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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > I can't build certain units.
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Primative1 is offline Primative1
Chieftain

Jun 2003
time: 05:22
  Old Post 27-09-2004 21:33
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#1 Report this post to a moderator
I can't build certain units. Increase Your PM Length

Patched the game to 1.11 and installed Apolyton Pack (& ModSwapper), but now I can't build certain units.

Each time I start a new Apol. Pack game, random units don't show up in the build queue.

Anyone else had this problem?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 27-09-2004 22:57 Visit Martin Gühmann's homepage!
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You cannot continue an existing save game with ApolytonPack, you have to start a new game. BTW the same is true for scenarios that were not made for ApolytonPack. And another BTW premade maps are scenarios.

-Martin

Primative1 is offline Primative1
Chieftain

Jun 2003
time: 05:22
  Old Post 27-09-2004 23:17
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Tired of ads?

I have started numerous new Apol. pack games and it keeps happening.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:22
  Old Post 29-09-2004 03:36
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Welcome Primative1,

Did you changed the line DebugSlic=Yes to DebugSlic=No in your userprofile.txt file?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 29-09-2004 19:13 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin
Did you changed the line DebugSlic=Yes to DebugSlic=No in your userprofile.txt file?


Tamerlin, Primative1 didn't complain about slic errors, the DbugSlic=No thingy just makes slic errors not displayed that is all.

Primative1, another try did you start new games on random created maps or on maps downloaded from Apolyton?

And by the way which units don't show up in the build list?

-Martin

Primative1 is offline Primative1
Chieftain

Jun 2003
time: 05:22
  Old Post 29-09-2004 22:21
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Yes Tam I changed the DebugSlic.

Martin, I used the Map of the world that came with the game - thats a good candidate actually.....

The units that were unavailable were the Horse-Archer, Knight and Pikeman.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 29-09-2004 22:40 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Primative1
Martin, I used the Map of the world that came with the game - thats a good candidate actually.....


That's the problem, ApolytonPack is not compartible with the world map. Actual this map is a presave game.

Start a new game on a random map and you should be fine.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:22
  Old Post 29-09-2004 22:48 Visit E's homepage!
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Get a bigger avatar today!

Is there anyway to make worldmaps compatible with mods?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:22
  Old Post 30-09-2004 00:10
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quote:
Originally posted by Martin Gühmann
Tamerlin, Primative1 didn't complain about slic errors, the DbugSlic=No thingy just makes slic errors not displayed that is all.


Sorry, I thought that there were deeper effects like aerial units acting strangely...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:22
Post  Old Post 03-10-2004 03:34 Visit Martin Gühmann's homepage!
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quote:
Originally posted by E
Is there anyway to make worldmaps compatible with mods?


The easiest way to make the world map of Activision compartible with ApolytonPack is to earase the first entry of APOL_pop.txt: POP_ZERO_IGNORED of course the same effect is achived by replacing that file with the original version, either by replacing the file in the file system itsself or in the APOL_gamefile.txt. The only effect that should be expected is that the AI and mayors wouldn't use entertainers anymore, however as the AI cannot use entertainers prperly anyway, that doesn't matter.

To make the world map compartible for the standart version of ApolytonPack you can use the /importmap /expotzmap feature of the chat box.

And by the way Tamerlin you should use more of instead of that just looks happier.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:22
  Old Post 03-10-2004 08:22
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quote:
Originally posted by Martin Gühmann


And by the way Tamerlin you should use more of instead of that just looks happier.

-Martin


I will try to do my best.



Primative1 is offline Primative1
Chieftain

Jun 2003
time: 05:22
  Old Post 26-10-2004 00:09
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Sorry to be dense (yet again) but where do I unzip the Earth Map (400 x 400), by Dorian Credé (based on OmniGod's Worldmap) to? I tried too unzip it to the Scenario folder and the World Map folder in Scenarios but it doesn't show up in either.

Has it replaced the world map that came with the game?

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