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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:21
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2101 end-turn save.
Scout patrol went west, found fungus and a unity pod.
Founded base #1, set to produce a former.
Send pod #2 west with scout.
Current tech cost is 14.
Attachment: acdg3-gaians, 2101b.zip
This has been downloaded 7 time(s).
Last edited by Chaos Theory on 30-06-2004 at 16:15
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:21
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By a 2-1 vote, the spore launcher popped the pod north of it, hoping for a free hurry or a nice sum of energy credits. It found a mineral bonus, which is a fairly good outcome, if not what we wanted.
Hurried the CP at Gaia's Landing for 30 ECs
Sent the scout at Gaia's Landing west, to either explore further west, or pop the pod directly to the south, depending on debate.
Brought the northern scout back to base, to heal, defend, and in a few turns serve as police.
Attachment: acdg3-gaia-2112a.zip
This has been downloaded 2 time(s).
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:21
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Spore launcher found two mind worms!
Hastily redirected CP #3 to base site #4 after consulting with smacksim and Net Warrior
Unity foil found a unity rover, but couldn't safely reach land this turn (or some other reason why I didn't...)
Former finished road
Base #2 grew to size 2 - CP in 3
Southern scout went north
Attachment: acdg3-gaia-2115b.zip
This has been downloaded 2 time(s).
Last edited by Chaos Theory on 22-07-2004 at 05:26
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:21
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Found 5 (!) new pods:
Moved mind worm to pod, found a rover.
Moved rover north, found another pod, but couldn't safely pop. Moved northerly again, found yet another pod.
Moved western rover south, found another pod, but couldn't safely pop. Moved south again, found another pod.
Moved spore launcher west, found a river mouth. Attempted to move west again - failed, but the revealed terrain showed yet another pod.
Moved CP to its base site.
Built road to connect base #6.
Moved independent scout to Gaia's Landing; moved the spore launcher there west to explore the possible land bridge in a few turns.
Set bases to build the consensus in the poll; the decision on base #2 can wait a turn or two.
Industrial Economics in 3 turns
38 ECs in reserve, 7/turn (though this will rise with the new base).
Attachment: acdg3-gaia-2128a.zip
This has been downloaded 2 time(s).
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