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Mad Eye
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I'm messing about with the txt files for the game and am I'm toying with the idea of a giant, genetically engineered entity that moves underwater that carries a population in/on itself.
There was a thread by someone, I think it may have been E, to do with colony implimentation that said he had problems making a leviathan unit behave like a city. I figured the thread would give me some information about the HasPopAndCanBuild flag but I can no longer find the thread.
Anyone know where it's lurking?
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Mad Eye
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Yeah, that's the thread, Immortal Wombat, thanks.
Is there anything in the source code than can be tweaked to stop the flags being mutually exclusive?
Not that it'll do me any good anyway as I know neither SLIC or C, assuming that's what CTP2 is coded with. I'm going to have to learn C one day!
I just like the idea of mobile cities/ mobile production lines
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