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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:22
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code:
S -******-
t ****** ***********|***
a ****** ************|***
r ****** *************|***
t ****** **************|***
***** *** F
**** *** i
**** *** n
**|****|***** ** i
***|****|****** ** s
** **** ******* 6^
** **** ********* (sand traps!) *******
** **** ***ooo*********oo*******ooo**o************* ** ****
** ** ** *********ooo*****ooo**********o***ooo |*| **** ***
** ** ** ***ooo***** *******oo***************|*|*** **
***** ** ** ^^ |*| *
*** ** ** ** ** *
** ** ** ** *
** **** *1 ** *
** *** * ** ** **
** ** ** *** ** **
********** ***** **** ** **
******** **** * ****** ** **
** * ******** ***
** * *** *** **
*3 * *** *** **
** * *** ***4 **
** ** *******|***|***
*\**\* ******|***|**
* ** ***
* ********** (sandtraps!) ***
* **2******5**oo***ooo******oo***
* ooo****oo*****ooo*****
******************oo**oo****ooo***
code: NASCAR
| Car Number |
Player Name |
Speed |
Wild cards |
Direction |
Orders |
| 1 |
rah |
7 |
0 |
NE |
AR(M6) |
| 2 |
Spaced Cowboy |
5 |
1 |
W |
(5M) |
| 3 |
Sparrowhawk |
7 |
0 |
N |
AMR(M4)(R+1) |
| 4 |
Gamecube64 |
- |
- |
- |
- |
| 5 |
Ljube-ljcvetko |
6 |
0 |
W |
A(4M)RL |
| 6 |
Kassiopeia |
4 |
1 |
N |
A(A+1)ML(7M) |
Spectators in the sand gaped as Kassi flew into the sky, only to fall short of the landing ramp, on the grassy slope between the ramp and sandbag alley #1. He was able to drive his car up onto the ramp, but it took a significant amount of time and effort. (Speed halved.) Meanwhile, Rah lines himself up for the jump, in a last-ditch effort for salvaging victory. Sparrowhawk now has a solid 3rd place position, with a good lead over Spaced Cowboy, about to enter the turn, and Ljube who is now just leaving the sandbag alley #2.
Now taking turn 32 orders.
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:22
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code:
S -******-
t ****** ***********|***
a ****** ************|***
r ****** *************|***
t ****** ***6**********|***
***** *** F
**** *** i
**** *** n
**|****|***** ** i
***|****|****** ** s
** **** ******* ^1
** **** ********* (sand traps!) *******
** **** ***ooo*********oo*******ooo**o************* ** ****
** ** ** *********ooo*****ooo**********o***ooo |*| **** ***
** ** ** ***ooo***** *******oo***************|*|*** **
***** ** ** ^^ |*| *
*** ** ** ** ** *
** ** 3* ** *
** **** ** ** *
** *** * ** ** **
** ** ** *** ** **
********** ***** **** ** **
******** **** * ****** ** **
** * ******** ***
** * *** *** **
** * *** *** **
** * *** ***4 **
*2 ** *******|***|***
*\**\* ******|***|**
* ** ***
* ********** (sandtraps!) ***
* ****5*******oo***ooo******oo***
* ooo****oo*****ooo*****
******************oo**oo****ooo***
code: NASCAR
| Car Number |
Player Name |
Speed |
Wild cards |
Direction |
Orders |
| 1 |
rah |
8 |
0 |
N |
A(L)(M7) |
| 2 |
Spaced Cowboy |
5 |
1 |
NW |
MR(M3) |
| 3 |
Sparrowhawk |
8 |
0 |
N |
AR(M5)LM |
| 4 |
Gamecube64 |
- |
- |
- |
- |
| 5 |
Ljube-ljcvetko |
5 |
0 |
W |
B(5M) |
| 6 |
Kassiopeia |
6 |
0 |
NE |
A(A+1)(4M)RM |
Kassi recovers from his falling short of the ramp, while rah crosses over the jump without incident. Sparrow has now lined up for the jump, and Spaced and Ljube are still lagging a little bit behind.
Now taking turn 33 orders... 
----------------------
Yes, the penalty for not making a jump needs to be set in stone; in retrospect it probably would have made the most sense to reduce speed to zero, or alternatively reduce speed by 1/2 and force the driver to forfeit one turn (to get the car back on the track.)
And, how do you all feel about the length of the race? I wanted something that was a longer than the last race (which was very fast and only 11 turns long), but shorter than rah's last 52-turn odyssey of a a race. 
Nonetheless, this game has gone on for over 2 months now, so I thank all of you who participated throughout the course of this game. Anyone want to GM the next one?
Last edited by Jonny on 04-12-2004 at 04:22
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