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Zoetrope
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Melbourne, Victoria, Australia
Sep 1999 time: 05:20
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(1) Races and Empires may be specialized for research, production, espionage, diplomacy, population growth, blitzing, economics, or other strengths.
(2) When choosing a "race", it's important to recognise which picks are in each of these categories:
1. Empire-wide.
2. Race-specific.
3. Homeworld.
One strategy is to maximise the empire-wide benefits, with a view to capturing races with complementary advantages. Those Silicoids, Sakkras, Klackons, Trilarians and Psilons that can give trouble if left alone too long, make valuable new citizens. Put their racial bonuses to work for you in industry, food production or research, or just get those new worlds populated faster.
(3) MOO2 spying and diplomacy are two of its weaker points (compared to MOO1 and Alpha Centauri), but in single-player (it won't work against humans) I've had fun as an empire that maxes out both Spying and Diplomacy by possessing these picks:
Charismatic
Telepathic
+20 Spying
Dictatorship
Telepathic has both diplomatic (+25 to deals) and espionage (+10) bonuses (plus ship and colony capture abilities); dictatorship helps spy defence, and when you eventually get Psionics (and the other morale techs) this government gives the maximum +100% morale boost.
The primary goal with this empire is to get in contact with everyone (the victims) as early as possible, because its espionage rating is so high that this empire can rob the Darloks blind. Its diplomacy is so good that an effective strategy is to sic a few (1 to 4) spies on one rival empire, wait for them to steal a tech, then swap the spies to another target. When a few turns have passed, the earlier victims will have calmed down (because you're so charming), so rob them again!
With these picks, you don't have to rush frantically up the tech tree as usual, because in effect, the other empires are researching for you!
Also, you can exploit your unrivalled diplomatic advantage to trade some of the stolen techs for more technology or money or maybe some planets. Once you have a fleet, bullying stands a better chance of succeeding with this race than with many others.
In war time, this empire's spies can sabotage an enemy's star bases and other vital defences very quickly.
In a Huge galaxy, I find that ownership of about 10 systems suffices for long-term viability for many types of empire. With the above diplo/spy race, that size empire is very comfortable through mid-game.
Oh, and this empire finds it embarrassingly easy to win the popular Vote.
(4) Whatever you do, don't make an Alliance, unless you either (a) are ready to backstab at any time, or (b) absolutely know that you can flourish in a war against everyone else that your potential ally is in contact with - because you will soon have to choose whether to face the galaxy (with a useless ally) or break the alliance. A temporary alliance might be a cheap way to quickly get at some victim across the map.
(5) Research Labs are essential, because in MOO2 technology is vital. You can't afford to fall chronically behind in, for example, shields, armor, engines and computers, otherwise the moment another (Artificial or Natural) player sees you have a small fleet (or calls your bluff when your large navy is pathetic) your fleets will be slaughtered and your colonies stormed. Even a diplo/spy race needs some techs in order to top up its natural advantages.
In most games, no matter what race I play, I aim to get Supercomputers before anyone else. Autolabs are great too, especially once the empire has acquired ten or twenty established colonies.
(6) There's so much more to say about MOO2, but one thing to note when Researching is that the techs vary greatly in value.
For example, Stasis Field is a wondrous (and fairly early) invention: equip a bunch of small fast ships with it and you can quickly put enemy fleets to sleep. Wake one enemy ship at a time and blast it with all you've got, from close range if desired.
The value of a tech can depend entirely on what type of empire you have chosen or what the dominant race is on a colony.
Morale techs do nothing for Unification empires (no matter what varieties of racial populations you have). Pollution techs don't help Tolerant races. Food is useless to Lithovore races.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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well, i seem to be doing fine. Im playing against only 3 others civs, to make it easier. I got a lead on everyone in pop, tech, buildings, and on all but one in ships. Ive found the orion guardian, but too weak to take it on. I tried attacking a dragon, reloaded Ive gone to war againt the Silicoids, took a star (and planet, with one pop left - which ive assimilated) they made peace, giving me 10% tribute. I demanded and got 5% trib from the Gnolans. I had overbuilt my fleet and started losing money, but im recovering from that. We're in hyperspace flux, so no combat. At some point I will take on the dragon with a larger fleet, to get its excellent planet. Im starting to get the hang of ship design.
Truely an addictive game
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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quote: Originally posted by vmxa1
Could you post the oldest save you have form that game? |
MOO2 calls saved games .gam, which 'Poly wont accept. I will try renaming to .sav, I trust this wont be a problem.
Ok, I hope this works, this is the first time ive uploaded a file to 'poly.
http://apolyton.net/upload/view.php?file=7805_Save8.sav
You did say you wanted the oldest, not the LATEST?
Last edited by lord of the mark on 25-11-2004 at 07:09
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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I played it out to a loss - by council. I could have rejected the vote, and perhaps gone on to win, but I didnt want to fight to recoup from some mistakes Id made, or reload and play the whole thing over.
Ive started again, same games specs (human, average difficulty, large and average galaxy, 4 civs, prewarp). Im doing better, and am crushing the Bulrathi, have the Gnolam in tribute, and am moving far ahead in tech.
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GameGeek
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quote: Originally posted by lord of the mark
Good comeback. I made some comeback in my game, but not so overwhelmingly. I still have lots to learn about ship design. |
There are threads on ship design that are definitely worth reading. Lots of useful information there.
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