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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 09-11-2004 04:08
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#31 Report this post to a moderator
Got spare money?

Yeh. The AU mod does enhance human gameplay, particularly in terms of units. More wheeled units, and the army change, among others. I highly recommend playing a few games SP with it if you haven't before to get used to the units

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 09-11-2004 04:08 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#32 Report this post to a moderator
Enter the AD-FREE zone

can you please list them for us

edit: ahh ok

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 04:11
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quote:
Originally posted by Ljube-ljcvetko
Thanks for the answers


What is the point of having this AU mod then? The way I see it, it's only made for the benefit of the AI and there aren't any AIs here.


Why, there's no sea going and then no ocean going for a fair chunk of the game, cav are attack 5, armies only get one unit with 4 bonus HP, artillery bombard is reduced to 10, infantry and guerillas have attack increased to 8, colosseums only cost 110 shields and one maintence and a host of others.

EDIT: All changes can be found in the second post, though I too recommend a couple of SP games to get the hang of the changes. I would think you can probably get a couple of games in before any impacted decisions will arise in this PBEM.

Last edited by punkbass2000 on 09-11-2004 at 04:18

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 09-11-2004 04:18
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#34 Report this post to a moderator
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Yes, I was just reading about armies. Seems a fair change, but not all that needed against human players.

The problem I see now is Paddy's raiders are way too overpowered with cavalry reduced to 5.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 04:21
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Such is life

And I think the army change is still a good one. It reduces the advantage the first person with an MGL and makes decisions with armies more important. In normal C3C I don't think anyine would ever do anything else with a MGL except build the FP. Now I would consider Palace moves, other less important SWs, and even factories or other expensive improvements once I have had the MA up and running for a bit.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 09-11-2004 04:57
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Well, playing the Chinese probably needs a boost anyways

Though I don't think you'll find it to be a problem ... Cavalry has always been WAY overvalued, and lowering it 1 isn't going to cripple it, even against the Riders...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 09-11-2004 05:02
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For that matter i'm not so sure why a 4/3/3 unit is that powerful ... it's admittedly nicer than a knight, but just by 1 move - no more of an advantage than my 1/4/1 swiss guard, really. By the time that 5/3/3 units can be made (cavalry), who cares about 4/3/3?

Turn sent...

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 05:28
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I think one extra move is the most valuable UU addition you could hope for, personnally. 3 moves is killer.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 09-11-2004 05:57
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Yeh, but my point was it's not particularly relevant to the cavalry cut off. 4/3/3 is still worse than 5/3/3, even if it's not as much worse. Given, you can easier get a GA, but it's not a game-changing difference.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 09-11-2004 07:17
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We are not by any means done developing a version of the AU Mod for MP... this game is, I guess, a start.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 09-11-2004 07:22
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#41 Report this post to a moderator
Inflate your Upload Space

Turn sent

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 07:30
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ba-dum-bump

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 09-11-2004 12:04
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#43 Report this post to a moderator
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3900bc sent to Moonbars.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:19
  Old Post 09-11-2004 12:43
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Remove this text

quote:
Originally posted by snoopy369
For that matter i'm not so sure why a 4/3/3 unit is that powerful ... it's admittedly nicer than a knight, but just by 1 move - no more of an advantage than my 1/4/1 swiss guard, really. By the time that 5/3/3 units can be made (cavalry), who cares about 4/3/3?

I'd say the big deal is that the 4/3/3 shows up 5 or so techs before the 5/3/3.

What's with the disrespecting of China? Didn't they still make Aeson's most recent evaluation of 'top level' civs? (Be sure to post a proverb with each 'sent' message, Paddy. ;-)

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 09-11-2004 12:47 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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- Man who run in front of car get tired.

Rommel2D is offline Rommel2D
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Upper Midwest
Feb 2003
time: 23:19
  Old Post 09-11-2004 13:09
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#46 Report this post to a moderator
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- Man who has not hard metal near cities get ironed out.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 09-11-2004 13:27 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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3850bc to Snoopy


- War does not determine who is right, war determine who is left.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:19
  Old Post 09-11-2004 13:31
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#48 Report this post to a moderator
Inflate your Upload Space

My last fortune cookie made me think of snoopy369 for some reason:
"Any member introducing a dog into the Society's premises shall be liable to a fine of one pound. Any animal leading a blind person shall be deemed to be a cat. "
-- Rule 46, Oxford Union Society, London

Continuing the threadjack into madness...

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 09-11-2004 13:35 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Help yourself to an AD-FREE life

not sure what ya mean by continuing

- Man who stand on toilet is high on pot.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 09-11-2004 17:37
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quote:
Originally posted by Rommel2D

I'd say the big deal is that the 4/3/3 shows up 5 or so techs before the 5/3/3.

What's with the disrespecting of China? Didn't they still make Aeson's most recent evaluation of 'top level' civs? (Be sure to post a proverb with each 'sent' message, Paddy. ;-)


Um, but they always show up there. My objection was that it was claimed the chinese rider is suddenly more powerful in AU than it was otherwise; it's the same amount of powerful, simply cavalry is less powerful.

Eh, I'm not a big fan of China. Aeson or no aeson. Perhaps it's just that I lump it in with Korea and Japan, both of which I consider useless civs, and Mongolia, which i'd rather not play either ...

Sent on.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 09-11-2004 17:55
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On levels higher than emperor, China is the most powerful civ. As AI, they are always KAI. As human, well, I find it boring to play China.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 18:35
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I wouldn't say China is the most powerful civ, but they are always strong. I would take the Dutch or Iroquois in this game first, though.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 09-11-2004 19:29
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Bah... fastmovers don't generate enough GLs.

Turn sent

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 21:00
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#54 Report this post to a moderator
Lose 30 kilos (of popups)

Still no turn, leaving in less than 10 minutes. I really think you should try punkbass TA gmail TOD com

EDIT: If I don't get this turn out now it won't be out until my next time slot.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 09-11-2004 21:01
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#55 Report this post to a moderator
Increase the size of your Attachments

Sent again using my Yahoo account... reply if you get it.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:19
  Old Post 09-11-2004 21:05
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Received and sent.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:19
  Old Post 09-11-2004 22:32
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#57 Report this post to a moderator
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3850bc played and sent.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 10-11-2004 04:02 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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edit: onto Snoopy

Last edited by Paddy the Scot on 10-11-2004 at 04:39

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 10-11-2004 08:19
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#59 Report this post to a moderator
Got spare money?

oh, this went to theseus a while ago (6:30) ... forgot to post

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:19
  Old Post 10-11-2004 08:24
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quote:
Originally posted by Theseus
Bah... fastmovers don't generate enough GLs.

Turn sent


Hmm? I need to do some research obviously, since i haven't a clue what being a fast mover has to do with leader generation. I'd assume if nothing else you might get *more* with the ability to more frequently attack (well, move + attack + next turn attack rather than move, attack next turn) ...

 
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