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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > City governments
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Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 03-10-2004 16:12
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City governments Browse Apolyton AD-FREE

My idea is add a "city government" in each city, with the standart emperor government.

In each city you will can choose a "city government" if changes some aspects of the city production, hapyness, culture, chance of overtrhow, military suport, etc.. For example, the "city government" Colony raises the taxes, but limits the production of city improvments and alow that the city revolts and form a new civ; the "city government" City-State raises the shield production, raises the units suported by the city but the governor manages the production and a few times they produce units if attack your own units and citys, etc.
There isn't a good idea?

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:22
  Old Post 03-10-2004 16:21
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Lose 30 kilos (of popups)

To include such an idea means that we would need a complete system permitting to customize our social/economical/political system. So the question is not wether it would be nice, but how could you bring a complete system including city-government?

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 09-10-2004 02:21
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With choices on the city display, like on the governor menu; it will add new factors to the game and make it more complex, but it isn't a bad thing.

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 10-10-2004 10:41
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Make Civ4 more like MOO3?

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 26-11-2004 00:44
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Well, I couldn't answer because I don't know what is MOO3.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:22
  Old Post 26-11-2004 00:53
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Got spare money?

MOO3 is Master of Orion 3. MOO2 and 1 were very popular, MOO3 was a flop.

Oriented towards macro-macro management, general stuff... anyway... try a demo if there's one. It's worth giving a look.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:22
  Old Post 26-11-2004 09:17
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It doesn't make sense to have cities have different governments, considering the municipal act applies to all cities, not just a few.

Maybe a colony is just a city with a max pop. limit of 1, and a max culture of 9?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 26-11-2004 09:21 Visit Trip's homepage!
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The problem with this suggestion is that it would probably require a rather large amount of micromanagement... imagine how many cities some players end up with on large maps at certain points in time. When you get a new tech, you may end up having to change the government for hundreds of cities. That's pretty brutal.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:22
  Old Post 27-11-2004 07:08
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There's something in SMAC that allows u to change all ur base's government strategy. at once. Somethign could be used for city govs.

Larger thing is coming up with actual government types lol.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 10-12-2004 14:35
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The new cities government may be decided on the Governor screen; or maybe you can have the option if you change the government of one city, all the cities with the same government changes to (an option, only if one option in the Domestic Advisor is choosed for example). And there is no problem with put more micro-managing,some people likes this (I), if there are alternatives to it for the people that hate this.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 13-12-2004 02:33 Visit Trip's homepage!
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If you have an interface that changes all cities from one government to another, what's the point in having different city governments?

IMO, there's a big problem with this.

You either A) have it easy to manage, so every city has the same government... what's the point? or B) many different governments and different cities are suited for different governments... but it's impossible to keep track of - a micromanagement mess.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 13-12-2004 02:52 Visit Modo44's homepage!
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quote:
Originally posted by Vince278
Make Civ4 more like MOO3?

Good idea. The semi-automatic policy setting was one the few features I actually liked about the game.

Trip, if it's well implemented, it actually reduces micromanagement, while still giving the player some interesting (and not always easy) choices. It would allow for empire-wide settings to affect cities. But at the same time, it can automatically capture different situations, and act accordingly. I described the Master of Orion 3 system here (link). It allowed a player to often completely leave planet management to the AI, and still get good overall results. This means moving the actual decisions to macromanagement, making the game more interesting, IMO.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 16-12-2004 14:10
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I think change all city governments together is an alternative for who don't like micromanagement, so for these people there isn't any importance the diferent city government, but who likes micromanagement will have diferent city governments to each city. Also, you may do the AI choose one city government by selecting an option on the Governor screen, like "Manage government" if you don't want to choose one by one.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:22
  Old Post 16-12-2004 14:16 Visit Modo44's homepage!
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Tired of ads?

The whole point of the MOO3 system is to have different governors, while not having lots of micromanagement. Far better than anything I saw before.

And I don't think that many people really like micromanaging things. Many are patient enough to do it, yes, but that's not the same.

Dracon II is offline Dracon II
King
Communist Party of Apolyton
Jan 1970
time: 15:22
  Old Post 16-12-2004 15:07
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Increase Your PM Length

there should be city states in civ4 too

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:22
  Old Post 17-12-2004 14:07
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Yes, I like the idea of diferent governors, and to have city states that there aren't diferent civs, but I think that micromanagement is a good think.

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