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Sparrowhawk

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Canada CST
Apr 1999 time: 23:18
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My views on Smiley's four mentioned problems:
- Excessive Tech Gifting: as the biggest abuser of this flaw in the game, I think that the proposed 1 tech per turn gift max is acceptable. I hope that we do not eliminate foreign aid all together, as it should still be a key part of the game.
- Complex Math: part of the game, and it cannot be eliminated without fundamentally changing the game. If anyone has any suggestions to eliminate some unneccessary portions I would consider them, but I don't think we are going to make significant change here (I do like Darkcloud's suggestion of eliminating the need for trade partners to be within their tech level distance away).
- Cost of revolution too low: I disagree, or people would be revolting to Monarchy rather then waiting until Republic. I think the revolutions should be left as is (including leaving the tax at 1/2 tax + one turn of production on the revolution turn).
- Not enough different strategies on the first turn: Agreed, and I think we solve this by increasing the starting gold as suggested. Not sure of the amount to increase it however, 20 gold sounds reasonable to me though.
I would also like to repost my previous suggestions that wonders be switched: Colleseum to Tech 1, Tower to Tech 2, Silk Road to Tech 4, Acropolis to Tech 5.
Having said all this, I am open to any proposed change 
* Sparrowhawk 
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paramir
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for what it's worth i'd participate in a game of society
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