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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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Bad example, Vienna as the capital can not flip, Austria flipped as a whole for a reason very different of culture. I think every Austrian would be insulted to death if he would be culturally compared with a German. This works the other way as well.
But there have been numerous examples of culture flipping throughout the history. Lots of seemingly successful conquests ended up as long term failures, because the conquerors were "assimilated" by the local population. China comes to mind, which was conquered by the Mongols, but it remained to be China in the end without combat. The Mongolians simply got lost among the Chinese without countable cultural influence. Or numerous Germanic tribes conquering parts of Rome.
But this historical flipping was a long, floating process, not a sudden switch like it is implemented in Civ3. Also, it happened with conquered territory, I can't think of a single example of peaceful flipping (though there may be some, I am not a history expert). This is why I call it "poorly implemented". There are better solutions, like a slow loss of population in border cities or others. Sudden flipping is the easiest to implement, but the most annoying for the player. But the predicate unfun has never been a hinderance to implement something in Civ3.
Let's see how Civ4 works out. There have been some announcements by Mr. Johnson in his presentation, about eliminating unfun elements. But this is theory. More practical reasons like limited budget and even more limited development time will most likely strangle this noble intention.
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eris
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quote: Originally posted by Vince278
Never liked flipping. Very unrealistic. I'd also like to hear some good historical examples that match what happens in the game. |
Any city outside of the US that has a McDonald's in business is already in the first stages of culture flipping. Other symptoms include Coca Cola, Rock and Roll, and TV sitcoms. Beware.
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Vince278
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I also never liked losing that cool stack of death when the city flips, especially when their best regular troops were unable to stop it. What happens to them? I guess the city gets them all drunk then runs around slitting throats will they are passed out.
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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:20
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quote: Originally posted by Sir Ralph
But there have been numerous examples of culture flipping throughout the history. Lots of seemingly successful conquests ended up as long term failures, because the conquerors were "assimilated" by the local population. China comes to mind, which was conquered by the Mongols, but it remained to be China in the end without combat. The Mongolians simply got lost among the Chinese without countable cultural influence. Or numerous Germanic tribes conquering parts of Rome.
But this historical flipping was a long, floating process, not a sudden switch like it is implemented in Civ3. Also, it happened with conquered territory, I can't think of a single example of peaceful flipping (though there may be some, I am not a history expert). This is why I call it "poorly implemented". There are better solutions, like a slow loss of population in border cities or others. Sudden flipping is the easiest to implement, but the most annoying for the player. But the predicate unfun has never been a hinderance to implement something in Civ3. |
The Mongol comparison doesn't seem to hold water as I believe they conquered and ruled the whole of China for many generations. The Germanic tribes would be a better example as the Palace was maintained in Rome (and later 'jumped' to Constantinople ;-).
I'm not very familliar with the specifics of the Greek-Persia conflict pb2k, but being part of an invasion doesn't sound like a comperable situation.
Would the Hong Kong situation be closer to a flip or to a diplomacy 'gifting'?
I was also thinking of the USA assimilating Toronto, but couldn't put a date on the event... 
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by Shogun Gunner
Far be it from my to argue with someone from Germany about this point, but don't you think the difference between an Austrian and a German is pretty darn close in "civ terms". I mean, take the Zulus for example. They represent all the unique African tribes and cultures (excepting Eygpt) as there are no other African civs. Doubtful that someone from Kenya considers themself "the same" as someone from the Senegal. |
Don't get me started on this nonsense. Everybody sane knows, that there are only 3 entities of people worthy to be called a civilization in Europe: romanic, slavic and germanic. A Portugese civilization, my ass. Or a Dutch. And before anyone even thinks to pull a flame on me, yes, a German is just as ridiculous. Imagine how cool and uncrowded Europe could have been.
As for the difference between Austrians and Germans, you may be right in terms of "civilization", but you could try to call an Austrian a German or vice versa. If you get away un-slapped, kudos to you. Germans are for Austrians something like monkeys, rude, uneducated and uncultured. Austrians, on the other hand, are for Germans something like a breed of garden gnomes. 
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:20
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Very amusing allegory.... We have a garden gnome in the California governor's mansion
However, I don't quite understand your stance. The idea of this whole game is that different tribes are rivals to each other....they all start out even, and due to choices and chance, one civilization will surge ahead of another. A different set of circumstances and the Portugese would have been a civilization worth of your respect. And maybe the Dutch haven't cultured flipped back to Germany yet!
The cultural grouping keeps the civs, chosen to be in this game, are "somewhat related" (please don't take offense ) Culturally linked starting positions would suggest that those civs are somewhat related to each other. I don't think this concept is unreasonable. I mean I guess I should be irritated that America's "cultural cousins" in this game are Aztecs and other meso-american cultures. All European nations have *some* shared history, values, bloodlines, etc.
Okay, it's not 100% perfect in implementation, but point to one thing in any version of the civ series that is 100% perfect.
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:20
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quote: Originally posted by Sir Ralph
Well the Portugese never have been a civilization in the first place. If you take the arch-european civs Romanics (not Romans!), Germanics (not Germans!) and Slavics, add the Celts (which I forgot to mention in my first post) and take in account influence from other continents (Turkish, Hun, Arabic etc.), every tribe or later Nation in Europe can be explained as something like a composition of these "archetypes". |
As the Syrians, Lebanese, Israelis, Arabs, Hittites, Assyrians and a host of others could be derivitives from Sumerians... Designing the game, they needed to make a few decisions.
I take your point regarding RL analysis. Yes, I understand the concept of Romantic language/culture group of Europe (Spain, Italy, France, Romania). In this way, in RL, they are not seperate civilizations.
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ChrisB
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Forgive my ignorance as a European, but if you are looking for historical examples of culture flipping, couldn't you say that Texas cultured-flipped to the United States?
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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