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gunkulator
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Grrr! I just 15+ units to a culture flip in the Middle Ages! While I don't disagree with the concept of the culture flip, I do take umbrage with a flipping city destroying _all_ your units.
At the very least I feel a city should not be able to destory more units than it has population. And a few citizen ought to die the revolt as well.
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eris
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I like culture flipping. This may seem like heresy, but I wish they would emphasize it more. So far on this thread, there has only been a discussion of one part of culture flipping: when captured cities go back to their original empire and how all the military units disappear. I like it!! It gives me something to worry about. Should I put that whole stack of doom into the city, or should some of them sit outside for a turn or two. They are more protected when fortified within a city, but they vulnerability to catastrophic flip. Hmmm, another interesting trade-off decision.
But what about the other half of cluture flipping? What about taking a city peacefully? As someone who likes to build, I find that culture flipping is one way to expand a little or get rid of an annoying foreign city. I'd love to be able to build an economy and culture strong enough to slowly absorb my neighbors city by city without a shot being fired. We need more room in this game for evil geniuses who want to conquer the world through peace.
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-SafaN-
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just hunger them down to one food and then bring your own workers to populate the city. I read somewhere that if 1/2 of the population is no foreinger then the flipping chance is mostly reduced
Greetz
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:20
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quote: Originally posted by Mad Bomber
Its hard to believe that culture flipping is still an issue in this game. The fact that it is--- shows that Firaxis erred in trying to placate the resistors such as Coracle with an 'off' button instead of addressing the issue.
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I must admit, I play usually with it off. I'm rather a lazy gamer in most circumstances and don't want to be arsed to artificially starve my new cities' pop. down. A bit too tedius for me.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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Coracle was right in many respects. Culture flipping was only his poster child. He also opposed culture dependant borders (it's annoying as hell to lose a resource only because your AI opponent was able to rush in a 18 shield temple), ridiculous movement rules (unlimited trains, very limited navies), the bad game interface (it still is bad - try for instance to micromanage tech prices to the last gold, or to change all cities building colosseums to cathedrals, or take the ridiculous foreign advisor screen with only 8 civs) and other details that make the game unfun. I prefer game fun over game difficulty myself, and can perfectly understand Coracles concerns. Yes, he was annoying, but partially because nobody really listened to him. He was as alone, because the other game critics had already left in disgust.
Since I see the same people at work, I do not expect Civ4 to be any better than Civ3. At the countrary, it will be much more difficult, but the price for this will be the elimination of the last bit of fun still remaining in the game.
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gunkulator
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quote: Originally posted by Whoha
Then keep them outside the city Diss, btw this method doesn't let you heal as quickly so there you go as far as damage sustained goes. |
The problem with keeping most units outside the city is that you'll never end the resistance in any decent sized city. You need units inside the city for that. Until the resistance ends, you can't starve down the population.
And just how do unarmed civilians defeat so many fighting men and not suffer even one citizen lost? I know realism isn't the end-all but come on.
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Vince278
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Never liked flipping. Very unrealistic. I'd also like to hear some good historical examples that match what happens in the game.
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The pirate
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I have suffered from flipping, but just considered it part of the game, like corruption, anarchy etc. Difficult and annoying (RNG anyone?), but there we are.
Dont know whether a realistic comparision is relevant, since I am arguing that it is a gameplay element (and you can disagree with that!), but I always reckoned it was supposed to represent the sort of disorder and revolution that does happen in history, just put into the game environment we have. CIV 2 and CTP had different methods of representing this.
Losing a big army is frustrating and unrealistic, but in game terms if it changed sides too, then that could be catastrophic. Some of the suggestions where units take damage, but end up outside, or even changing sides would be less dramatic (are all those soldiers executed?). Maybe CIV?
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