do you think?


Another issue: In case an allied attack runs into a shield, should all members of the alliance suffer 12 HP penalty? I think yes to increase the usefulness of the shields, as they are utterly useless as it stands now.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:22
  Old Post 24-09-2004 22:17
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Enter the AD-FREE zone

I abstain from voting from this (I understand little enough of this game that I don't think I should be voting on any of the rules).

I will request a quick decision however as it would help to know what we have to work with.

Thanks,
* Sparrowhawk

Ljube is offline Ljube
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  Old Post 24-09-2004 22:26
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Also, there will be no splitting of the bases. If the allies fail to agree on the issue who gets the odd base, I'll assign it to the ally who sent the orders first.


Another issue: What is someone fails to send orders in time? Should I apply a random OoB, or is his fleet going to be destroyed in chaos?

Vote on the issues please.

Last edited by Ljube on 24-09-2004 at 22:32

Jamski is offline Jamski
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May 2002
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  Old Post 24-09-2004 23:18
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I vote "Let the darn GM decide"

-Jam

Tuberski is offline Tuberski
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Feb 2002
time: 23:22
  Old Post 24-09-2004 23:27 Visit Tuberski's homepage!
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Is that Mrs. Jamski?!?!?

ACK!

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 24-09-2004 23:34
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Suffering from ads?

* Jamski sobs sadly over the departure of Mrs Jamski from his life*



-Jam

DrSpike is offline DrSpike
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  Old Post 25-09-2004 00:07
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Nice one Tuberski.

Kassiopeia is offline Kassiopeia
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  Old Post 25-09-2004 01:05 Visit Kassiopeia's homepage!
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quote:
Originally posted by Jamski
I vote "Let the darn GM decide"


Ljube is offline Ljube
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  Old Post 25-09-2004 02:22
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OK. GM ruling.

Pre-builds are 30 BP now to allow for a better diversity in start strategies.

Allies will incur 12 HP damage each if they run into a shield.

Odd bases will be assigned to the members of an alliance in accordance with the FIFO algorithm unless otherwise agreed by all members of the alliance.

Default orders will be accepted (including a default OoB and build). If no orders have been sent and no default set of orders exists, I shall apply a random OoB generated using my trademark random number generator (i.e. rolling a dice).


Let the game begin. You may send in your pre-build orders. It's still not too late to accept new players. I shall process the pre-builds on Monday at 16:00 hours GMT+1.

Last edited by Ljube on 25-09-2004 at 02:40

:) Smiley is offline :) Smiley
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  Old Post 25-09-2004 05:07 Visit :) Smiley's homepage!
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Sounds good. Prebuild sent.

Ljube is offline Ljube
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  Old Post 25-09-2004 05:22
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One more thing: Please discuss during the weekend!!!


Spaced Cowboy suggested in another thread that fleet that runs into a shield should take more damage than negligible 12 HP.

His suggestion was 10-20 % losses.

I have another suggestion. Perhaps all ships except titans destroyed and titans damaged.


The logic behind this is simple. Right now shields are next to useless as they don't hurt your opponents and protect you only for a number of turns. The problem with this is that if you are at the receiving end of a stronger opponent you are going to die sooner or later. If shields were made more powerful, the advantages that come with alliances might be offset so that a lonely overlord might still have some chance with a defensive strategy.

What do you think? This time post your opinions please.

 
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