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smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:21
  Old Post 18-08-2004 22:01
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Founded 'The Flowers Preach'. Current worker is on the 1-1-2 UF river tile, but could be on the 2-1-0 tile instead if we wish. Perhaps we need another solar there first?

Didn't rush anything (could have rushed any of 3 formers, but why?)

New-Continent Rover found mineral resources. It's companion Spore Launcher moved onto the river.

Old-World Rover popped the pod, finding 4 mindworms! After attempting to catch, unsuccessfully, the 2 worms closest to our bases, the rover team did capture the far worm! Yeah!

Our hurt mindworm is nicely blocking the closest alien mindworm. We are fairly safe from them. We attempted to capture this worm with our, but failed. We are continuing to heal.

Formers continue road+forest projects.

Earning 10ECs and 13 lab points per turn. IndEco in 2 turns (we are @ 53/70 labs and no amount of re-balancing could have achieved the 17 labs we would have needed to rush-research) Sliders remain at 50/50

Unity Foil explored n-e on route to returning home for ferry duty.

Our current production will yeild 11 supported units out of 12 free slots. One former will need to re-home in a few turns to keep free minerals

Attachment: acdg3-gaians-presend-2129.zip
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King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:21
  Old Post 19-08-2004 00:48
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GeoModder has requested we send future turns in a non-comma format:

acdg3-Angels-2130.zip

for example. Googlie sent the turn to me with commas, which I preserved.

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King
Missouri / Misery; CC
Oct 2002
time: 04:21
  Old Post 22-08-2004 12:03 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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On main continent, attacked native mind worm with our new mind worm - won. Attacked another mind worm with the rover - won. Captures were attempted, but all failed.

Finished road to Dreams of Green. Started Forest west of base #6, moved another former into base #6 in preparation for making a road to the Uranium Flats

Hurried all 3 formers to completion in accordance with our long term strategy of getting a SP, and because of our influx of cash (30 ECs from worms this turn, and probably 10 more soon).

Moved spore launcher towards Virgin Soil, to be in a position to try to capture the remaining mind worm

Popped pod on new continent with rover - found a nutrient special and another pod (on fungus). Retraced steps with second move. Spore launcher popped its pod - found a mineral special. It continued moving down the river.

Moved unity foil east-east.

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King
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Oct 2002
time: 04:21
  Old Post 26-08-2004 03:18 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Finished Industrial Economics; started Industrial Automation.

Moved spore launcher on new continent along river, tried to approach pod. Moved rover around nearer the spore launcher.

Put Probe Gimps (0-1-1s) in all 3 cities that just completed production, as part of our efforts to secure a SP.

Redistributed support slightly to eliminate costs, started a forest, and moved formers into position to make a road into the Uranium Flats.

Healed one mind worm in the north, and positioned the other to heal quickly. Positioned our unity rover in the north to heal more quickly. Moved the unity foil back towards our coast - we might be able to load the mind worm next turn.

Moved our northern spore launcher into the base, waiting for the native mind worm to close to striking distance.

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King
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Oct 2002
time: 04:21
  Old Post 29-08-2004 23:08 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Prepared to pop pod on new continent

Healed rover and mind worm in the north

Tracked down the stray mind worm

Sent the spore launcher that had been a sentry towards the possible landbridge

Forming work

Rushed a probe team and a probe gimp

Moved unity foil north, as its path east was blocked. We may need to meet it further north than expected, due to sea fungus.

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Oct 2002
time: 04:21
  Old Post 02-09-2004 11:05 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Tried to move northern unity rover into adjacent fungus, found a worm instead, and captured it. Healed the mind worm that had been with the rover.

Sent foil to try to find a fungus-free route north, failed. The unexplored tiles to the west of the foil are probably land, from the shading of the sea. We will have to push through fungus to bring the foil north.

Popped pod on Angel continent with spore launcher, had it teleported north, made contact with the Angels in two places, with the spore launcher and the unity pod.

Sent eastern spore launcher to east, towards possible land bridge.

Found native mind worm in the north again, trying to hunt it down.

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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:21
  Old Post 06-09-2004 00:13
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Moved our formers into empty squares for roading, continued to de-fungus the river to the Uranium Flats.

Rushed 3 probe teams and gimps

Brought Unity Foil Alongside Pier One. Moved 2 baby worms over there. One will pop a pod. One will board the foil. Moved our probe team over there north into fungus. Moved big worm onto river, and rover upriver and north, exploring. Those 2 are looking for the remaining escapee worm, while baby worm will pop pods behind them. We may want to wait another turn or two to pop all those pods, ie, wait until we have the big guns on the base side of the action to collect any escapee worms. We could see a big worm pop and should be a bit cautious.

Moved our Flats SL further into the flats to explore the possible landbridge in the SE.

Angel land: Moved our units close to the baby Fungal Tower. Did not communicate with Angels, but they did accept our treaty! Suggest we request them to request us to vacate, with a teleport, possibly after popping that tower....

SE: continued as before...after checking out the bug that Illuminatus had reported. If you play this upload, please check the SE settings. I believe I left it with Planned turned off (should be on), whilst checking the settings.

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Oct 2002
time: 04:21
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Moved western units east, near fungal tower.

Boarded unity foil with mind worm, sent it west since no one else wanted to go north through fungus.

Moved other northern units north; we are in a good position to pop a pod next turn. The rover found forest. This probably means we're on the edge of Yang, where either he popped a hydroponic pod or had forest seeded for him by the CMN. Found and killed the rogue mind worm from a while ago.

Moved eastern spore launcher down the river, without a paddle.

Made some roads and forest.

Moved probe gimps towards capital, started on more; hurried a probe gimp and a probe team for 19 ECs each. We have about 1/2 SP worth of minerals available right now.

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Oct 2002
time: 04:21
  Old Post 15-09-2004 21:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turned over units to the Angels, as per a trade agreement.

Popped a couple of pods - one yielded an artifact, and another yielded a monolith.

Offloaded our mind worm from our foil to Yang's continent.

Scouted the potential land bridge on the east of our continent - no land bridge exists there.

Found the Hive, found out they hate us.

At the end of the turn (after this save), the Hive rover chased down our rover and killed it.

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Oct 2002
time: 04:21
  Old Post 20-09-2004 12:39 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Accepted Industrial Automation
Researched Biogenetics
Started research on Doc: Mobility - 11 turns remaining
Switched to Wealth
Sent Biogenetics to Angels

Moved units defensively near Yang - at the end of the turn (after this save), his rover ran away!

Switched all cities to supply crawlers, since no one suggested anything else in the turn planning thread. No city lost more than 1 mineral in the transition, and that's a trivial cost for crawlers.

Moved foil to coast.

Moved northwestern mind worm into Hive territory.

Moved spore launcher back from false land bridge.

Started some forests and roads.

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Oct 2002
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Moved northern units into position for chasing down Yang.

Moved northwestern mind worm; found fungus.

The Angels founded a city within territory we had explored.

Moved foil southeast, for lack of anything better to do.

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Oct 2002
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Moved northwest mind worm north 1 tile, found Yang's CP to the northwest, blocking some otherwise desirable moves. Destroyed the CP, taking 30% damage but gaining a morale level. Yang has the jungle.

Rushed 3 supply crawlers in such a way that we should build the HGP next turn, and have it completed in 2141.

As per Illuminatus's suggestion and my earlier wish, positioned foil to break through sea fungus in the north. This will also provide valuable off-shore scouting for our probe teams, without which infiltration would be quite dangerous.

Started AA along a circuitous, but fungus-free path to the nearest base.

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Oct 2002
time: 04:21
  Old Post 03-10-2004 13:35 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Kept northern units in place because of inability to advance safely on a rover until the foil gets there.

Did terraforming.

Rushed the Weather Paradigm.

Set other completed cities to Colony Pods.

Set a doctor on our westernmost base to prevent drone riots (which would not happen if we had gotten the HGP as planned).

Healed northwestern mind worm.

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Oct 2002
time: 04:21
  Old Post 08-10-2004 02:46 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Finished the WP!!!

Accepted Treaty with Spartans.

Offered Industrial Base and Industrial Automation to the Spartans.

Moved northwestern mind worm south, to alleviate ZoC issues, and at the Spartans' request.

Shuffled units in the north a bit.

Moved the foil northeasterly, putting it in good position for next turn.

Various forming.

Moved spore launcher to meet AA.

Moved probe team out of Gaia's Landing for more probing of Yang.

Started building a CP at Gaia's Landing; slightly rushed a crawler at our westernmost base, so it will finish next turn.

Attachment: acdg3-gaia-2141a.zip
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Missouri / Misery; CC
Oct 2002
time: 04:21
  Old Post 12-10-2004 10:47 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Got Gene Splicing and Doctrine: Mobility from Spartans.
Offered Spartan commlink and 15 credits to Angels.
Offered Data Angel commlink to Spartans .


After hitting the end turn saw Hive probe team moving south - didn't spot morale.

CT, you can fill in the rest with editing.

Note: I did not make a new presend (only difference is that I 've put the aforementioned trades on the list).

Attachment: acdg3-gaia-2142b.zip
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Last edited by Illuminatus on 12-10-2004 at 21:36

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Oct 2002
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Infiltrated Yang, unfortunately losing the probe team. Yang has 50 (!) population and about 7 techs we don't have. Yang has contact with everyone but Lal. Check the attached turn for specific information.

Blew up Yang's probe team. At the end of the turn, a synthmetal garrison moved up to our worms. It will be destroyed next turn, of course.

Placed a few supply crawlers; rushed 2 colony pods at 21 ECs each.

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Oct 2002
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Moved two colony pods towards the Uranium Flats. Rushed another colony pod.

Destroyed Hive garrison in the north, suffering 50% damage but gaining a morale level. Moved foil back to shore and loaded a probe team. Our targeted Hive city will build a probe team in 2 turns, but we can probe it next turn for a random tech. After that, we'll have to hope the probe team doesn't remain in the city. Of course, all our units nearby are not vulnerable to mind control.

More terraforming.

Tried to move northwestern mind worm into fungus, but spotted a Hive garrison. Destroyed it, but we may have to back off with that worm and heal in the forest south of its current position. There's a monolith nearby, but unfortunately using it would leave our worm adjacent to an occupied Hive base.

Made no diplomatic offers.

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King
Missouri / Misery; CC
Oct 2002
time: 04:21
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Probed Yang. Got Doc: Loyalty. Probe team returned safely to Virgin Soil, but without a morale upgrade.

Founded a base in the Uranium Flats, Song of Planet. No b-drones yet.

Healed northwestern mind worm

Moved a northern mind worm to fungus to heal; moved the healthy one onto the isthmus to Yang. Advanced a nearby spore launcher and probe team as well. If the Spartans are an imminent threat, perhaps most of these units should be recalled.

Finished our first condensor.

Morgan completed the PTS since our last turn and shot from 12 population to 34.

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Missouri / Misery; CC
Oct 2002
time: 04:21
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Yang's vulnerable city must have aborted its probe team build, as no probe team is visible in the city's supply list (or base defense), and it's improbable that someone else would have destroyed it. Yang has a ludicrous number of synthmetal sentinels, to the point that he's choking on the support.

Found a Spartan scout foil to our northwest, which has undoubtedly discovered the fringe of our territory.

Founded our 8th base, Skeletal Woods. 1 b-drone total, compensated for with a doctor. Next turn, we research Social Psych and can start to compensate for bureaucracy with rec commons.

Attachment: acdg3-gaia-2146b.zip
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Last edited by Chaos Theory on 06-11-2004 at 03:35

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Missouri / Misery; CC
Oct 2002
time: 04:21
  Old Post 13-11-2004 01:55 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Researched Social Psych. Started on EcoEng.

Found spots for all of our colony pods. 2 more bases next turn, and 2 more the turn after that, bringing us to twice our bureaucracy limit. As a result, most bases are already producing Rec Commons - they'll need them.

Advanced probe team to near Yang's city. We can probe again next turn, though our odds of success are impaired.

Pulled back our northwest mind worm in preparation for extraction - it's vulnerable, and isn't doing anything anymore. Pulled back our spore launcher to make better use of it on defense, or exploring a few nooks in our territory.

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Missouri / Misery; CC
Oct 2002
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  Old Post 18-11-2004 13:12 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Total 10 bases now, and only 4 b-drones. That's pretty lucky, considering the expected number is more like 8. We should have one in every base after next turn, however, as we rise to double our bureaucracy limit.

Rushed two rec commons to cope with new drones, will have to rush some and make some doctors next turn.

Probe team failed to penetrate Yang's security interlocks.

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Oct 2002
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Founded 2 cities, causing additional b-drones. Coping with them through a combination of rec commons, police, and doctors. Some temporary hunger is occurring to accelerate construction of rec commons.

Popped a pod next to a new base - found an energy bonus (on a rocky tile, so not very useful).

Moved a probe team and a mind worm towards our landbridge.

Picked up our northwestern mind worm with our unity foil.

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Oct 2002
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Spotted a Spartan scout foil southeast of the Uranium Flats.

Implementing binTravkin's defensive plan in the north.

Rushed a rec commons to free up a doctor.

Received Doc: Flex from the Angels. Starting producing a sea former.

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Oct 2002
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Rushed a couple of Rec Commons - no more doctors!

Finished moving all 3 mind worms to our land bridge to Hive. Spotted a lone 4-2-1 two tiles from our worms (presumably approaching). This could be the leading edge of an invasion, or just a lone unit doing something useless.

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Oct 2002
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Rushed a rec commons to head off a drone.
Continued terraforming.
Killed adjacent Hive unit.
At end of turn, watched half a dozen or so Hive units approach.

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Oct 2002
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Killed adjacent Hive unit, taking 40% damage. After end of turn, some more moved in. Moved spore launcher towards chokepoint to counter threat of Yang's artillery

Saved ECs - no rushing this turn.

Finished a rec commons in one nutrient-rich base; started a rec tanks there. A crawler or cpod would also be reasonable options.

Note that the turn posted here is a reconstruction of the actual turn we sent, since I forgot to save it the first time in my sleep-deprived haze. The only difference is the worm we attacked with suffered 40% damage in the real turn, and 30% in the turn posted here.

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Oct 2002
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  Old Post 29-12-2004 02:06 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Rushed a rec commons for 10 ECs to head off a doctor/riot.

208/398 tech points, 31/turn. This yields 7 turns for Ecological Engineering, but population growth will push this down to 6 turns, since 31 * 6 = 186, whereas 398 - 208 = 190.

Attacked Yang's rover artillery with a worm. It retreated after each had taken 50% damage. A horde is visible 2 tiles out. Hopefully, they'll all move in next turn, and be crippled.

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Missouri / Misery; CC
Oct 2002
time: 04:21
  Old Post 05-01-2005 03:22 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Held mind worms idle for healing, since Yang stood his ground.

Shuffled some workers and crawlers.

Started work on our first borehole.

Spotted Spartan scout foil southeast of the Uranium Flats.

Note the attached turn may not be our final end-turn save.

Edit: no changes were requested and the attached turn was ended and submitted to the Angels.

Attachment: acdg3-gaia-2155a.zip
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Last edited by Chaos Theory on 06-01-2005 at 05:06

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Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:21
  Old Post 14-01-2005 00:12
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Renamed Gaia's Landing to Deirdre's Memory

Moved SL to 54,56 (fungus square)

Moved free former to help with borehole (8 turns to go)

Started producing former in Blessed Autumn (it has 1 free support slot)

Started planting forest at 67, 75 (river, UF), so after 3 turns Dance Of The Fireflies will have 2 more minerals (forest + rectanks)

Moved those 2 northern forests to N and started making road there (for faster transfer of our newly built CP), it can be however canelled next turn.

I will NOT post the turn yet, so anyone can do it after all is decided..

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Chaos Theory is offline Chaos Theory

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Missouri / Misery; CC
Oct 2002
time: 04:21
  Old Post 31-01-2005 05:20 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Spartan transport foil at our land bridge.

After the end of the turn, Yang moved several units closer to us, putting one next to our mind worms. It will be devoured next turn. He has also resumed work on a Gatling foil, at a city adjacent to an enemy probe foil.

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