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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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Could you show a few of these files together (like 2x2 tiles or 3x3)? I have some doubts about the water tile, but maybe it is ok when seen as a bunch. Along with axi I so not like the irrigation tile because:
1)it looks like it comes from simcity
2)there are many colors
3)it is too "square"
I also feel the swamp is too light-colored. I'd rather have it dark green than yellow-green.
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Hi sas:
Before I forget, we do have some coastal tiles from the demo 4 graphics set. If you download demo 4 and open the jar in winzip you should be able to grab them. They assume that coasts project beyond a land square as in civ, but they still might be of use to you.
I don't think we should skip corners for coast, we'll just need to think of a clever way to do it. It should be doable with some small number of "patchup" overlays applied after the "side" coast overlay.
Thanks for putting up the work, here are my first thoughts:
Hills:
I prefer the ones already in the demo. I'm not sure what Gary doesn't like about them, unless he wants to try to make the terrain to scale. My specific criticism of yours is that they dont grab attention, and will too easily IMO fade into the other tiles.
Irrigation:
Same as Axi and Laurent's opinions. Also things like irrigation and deforestation in clash don't happen all in one big step. So things like irrigation and forest will eventually require several little icons that can be added in steps to show at least 4-5 levels of irrigation or forestation. There has been discussion about this a ways back, but I don't expect you to have read everything yet!
Swamp and Tundra look pretty good to me, but I'd need to see them next to other things to be sure.
Ocean looks good, but again I'd have to see it next to the others. One idea is that if you make your tiles the same gif size as those in the demo, you can do a replacement of the existing ones, then run the demo and give us a screenshot!
Great to see your fast start!
-Mark
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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I like the new ocean and hills.
I also feel the darker swamp looks better than the previous one.
The forest looks hard to see to me. If it is to be an overlay, could you replace the green background by a transparant one? The trees might stick out better.
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Gary Thomas
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New Zealand
Mar 2001 time: 17:13
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Wow, has this thread been active!
I really like your new tiles, Stian, particularly the hills and mountains.
The existing tiles are slightly oversize, and overlap each other from the north on down. This gets rid of the necessity of accurate edge matching. The present edges are actually quite fuzzy, and having them like that makes my life easier. So instead of going to a point at the middle of each side, they should be a little wider. Have look at the existing ones to get the idea.
We also need, urgently, a broken type of terrain, between hills and mountains.
Also I believe we do need agriculture and irrigation, but suggest that they be overlays, to allow progressive increase of these factors. Sililarly, the forest could be a series of overlays to allow deforestation.
I can't see how the hill tile can be an overlay without hiding the terrain underneath.
On the subject of coasts, I don't mind having 8 overlays, I just wasn't going to do it myself! The difficulty arises at the corners when two adjacent sides are sea, the coast on the last drawn edge square will cover the sea on the other one if the edges go right to the end. We may need seven corner overlays for each corner, corresponding to sea/sea/sea (for an edge, the diagonally adjacent tile, and the next edge), land/sea/sea, land/land/sea, land/sea/land, sea/land/land, sea/sea/land, and the isthmus one sea/land/sea. We don't need land/land/land. This will mean a total of 28 corner overlay tiles which is manageable.
Cheers
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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That looks really good. I certainly vote for putting it in the next demo.
Is there any way to remove individual trees form a tile, to make room for a road or building? That has been talked about that before. If we have little tree graphics placed on top of other terrain instead of a "forest" tile, the game will look more professional then civ3. It also allows us to show deforestation and other ecology effects.
I know that isn't coded yet, but I think it is the direction we'd like to move in for the ecolofy model. How hard would it be to make a ground layer and then a vegetation layer with trees and farmland?
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:13
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I agree with Mark. Nice work, roads are OK, forests mingle with roads all right except the east-west one. I think the plains tiles are not right because of the black-edge squares. Lighter colour would be better. I like the sea, however.
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