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Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 29-09-2004 03:45
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In one of earlier threads someone suggested mining grassland squares and after thinking on this subject - it makes sense since it'd ensure that my workers are bringing in some shields along with grassland's food.

I'm curious as of to your preferred approaches such as do you mine grassland bonus tiles only or perhaps irrigrate grassland bonus tiles and mine regular grassland tiles?

What about plains? I often will take a look at what tiles are available to my city and figure out how much food and shield I can get out of those available tiles then make decision on whether to irrigrate or mine. If I decide I'd like to go for greater shield production from a plains tile, I forest them instead since it seems that I'd get same results anyway. Am I correct? I also assume that I'd get less pollution that way since I'm using forests not mines. But again, pollution could depend on the total shield used by that city regardless of where it came from. If anybody could help clear this one up for me, I'd appreciate it greatly.

Same with desert tiles, perhaps?

Mountains and hills - I mine them of course.

What about tundras? It seem to me that I'd get more if I forest them instead of mining those.

Floodplains - I irrigrate those. IIRC those cannot be mined, correct?

Road and railroad everything, I know

In my current epic game, I'm playing the Chinese and I prefer to use optimal city spacing for now. I will experiment with other methods of placing cities later on but anyway that's the point - I'm using that particular method in this game. I built a city right in middle of a large tundra space - all 20 squares were tundra. Seems that there's not enough food production to bring the city population higher than 2

I'm warring the English now just to seize their iron supply. However seeing that I have enough military units to go all the way to the coast (we share southern portion of the continent, I'm on the eastern side, and the Virgin Queen's on the western) I figured why not make my Chinese empire 'from shining sea to shining sea.' so I can explore the other side of the contnient and what lies beyond. Enough with my ramblings - it seems that only one possible optimal city placement for me in that area (due to destroying English one-population cities) is right in middle of 20 surrounding hill tiles. I figured that this city would be in the same situation with the one in the tundra - extremely low food production. Is there anything I could do other than abandoning the spot and seek a favorable terrority?

Again, thanks for your time!

Last edited by Barinthus on 29-09-2004 at 04:51

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:22
  Old Post 29-09-2004 04:15
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Lose 30 kilos (of popups)

Were you reading Why you do NOT want to mine shielded grasslands! or is this the thread you WANT to read?

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 29-09-2004 04:42
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Haha I haven't seen that one yet - I'm looking it up now.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:22
  Old Post 29-09-2004 05:54
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I got it from the Civ3 Strategy - "Must Read" Threads .
Just happened to review it recently.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:22
  Old Post 29-09-2004 17:24
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Not sure that advice is all that good for a beginner...because 95% of the time you do want to Mine Bonus Grasslands. The thread deals with the other 5%.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:22
  Old Post 29-09-2004 19:11
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I agree with mining bonus grassland-in despotism, these tiles are by far the best-2 food and 2 shields and 2 trade if it has a road. Only cattle squares beat it. BUt I don;t think its worth it to mine regular grassland.

Guardian is offline Guardian
Prince
Bergen, Norway
Feb 2001
time: 06:22
  Old Post 29-09-2004 19:45
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In general: In the early days when I'm working to get things up and running and the cities can't really grow all that much anyway, I tend to mine as much as possible and only irrigate where it's absolutely necessary to keep the city growing at a decent rate. Later I can go back and irrigate as needed, so large scale irrigation projects come later on.

Grasslands: In the beginning, I tend to mine them all - especially the bonus grasslands. They already produce two food, so under despotism you usually won't get any benefits from irrigation anyway. If I really need to boost my population growth, I'll irrigate some of these around the time I switch to republic.

Deserts are totally useless for food production unless you're agricultural - in which case you can irrigate them and have them produce like regular plains.(!) Everyone else can mine them for a shield or two, but that's about all they're good for unless there's a special resource present.

As for tundras, I avoid them like the plague. Never seen anything good come out of those.

Flood plains, you are quite correct, can not be mined.
-Not so cool to be down in a mine when the river decides to come inside and hang out for a while...

As for regular plains, I do tend to irrigate most of these because otherwise they'll only produce one food, which is not enough to keep the city growing if there's a lot of them.

Otherwise I agree that the best tiles to mine are the hill tiles, and that you should irrigate as needed to be able to also work the hill tile.

In the late game, say late industrial age and beyond, I tend to replace some of my old mines with irrigation as needed to acommodate a larger population. By that time, production is running smoothly in most cities and losing 2 or 3 shields here and there doesn't have too much of an impact on overall productivity. Hey, if you're industrious you might even get the shields back as the population grows!

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 30-09-2004 01:50
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what about using forests to improve on food/shield production of tundra and plains?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 30-09-2004 02:31
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I've been doing that lately with cities that have food surpluses even with every tile mined (this means the city has one or more food bonus tiles and no hills/mountains/plains/desert/whatever). Regular grasslands will get forested until the city is at breakeven food.

Plains I'll just mine, since the shield output is the same, until railroads and then mines are better than forests on plains.

Tundra... forest better until RRs, then they're even. So forest, mostly.

...

I typically mine all grassland at first, but once out of despotism I will generally irrigate bonus grasslands instead of regular grasslands (if necessary/possible) to maximize the effects of my GA.

-Arrian

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 30-09-2004 03:54 Visit Modo44's homepage!
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quote:
Originally posted by Arrian
Regular grasslands will get forested until the city is at breakeven food.

And before you get to railroads. After that it's faster to mine the grassland, since it's getting railroaded anyway.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 30-09-2004 04:42 Visit joncnunn's homepage!
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I'm probably duplicating messages in this thread and others, but:

1. Cities stuck on size 6 / 12 should convert sufficent irrigation to mines / switch workers to mined hills / mountains to zero out the food surplus.

2. A city should have the best city improved first.

3. Under despotisim, remember the despotism penalty of 3rd shield, food, commerce lost. (It does no good to irrigate a regular grassland / shielded grassland until you leave despotism, is the major one. More minor ones are that it does no good to mine a plains + cow tile under despostism, and thre are also bonsus that unless you improve further in that direction also do no good.

3. When you actually need to irrigate some tiles, irrigate those that already produce at least one shield first. This is because of the bonsuses granted during the Golden Age and under mobilization. Plus you won't have to fight the governors as often when your workers are forceably relocated due to polution if your tiles are all mixed.

4. This results in grassland + shields being high to be mined initally, but the first (after plains and if agriculatural also desert) to be switched to irrigation later.

5. Remember when you have rails to convert serveral irrigation tiles into mines.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 30-09-2004 07:06
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Whee, thanks for the food for the thought

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 30-09-2004 07:45 Visit Trip's homepage!
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Mine grass, irrigate plains and irrigate all bonus food. That's pretty much all one has to worry about until one is able to learn more complicated tile-improvement schemes as one gains more experience playing.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 01-10-2004 00:21
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quote:
1. Cities stuck on size 6 / 12 should convert sufficent irrigation to mines / switch workers to mined hills / mountains to zero out the food surplus.


To take this even further, if you really want to get efficient, you can develop "worker pumps" (cities capable of producing a worker every 2 turns) and handle most of your population growth (certainly above size7) via adding workers to cities.

-Arrian

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:22
  Old Post 01-10-2004 22:39
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There are no set rules for tile improvement, it really depends on the city and it's surroundings and, of course, if you are still is despotism. If you really want to have some fun, post a screen shot of a city and we'll debate on how it should be developed!

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:22
  Old Post 01-10-2004 22:42
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For a newbie, just stick to the basics: Mine the green stuff, irrigate the yellow stuff, roads on both, ignore all other terrain. Once out of despotism this all changes but it's a good enough at the lower levels.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:22
  Old Post 02-10-2004 01:22
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Irrigating the green and mining the yellow at the very beginning always works well for me. I also like to get mountains mined ASAP, because when I've got just a couple of citizens, one can be pulling in like three shields the whole time. The green is pretty worthless for shields.










Last edited by Solomwi on 02-10-2004 at 01:44

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 02-10-2004 05:11
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quote:
Originally posted by chuckdelicious
There are no set rules for tile improvement, it really depends on the city and it's surroundings and, of course, if you are still is despotism. If you really want to have some fun, post a screen shot of a city and we'll debate on how it should be developed!


I just might do that

Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:22
  Old Post 02-10-2004 07:01
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I'll do it right now.

Here we have Athens, the pride of Greece, it works on a hoplite to settler to hoplite ect. production schedule and my thoughts would be to irrigate the plains, mine all grasslands, irrigate bonus grasslands when food is needed. Make sure to clean up pollution from volcano right away if it erupts.

Attachment: terrainimpc1.jpeg
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Gamecube64 is offline Gamecube64
King
of Persia
Apr 2004
time: 23:22
  Old Post 02-10-2004 07:08
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Delphi here we should irrigate any plains, mine mountains and hills, and irrigate a grassland for every hill and two grasslands for each mountain, starting with bonuses.

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Dominae is offline Dominae
Emperor

Jan 2002
time: 00:22
  Old Post 02-10-2004 07:14
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I would irrigate the tile NE of Athens and then irrigate the Game tile. Athens needs a better Food surplus if it's going to keep producing Settlers.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 02-10-2004 10:07 Visit Trip's homepage!
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Yup, game should be irrigated...

Something's wrong though. Game on grass gives 3 food and 0 shields. However, it's mined and provides 2 shields and its not a GA. Something is wrong...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:22
  Old Post 02-10-2004 11:12
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It looks like a republic and the tile is still forested...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 02-10-2004 11:47 Visit Trip's homepage!
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Yeah, Republic is right... but I'm not seeing the forest. There's a forest clearly directly south of the game but it does not look like the game itself is still forested.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 02-10-2004 11:54 Visit Modo44's homepage!
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There is a forest, just the tile happens to contain a small graphic. A roaded game in forest would produce exactly the amounts this screenie shows.

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:22
  Old Post 03-10-2004 18:08
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The tile is still forested and that forest should be harvested. If Athens is going to be a settler pump, some of the grassland should be irrigated immediately and then the forest cut and the game irrigated. If Athens isn't going to be a settler pump, this should happen anyway, but there's not such a rush.

Onto Delphi, why do you have your worker mining that square? Irrigate it, grow that city quickly to take advantage of the mined inscence.

Well, that was fun! Just my two cents on the matter.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 03-10-2004 23:41 Visit joncnunn's homepage!
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For Athens, given that there are no hills / mountains in city raidius that after choping the forests for shields, I'd plant forests with Enginnering on grassland no shield tiles. Then when Railroads come along, chop down the forests, mine, and railroad.

For Delphi, I'd be irrigating right now where the worker is mining. I'd next make an irrigation path to the other bonsus grassland, and then start roading and mining hills. When the culture expands, chop the forests, irrigate the plains and bonus grassland, convert one no shield irrigated grassland to mined grassland, and continue mining hills.

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