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asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:22
  Old Post 20-10-2004 03:26
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how does one combat rioting? My cities get to a certain size and then continually riot even though I have low taxes, a decent garrison, a governor, and the proper buildings to help out...

I love the first part of this game, but after I get, say, 15-20 provinces, the tedium kills the fun. I might be missing something, I hope, that would make the game more enjoyable for me. Its especially annoying to have 20 family members spread out and try to figure out where one dies that I have to replace. And I likely can't give him the go-to command, as it only reaches for a handful of turns, thus I have to remember what I had planned 5 turns ago. I want a game to be fun, not a matter of tracking on paper....

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 20-10-2004 03:34 Visit Kassiopeia's homepage!
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Change your capital away from the most docile regions closer to the rioting ones? Distance to capital is my main cause of rioting. Another is squalor, I hope they'll fix that in a patch because squalor is intolerable even on huge unit scale, where cities will be smaller because the units are so big. And squalor is calculated based on the population of a city.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:22
  Old Post 20-10-2004 03:39
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Ah, capital moving. That's something I hadn't tried. Great.

Though it feels funny to move the capital to, say, Athens from Italy.

dudemanjack is offline dudemanjack
Warlord

Oct 2001
time: 00:22
  Old Post 20-10-2004 07:03
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I think moving the capital to a more centered area also lowers corruption. It must also be based on distance to capital.

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:22
  Old Post 20-10-2004 07:30
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Moving the capital definitely works. As the Scipii, as I conquered most of Africa, I needed to move the capital to Carthage--had much less rioting and better income after that.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 20-10-2004 19:59
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quote:
Originally posted by Kassiopeia
Change your capital away from the most docile regions closer to the rioting ones? Distance to capital is my main cause of rioting. Another is squalor, I hope they'll fix that in a patch because squalor is intolerable even on huge unit scale, where cities will be smaller because the units are so big. And squalor is calculated based on the population of a city.


How do you move your capital?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 20-10-2004 20:40 Visit Kassiopeia's homepage!
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Choose the city you want to make your capital, and open up the screen you do all the building etc. in, and in the left side of the scroll there's a button that opens up a new scroll with details on the city on the left half of the screen that's usually empty. Here, in turn, in the left side there's a column of buttons, one of these buttons changes the city you're fiddling with the faction capital.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 20-10-2004 21:02
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quote:
Originally posted by Kassiopeia
Choose the city you want to make your capital, and open up the screen you do all the building etc. in, and in the left side of the scroll there's a button that opens up a new scroll with details on the city on the left half of the screen that's usually empty. Here, in turn, in the left side there's a column of buttons, one of these buttons changes the city you're fiddling with the faction capital.


Thanks, I did not know that.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:22
  Old Post 20-10-2004 21:11
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If you get a far flung empire then you're going to get rioting, no matter what. Moving family members in doesn't help in the long run because they go to seed and develop really evil traits if left in a backwater for long.

For people like the Scipii the solution is to be ruthless. Where a city is going into intolerable unrest, pull out all the troops, let it revolt and crush the city, putting its occupants to the sword. You get more money than it costs to rebuild the damage (especially if you don't autoresolve) and a smaller, happier populace. By the time I completed a world conquest as Scipii I had 3 full armies on offensive duties and two purely concerned with keeping my distant megacities trimmed down to size.

As the Brutii I had far less trouble with rioting since their powerbase is the greek cities, all clustered nice and close to the original capital.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:22
  Old Post 24-10-2004 09:02
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I just one an imperial campaign on easy. The long campaign, as the Brutii.

Is that it? A lame 2 second ending, and no option to continue the slaughter? I had many more provinces to capture, I barely scratched the opposing Roman factions.

Blah

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 24-10-2004 09:15 Visit Kassiopeia's homepage!
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Yeah, I would have liked the option to keep on fighting as well. To my understanding you'd have to sit still until 14 AD and from then on you could have 50 provinces without the victory event firing off.

Anyway, I got my big imperial campaign done last night, and tonight I had a go at the Seleucids, on Very Hard battle difficulty. And it is very hard - the Egyptians are kicking my butt like nothing! Granted, I've only attacked their offensive forces (they declared war on me), but every time I've taken a beating like a mewling infant. Usually because my units' morale vanishes the moment they take a scratch - probably my brazen style with the stoic Romans is trousers-wetting for the "sons of Alexander". Oh, Urban Cohorts, how I love thee, you can chop down anything, any amount, and not buckle an inch.

Then there's the Phalanx. It's a killer ability and formation, but it's also a massive pain in the ass to assault with. In defence it's glorious, but you usually can't invite the enemy to walk at the pikes, you actually have to walk to them and thrust. That's where it gets tricky, the grouping option helps but come battle contact more often than not the formation has to break with the enemy moving around so quickly, and in a worst case scenario some ¤%!#%+ Egyptian charioteer unit rides in from a hole in the flank and lo, the entire army is turning tail once more.

I also hate horse archers with a passion. The only way to get rid of them is with melee cavalry, but you also have to tie them down with something lest they just run away and chip at you with missile fire. So you end up tiring your men hunting them down across the field.

Jagdtiger is offline Jagdtiger
Chieftain

Dec 2003
time: 02:22
  Old Post 24-10-2004 16:34
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Hit Ctrl+S during the victory screen to keep playing.

I suggest avoiding Very Hard battle difficulty, as apparently the A.I gets none of the old MTW tactical bonuses. Instead they have their attributes boosted up to ridiculous levels, with peasants being the equivalent of elite troops. Stick to medium/hard instead.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:22
  Old Post 24-10-2004 22:45
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Thanks

I guess the other option would be to leave Rome for last, but that would be quite annoying, I would think, with their navy floating around.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:22
  Old Post 25-10-2004 22:53
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all I have to say is: This game is ****ing magnificent.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 25-10-2004 22:58 Visit Kassiopeia's homepage!
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Carthage rocks. Lots of mobile units, makes for great battles. They lack an infantry heavy hitter as far as I can tell, but the missile and cavalry units more than make up in my book. Way better than those godawful phalanxes. ELEPHANTS

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 31-10-2004 18:26
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quote:
Originally posted by Kassiopeia
Carthage rocks. Lots of mobile units, makes for great battles. They lack an infantry heavy hitter as far as I can tell, but the missile and cavalry units more than make up in my book. Way better than those godawful phalanxes. ELEPHANTS


Yeah, elephants rock.

Right now, I am trying a campaign as the Egyptians. I am doing very well but I have a question about chariots. What's the best way to use egyptian chariots? I don't think I am using them right. I know they are real good against light infantry and really bad against phalanxes.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 31-10-2004 18:47 Visit Kassiopeia's homepage!
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IIRC chariots are good against ordinary cavalry too. I'd use them to harass and wipe out enemy infantry the same way I'd use cavalry, chariots are just more devastating than cav. But they should never get bogged down in hand-to-hand, they suck at that. Also, be wary of flame arrows, and yeah, spearmen are the kryptonite to charioteers. I think you could reasonably try to break up a phalanx from the business end using chariots, but you'd probably incur heavy losses. It'd work better than with any other unit though (save for artillery).

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:22
  Old Post 31-10-2004 19:14
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these are superb tactics folks!

helps us geezers enjoy the game

keep 'em coming

Gramps

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 31-10-2004 23:03 Visit Kassiopeia's homepage!
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I've developed a defensive strategy that will allow you to beat an enemy army of insurmountable odds in a battle for a city. It's really simple when you think about it, it's like the Spartans at Thermopylae - a small army beating a big one by allowing only a small chunk of the larger army to take it on in a small space, although of course the Spartans didn't actually win. But they did keep the Persians at bay long enough.

I discovered this by accident when having to defend a small town that had no walls at all. Although, when the city in question did get walls, because of a strange bug the gates are always breached even if I've repaired them. No matter, it only makes the battle go faster.

So instead of having the battle duked out on the walls, just put all your troops in the central square. Put infantry on the street the enemy is most likely to come through to the plaza. But only put one unit on harm's way; this is your "receiver". Put the receiver at the very end of the street, so that it's halfway to the plaza itself. Behind the receiver, place as many infantry units as you can fit. Behind them, any missile troops you have, and also any cavalry you have. A General is important to have in this situation too.

So, the enemy romps through the gate, and often barbarians like to storm through in a huge mass. If you have stone walls, the boiling oil can take out up to 30% of the enemy force alone!

Now the shaken force marches through the city right to your lap. As they approach, pummel them with missiles, but then hold their fire when they get really close.

Then they will charge at the 'receiver'. Send in your backup infantry immediately charging at the assault of the enemy, to create a shock effect of a huge mass pushing at the enemy. Now throw in your general to create more shock and to upkeep the morale of the receiver, and some cavalry to boot. (Not all cav if you have many units, you'll need some fresh cav soon.)

With the battle at the choke point intesifying, the huge concentrated mass of your troops will usually wear down the morale of the enemy. The AI will often throw in its general as well, and when he gets bogged down in this massive hoard of melee fighting, he most likely dies.

This will result, invariably with barbarians, in the charger unit of the enemy losing morale and routing. Now your infantry-cavalry mixture must run it down, and cause even more panic among the enemy as this huge tidal wave of armour and flesh crashes at them. By this time the battle is pretty much won, as you drive the panicking enemy soldiers out of the city. This is where the rest of your cavalry kicks in - send them out to utterly wipe out the routing enemy.

You will have lost only up to 10% of your men, the enemy army can be completely destroyed.

As the cherry on top, the escaping enemy has to flee through the breached front gate - and again if you have stone walls, the burning oil will kill a good chunk of them as they flee.

Playing Carthage I've driven out massive Gaul and Spanish hordes from Cordoba, with this tactic, using a rather meagre defensive force.

Last edited by Kassiopeia on 31-10-2004 at 23:25

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 01-11-2004 02:10
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#290 Report this post to a moderator
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quote:
Originally posted by Kassiopeia
I've developed a defensive strategy that will allow you to beat an enemy army of insurmountable odds in a battle for a city. It's really simple when you think about it, it's like the Spartans at Thermopylae - a small army beating a big one by allowing only a small chunk of the larger army to take it on in a small space, although of course the Spartans didn't actually win. But they did keep the Persians at bay long enough.

I discovered this by accident when having to defend a small town that had no walls at all. Although, when the city in question did get walls, because of a strange bug the gates are always breached even if I've repaired them. No matter, it only makes the battle go faster.

So instead of having the battle duked out on the walls, just put all your troops in the central square. Put infantry on the street the enemy is most likely to come through to the plaza. But only put one unit on harm's way; this is your "receiver". Put the receiver at the very end of the street, so that it's halfway to the plaza itself. Behind the receiver, place as many infantry units as you can fit. Behind them, any missile troops you have, and also any cavalry you have. A General is important to have in this situation too.

So, the enemy romps through the gate, and often barbarians like to storm through in a huge mass. If you have stone walls, the boiling oil can take out up to 30% of the enemy force alone!

Now the shaken force marches through the city right to your lap. As they approach, pummel them with missiles, but then hold their fire when they get really close.

Then they will charge at the 'receiver'. Send in your backup infantry immediately charging at the assault of the enemy, to create a shock effect of a huge mass pushing at the enemy. Now throw in your general to create more shock and to upkeep the morale of the receiver, and some cavalry to boot. (Not all cav if you have many units, you'll need some fresh cav soon.)

With the battle at the choke point intesifying, the huge concentrated mass of your troops will usually wear down the morale of the enemy. The AI will often throw in its general as well, and when he gets bogged down in this massive hoard of melee fighting, he most likely dies.

This will result, invariably with barbarians, in the charger unit of the enemy losing morale and routing. Now your infantry-cavalry mixture must run it down, and cause even more panic among the enemy as this huge tidal wave of armour and flesh crashes at them. By this time the battle is pretty much won, as you drive the panicking enemy soldiers out of the city. This is where the rest of your cavalry kicks in - send them out to utterly wipe out the routing enemy.

You will have lost only up to 10% of your men, the enemy army can be completely destroyed.

As the cherry on top, the escaping enemy has to flee through the breached front gate - and again if you have stone walls, the burning oil will kill a good chunk of them as they flee.

Playing Carthage I've driven out massive Gaul and Spanish hordes from Cordoba, with this tactic, using a rather meagre defensive force.


I used this strategy as well. In fact, I also used it playing the Carthaginians defending Cordoba against the Gauls. The strategy does work really well.

nesky is offline nesky
Settler

Nov 2004
time: 05:22
  Old Post 01-11-2004 12:39
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some how my pre battle speeches by the general have been disabled after i switched computers... and i can't find where to turn them back on any ideas?

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 01-11-2004 17:13
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I got another question for the experts: what causes reinforcements to be delayed in a battle?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 01-11-2004 18:13 Visit Kassiopeia's homepage!
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As far as I can tell, it's entirely random. Only happened to me once.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 01-11-2004 18:39
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quote:
Originally posted by nesky
some how my pre battle speeches by the general have been disabled after i switched computers... and i can't find where to turn them back on any ideas?


Did you look at the speech vol control. Thats how I turn them off. Alternatively look in programs/activision/RTW/preferences (that may not be the exact address since I'm at work) Their should be an entry like

speech:TRUE.

I'll get back when I confirm the actual entry text.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:22
  Old Post 01-11-2004 18:46
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I found that the key with phalanx units in a city assault is to not bother with the walls. Phalanx units are useless light inf. Avoid the gate, create a breach with sapping or knock em down with onagers then fight in the streets. As you noted before, pikes in the streets are very effective.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 01-11-2004 18:49 Visit Kassiopeia's homepage!
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Oh yes, a phalanx marching on a street is devastating, on offence or defence. Nothing can get through.

Has anyone tried burning pigs for anything? I have yet to. I think an enemy of mine actually had a few of them, but they ended up damaging the enemy army more so than mine.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:22
  Old Post 01-11-2004 19:41
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quote:
Originally posted by Kassiopeia
As far as I can tell, it's entirely random. Only happened to me once.


It has happened to me a lot.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:22
  Old Post 01-11-2004 21:45 Visit Kassiopeia's homepage!
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Of course I hardly ever bring in my own reinforcements, because the AI handling them is an utter idiot.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:22
  Old Post 02-11-2004 14:36
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I got the game last Saturday, and frankly don't remember the rest of the weekend (which even was prolongued by a catholic holiday - God bless Bavaria ), because I was busy trying it out. So far I love it very much. There are of course quite some issues that need to be patched (classic example being the bireme blocking a harbor and the huge AI fleet nearby doing nothing about it), but the game is still young. A very promising start, and I am looking forward to many hours of fun.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:22
  Old Post 02-11-2004 22:14
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quote:
Originally posted by Kassiopeia
Oh yes, a phalanx marching on a street is devastating, on offence or defence. Nothing can get through.


I've had pretty good success with dogs backed up by missiles, but then its usually easy to at least partially flank the AI units.

 
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