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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:22
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how does one combat rioting? My cities get to a certain size and then continually riot even though I have low taxes, a decent garrison, a governor, and the proper buildings to help out...
I love the first part of this game, but after I get, say, 15-20 provinces, the tedium kills the fun. I might be missing something, I hope, that would make the game more enjoyable for me. Its especially annoying to have 20 family members spread out and try to figure out where one dies that I have to replace. And I likely can't give him the go-to command, as it only reaches for a handful of turns, thus I have to remember what I had planned 5 turns ago. I want a game to be fun, not a matter of tracking on paper....
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dudemanjack
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I think moving the capital to a more centered area also lowers corruption. It must also be based on distance to capital.
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Guynemer
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Moving the capital definitely works. As the Scipii, as I conquered most of Africa, I needed to move the capital to Carthage--had much less rioting and better income after that.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:22
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Yeah, I would have liked the option to keep on fighting as well. To my understanding you'd have to sit still until 14 AD and from then on you could have 50 provinces without the victory event firing off.
Anyway, I got my big imperial campaign done last night, and tonight I had a go at the Seleucids, on Very Hard battle difficulty. And it is very hard - the Egyptians are kicking my butt like nothing! Granted, I've only attacked their offensive forces (they declared war on me), but every time I've taken a beating like a mewling infant. Usually because my units' morale vanishes the moment they take a scratch - probably my brazen style with the stoic Romans is trousers-wetting for the "sons of Alexander". Oh, Urban Cohorts, how I love thee, you can chop down anything, any amount, and not buckle an inch.
Then there's the Phalanx. It's a killer ability and formation, but it's also a massive pain in the ass to assault with. In defence it's glorious, but you usually can't invite the enemy to walk at the pikes, you actually have to walk to them and thrust. That's where it gets tricky, the grouping option helps but come battle contact more often than not the formation has to break with the enemy moving around so quickly, and in a worst case scenario some ¤%!#%+ Egyptian charioteer unit rides in from a hole in the flank and lo, the entire army is turning tail once more.
I also hate horse archers with a passion. The only way to get rid of them is with melee cavalry, but you also have to tie them down with something lest they just run away and chip at you with missile fire. So you end up tiring your men hunting them down across the field.
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Jagdtiger
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Hit Ctrl+S during the victory screen to keep playing.
I suggest avoiding Very Hard battle difficulty, as apparently the A.I gets none of the old MTW tactical bonuses. Instead they have their attributes boosted up to ridiculous levels, with peasants being the equivalent of elite troops. Stick to medium/hard instead.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:22
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I've developed a defensive strategy that will allow you to beat an enemy army of insurmountable odds in a battle for a city. It's really simple when you think about it, it's like the Spartans at Thermopylae - a small army beating a big one by allowing only a small chunk of the larger army to take it on in a small space, although of course the Spartans didn't actually win. But they did keep the Persians at bay long enough.
I discovered this by accident when having to defend a small town that had no walls at all. Although, when the city in question did get walls, because of a strange bug the gates are always breached even if I've repaired them. No matter, it only makes the battle go faster.
So instead of having the battle duked out on the walls, just put all your troops in the central square. Put infantry on the street the enemy is most likely to come through to the plaza. But only put one unit on harm's way; this is your "receiver". Put the receiver at the very end of the street, so that it's halfway to the plaza itself. Behind the receiver, place as many infantry units as you can fit. Behind them, any missile troops you have, and also any cavalry you have. A General is important to have in this situation too.
So, the enemy romps through the gate, and often barbarians like to storm through in a huge mass. If you have stone walls, the boiling oil can take out up to 30% of the enemy force alone!
Now the shaken force marches through the city right to your lap. As they approach, pummel them with missiles, but then hold their fire when they get really close.
Then they will charge at the 'receiver'. Send in your backup infantry immediately charging at the assault of the enemy, to create a shock effect of a huge mass pushing at the enemy. Now throw in your general to create more shock and to upkeep the morale of the receiver, and some cavalry to boot. (Not all cav if you have many units, you'll need some fresh cav soon.)
With the battle at the choke point intesifying, the huge concentrated mass of your troops will usually wear down the morale of the enemy. The AI will often throw in its general as well, and when he gets bogged down in this massive hoard of melee fighting, he most likely dies.
This will result, invariably with barbarians, in the charger unit of the enemy losing morale and routing. Now your infantry-cavalry mixture must run it down, and cause even more panic among the enemy as this huge tidal wave of armour and flesh crashes at them. By this time the battle is pretty much won, as you drive the panicking enemy soldiers out of the city. This is where the rest of your cavalry kicks in - send them out to utterly wipe out the routing enemy.
You will have lost only up to 10% of your men, the enemy army can be completely destroyed.
As the cherry on top, the escaping enemy has to flee through the breached front gate - and again if you have stone walls, the burning oil will kill a good chunk of them as they flee. 
Playing Carthage I've driven out massive Gaul and Spanish hordes from Cordoba, with this tactic, using a rather meagre defensive force.
Last edited by Kassiopeia on 31-10-2004 at 23:25
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:22
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quote: Originally posted by Kassiopeia
I've developed a defensive strategy that will allow you to beat an enemy army of insurmountable odds in a battle for a city. It's really simple when you think about it, it's like the Spartans at Thermopylae - a small army beating a big one by allowing only a small chunk of the larger army to take it on in a small space, although of course the Spartans didn't actually win. But they did keep the Persians at bay long enough.
I discovered this by accident when having to defend a small town that had no walls at all. Although, when the city in question did get walls, because of a strange bug the gates are always breached even if I've repaired them. No matter, it only makes the battle go faster.
So instead of having the battle duked out on the walls, just put all your troops in the central square. Put infantry on the street the enemy is most likely to come through to the plaza. But only put one unit on harm's way; this is your "receiver". Put the receiver at the very end of the street, so that it's halfway to the plaza itself. Behind the receiver, place as many infantry units as you can fit. Behind them, any missile troops you have, and also any cavalry you have. A General is important to have in this situation too.
So, the enemy romps through the gate, and often barbarians like to storm through in a huge mass. If you have stone walls, the boiling oil can take out up to 30% of the enemy force alone!
Now the shaken force marches through the city right to your lap. As they approach, pummel them with missiles, but then hold their fire when they get really close.
Then they will charge at the 'receiver'. Send in your backup infantry immediately charging at the assault of the enemy, to create a shock effect of a huge mass pushing at the enemy. Now throw in your general to create more shock and to upkeep the morale of the receiver, and some cavalry to boot. (Not all cav if you have many units, you'll need some fresh cav soon.)
With the battle at the choke point intesifying, the huge concentrated mass of your troops will usually wear down the morale of the enemy. The AI will often throw in its general as well, and when he gets bogged down in this massive hoard of melee fighting, he most likely dies.
This will result, invariably with barbarians, in the charger unit of the enemy losing morale and routing. Now your infantry-cavalry mixture must run it down, and cause even more panic among the enemy as this huge tidal wave of armour and flesh crashes at them. By this time the battle is pretty much won, as you drive the panicking enemy soldiers out of the city. This is where the rest of your cavalry kicks in - send them out to utterly wipe out the routing enemy.
You will have lost only up to 10% of your men, the enemy army can be completely destroyed.
As the cherry on top, the escaping enemy has to flee through the breached front gate - and again if you have stone walls, the burning oil will kill a good chunk of them as they flee. 
Playing Carthage I've driven out massive Gaul and Spanish hordes from Cordoba, with this tactic, using a rather meagre defensive force. |
I used this strategy as well. In fact, I also used it playing the Carthaginians defending Cordoba against the Gauls. The strategy does work really well.
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nesky
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some how my pre battle speeches by the general have been disabled after i switched computers... and i can't find where to turn them back on any ideas?
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