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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Millitary Production
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:22
  Old Post 29-09-2004 01:12
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Millitary Production Lose 30 kilos (of popups)

In response to this thread it was decided to start building millitary more seriously.

Rather than have millitary take over city production and to avoid any differences of opinion, I'd like to suggest using this thread to outline the exact unit numbers that are desired and the time frame in which they are required.

This way rather than having the economy deciding how much millitary is built we can have the situation decide and specific targets to meet for the millitary build.
Aswell as giving more freedom to the MoI

So in terms of the situation at hand and not the economy how many units of horsebased, defensive and naval are required and in what specific timeframe? Also relating to this what would be the minimum requirements within specific intervals, say 5, 10, 15, 20... turns?

Then also, as we will be building base units to upgrade, when will the upgrades be necesary? For the horse units I guess it would be as soon as possible to cavs?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 29-09-2004 01:21 Visit Trip's homepage!
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Rough numbers:

Cav: We should have 50 total. More would be nice, but that would get pretty damn expensive. BF said that he set things up so that we can cut the iron next turn. With that, we can have cities like Chiquita, BFC and others begin working on Horsemen for upgrades. We need CFC's gold in order to continue research while building up enough gold to upgrade 20 more fastmovers.

Boats: We need a complete net, ideally with some backups. CFC can help, but we've got a long way to go. We have, oh, about 14 total now. I would like to double this number and once we have the intial parts of the net up we can reassess the situation. We'll probably need even more. There's nothing wrong with building too many. They can always be used as sentries and they upgrade all the way to Transports, in case we later replace them with Ironclads/Destroyers and decide to invade GWT.

GWT has the capability of landing on our shores in about 9 turns. Obviously we can't have all of that done in 9 turns, but at the very least we need to get the Knights home and the shortest paths between us and GWT lined with boats.

More thoughts later.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:22
  Old Post 29-09-2004 01:42
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Cool, transit time will have to be considered for naval builds so it may be better so say where you want the units to be in a certain time rather than just being built.

I understand that "asap" may be the timeframe for specfic things but that would be hard to work with so try not to say it too much.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:22
  Old Post 29-09-2004 08:01
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GWT won't take the shortest path - they're not stupid. They also will not come for Apolyton first.

Put yourself in their shoes for a moment. Where is the weakest point on this continent? If you were them, how would you go about setting up a foothold on this landmass? By taking the most obvious and direct route, and going straight for the stongest partner?

This isn't an AI, guys.

GWT will take a side route and they'll land in CFC's territory; count on it.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 29-09-2004 08:24
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Yes, I agree they would most likey choose CFC first. But, that's not to say they won't be thinking that's what we ARE thinking.

But, I also believe that there will be no landing by GWT until they have Cavalary. The defense of 2 for their Ansar is just too little to risk sending them over against what could be Cavalry for both CFC and APO. GWT nor GCA know how far ahead in tech we are; we could be a few turns from MT for all they know.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:22
  Old Post 30-09-2004 03:29
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Would initial estimates of 20 horse units and 15 caravels sounds about right?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:22
  Old Post 30-09-2004 04:54
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Yes, those are numbers that sound reasonable.

Let's just hope that CFC agrees to send us more gold than just 50 gpt. We are going to need some for both research and upgrades.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:22
  Old Post 30-09-2004 20:42 Visit Master Zen's homepage!
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Just not that even Cavalry have only a defense of 3 which means the odds of winning a defensive war are in our favor if:

1) we are able to muster a sufficiently large force of Cavs (50 us, over 10 CFC)

2) if we are able to properly concentrate this force on the turn that GWT lands

as a corollary to 2)

- if we have a sufficiently good caravel screen to enable us to concentrate the force with foreknoweldge of their target.

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