 |
|
crapple33
|
|
Is there anything strategically wrong with constantly running a debt? More specifically, is there anything wrong with constantly having science on 100%, no matter what the circumstances? Sure, you lose out on being able to, say, rush buy things, but besides that, are there any consequences? I'm assuming that one is playing a completely peaceful game, probably on the easier levels of difficulty.
|
|
|  |
 |
|
crapple33
|
|
When I say running a debt I basically mean playing the game with no money at all times and a negative income every turn.
So are buildings and units forceably sold and disbanded in chieftain or not?
|
|
|  |
 |
|
Don Giovanni
|
|
Just some small remarks ...
After banking (5 banks -> Wall Street) you should have at least 1000gp in your treasury, otherwise you lose up to 50gp per turn.
Also, if you have no money, AI civs demanding tribute have to go for techs instead, so the price you have to pay to avoid war could be extremely high.
IMO you should also keep a reserve in case of emergency (rush-buy walls in border cities when war breaks out etc. etc. etc.).
|
|
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|