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stankarp
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australia
Feb 2002 time: 05:19
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I have recently completed a slic code with the kind help of Locutus and others that gives each civ two traits, based sort of on history, eg Romans +1 hitpoint and +5% production.
With 44 Civs, there is not a lot of variety though, many end up the same as there are not than many feat effects and my experimentation with calling wonder effects in a feat led to syntax errors.
Can anyone advise how these effects are handled in the source code and whether I can call any of them outside the feat.txt or wonder.txt, eg, from within the messagebox associated with the wonder or feat?
Thanks.
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stankarp
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australia
Feb 2002 time: 05:19
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No ideas on this possibility?
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stankarp
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australia
Feb 2002 time: 05:19
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quote:
speaking of SLIC and the code, I wonder if there is a way to use SLIC features, like your traits and be able to load them in new games. It would be cool if we could pick which slic files we wanted as GAME SETTINGS. Like partisans, traits, etc... that would be an awesome feature.
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There is a command line in Slic that you can use to enable and disable a peice of code- enabletrigger and disabletrigger.
Peter Triggs has a very good example of it in CTC where he combines it with a series of options at the start of the game, like a quick start with extra units, a surrender level for the AI, what chance there is of disasters etc. They are called from within a series of message boxes.
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stankarp
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australia
Feb 2002 time: 05:19
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Thats different, that will require some source code alteration.
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